Summoning is the practice of using magic to bring forth another living thing in service to oneself. Any style of magic may be used in order to effect summoning. Inscripting is the art of marking or tagging another living thing so that you may more easily summon it. Inscripting can be done via any style of magic as well, but runecasting, bonding, and sacrificial magic are the most effective ways.

The most basic mechanics of summoning are as follows: the summoner casts a spell in an appropriate aspect, rolls WIL vs. the summoned creature in order to teleport it (penalties for distance and other difficulties apply), then rolls WIL vs. the creature to control it when it arrives (bonuses and penalties for the success rate on the original spell apply). If the creature is inscripted, the latter two rolls need only be done during the inscription process--summoning then just becomes a matter of getting it to where you are.

Furthermore, inscripting can be done to avoid the need to have a perfectly appropriate aspect to summon a creature. Anything can be inscripted with metamagic, and Berellian magic works for any plant, Ochre for any animal, Seelie for any fungus, and Theuwissean for any disease, and so on. Inscripting will ameliorate the penalties for inappropriate sphere use.

For appropriate spheres, see Diversity By Sphere, SpeciesBySphere, and Blazonry.

Summoner's Guild
Topic revision: r2 - 08 Jul 2017, SallyJaneBlack
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