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Description: Soulbonding is connecting one's soul to the soul of another in order to access their power. It takes great magic to impose a soul bond between any two people or things, but some are born with the ability to bond with another. These, like mediums, are simply born with an incomplete version of soul magic that must have a second (or more) soul to complete.

Soulbonded pairs experience everything together--like lotlem. They both feel pain when one feels pain; they feel each other's emotions partly; they both feel aroused when one is aroused; they hear each other's thoughts; they share experiences totally. Furthermore, one's sins affect both's souls.

There are three ways to Bond: Master/Slave, Equals, Unstable. In Master/Slave, the Master takes the spheres of the Slave. This is a very secure bond that the Master can break at will. Equals means both share spheres at a reduced score, and either can severe the bond. Unstable means neither can sever the bond, but it can break at random, and who has what scores is random, evershifting.

Familiars: Some soul mages, complete or not, take on familiars. This is the most common form of soulbonding. This is often preferred, because it gives the animal the caster's intelligence, but the animal will be shielded from sins because of its nature.

Bonding: Master/Slave bonding is often not consensual. Equals has to be. Unstable can be either. The chart below shows what happens at different success rates for each.

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Result Consequence

Master/Slave  

ES Master takes all

SS Master takes partial

NS Master takes a little

Tie Unstable bond

NF Master fails

SF Master weakly enslaved

EF Master totally enslaved

Equals  

ES Perfect union

SS Partial union

NS Small union

Tie Unstable bond

NF Bonding fails

SF One slave

EF Two slaves

Unstable  

ES Predictably unstable

SS Unpredictably unstable

NS Wildly unstable

Tie Exceptionally unstable

NF Bonding fails

SF One slave

EF Two slaves

Spheres: What spheres are gotten by a Bonding are like those of mediums, here.

Learning: It takes a long time to learn how to handle casting through the Bond.

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Power Time (in years)

25 2222

24 1998

23 1554

22 666

21 444

20 198

19 176

18 154

17 132

16 110

15 88

14 66

13 44

12 22

11 20

10 18

9 14

8 10

7 9

6 8

5 7

4 6

3 4

2 3

1 2

Focusing: The bond slows the focusing significantly.

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Difference Points per Round

+7 None

+6 1/64

+5 1/56

+4 1/44

+3 1/32

+2 1/28

+1 1/24

0 1/20

-1 1/12

-2 1/8

-3 1/4

-4 3/8

-5 1/2

-6 5/8

-7 3/4

-8 7/8

-9 1

Cast Sensing: The soulbonded share their senses with their companion, and thus, their perception is halved.

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Power Yards

25 22357538 (~17700 miles)

24 5690872 (~3750 miles)

23 2845436 (~1600 miles)

22 1422036 (~800 miles)

21 711018 (~400 miles)

20 310926 (~180 miles)

19 199815 (~90 miles)

18 99825 (~60 miles)

17 44770 (~25 miles)

16 33759 (~19 miles)

15 23760 (~13.5 miles)

14 15983 (~9 miles)

13 10428 (~6 miles)

12 7095 (~4 miles)

11 4433 (~2.5 miles)

10 3102 (~2 miles)

9 1991 (~1 miles)

8 1331 (~.75 mile)

7 979 (~.5 miles)

6 682 (~.3 miles)

5 341 (~.1 miles)

4 121

3 33

2 11

1 5

Fatigue: Fatigue is shared between both in the bond. It does not reduce, but is shared totally by both. If focusing occurs, fatigue goes up a level. Special to exceptional, etc.

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Power Exceptional success Special success Normal success Tie Normal failure Special failure Exceptional failure

25 -16/1 hour -19/1 hour -22/1 hour -25/1 hour Death Death Death

24 -13/1 hour -16/1 hour -19/1 hour -22/1 hour -25/1 hour Death Death

23 -10/1 hour -13/1 hour -16/1 hour -19/1 hour -22/1 hour -25/1 hour Death

22 -7/1 hour -10/1 hour -13/1 hour -16/1 hour -19/1 hour -22/1 hour -25/1 hour

21 -4/1 hour -7/1 hour -10/1 hour -13/1 hour -16/1 hour -19/1 hour -22/1 hour

20 -1/1 hour -4/1 hour -7/1 hour -10/1 hour -13/1 hour -16/1 hour -19/1 hour

19 -7/30 minutes -10/30 minutes -13/30 minutes -16/30 minutes -19/30 minutes -22/30 minutes -25/30 minutes

18 -4/30 minutes -7/30 minutes -10/30 minutes -13/30 minutes -16/30 minutes -19/30 minutes -22/30 minutes

17 -1/30 minutes -4/30 minutes -7/30 minutes -10/30 minutes -13/30 minutes -16/30 minutes -19/30 minutes

16 -7/10 minutes -10/10 minutes -13/10 minutes -16/10 minutes -19/10 minutes -22/10 minutes -25/10 minutes

15 -4/10 minutes -7/10 minutes -10/10 minutes -13/10 minutes -16/10 minutes -19/10 minutes -22/10 minutes

14 -1/10 minutes -4/10 minutes -7/10 minutes -10/10 minutes -13/10 minutes -16/10 minutes -19/10 minutes

13 -7/1 minute -10/1 minute -13/1 minute -16/1 minute -19/1 minute -22/1 minute -25/1 minute

12 -4/1 minutes -7/1 minute -10/1 minute -13/1 minute -16/1 minute -19/1 minute -22/1 minute

11 -1/1 minute -4/1 minutes -7/1 minute -10/1 minute -13/1 minute -16/1 minute -19/1 minute

10 -7/30 seconds -10/30 seconds -13/30 seconds -16/30 seconds -19/30 seconds -22/30 seconds -25/30 seconds

9 -4/30 seconds -7/30 seconds -10/30 seconds -13/30 seconds -16/30 seconds -19/30 seconds -22/30 seconds

8 -1/30 seconds -4/30 seconds -7/30 seconds -10/30 seconds -13/30 seconds -16/30 seconds -19/30 seconds

7 -7/9 seconds -10/9 seconds -13/9 seconds -16/9 seconds -19/9 seconds -22/9 seconds -25/9 seconds

6 -4/9 seconds -7/9 seconds -10/9 seconds -13/9 seconds -16/9 seconds -19/9 seconds -22/9 seconds

5 -1/9 seconds -4/9 seconds -7/9 seconds -10/9 seconds -13/9 seconds -16/9 seconds -19/9 seconds

4 -1/3 seconds -4/3 seconds -7/3 seconds -10/3 seconds -13/3 seconds -16/3 seconds -19/3 seconds

3 none -1/3 seconds -4/3 seconds -7/3 seconds -10/3 seconds -13/3 seconds -16/3 seconds

2 none none -1/3 seconds -4/3 seconds -7/3 seconds -10/3 seconds -13/3 seconds

1 none none none -1/3 seconds -4/3 seconds -7/3 seconds -10/3 seconds

Casting: How it works!

You need to Bond first and foremost. Find a willing or unwilling partner. If you are an incomplete soul mage, utilize your natural bonding ability. If not, find a way to bond.

Unstable bond? Great! Every unstable bond is different, so determine how yours works. Do you have a sphere you want at a power level you need? Great! Focus, if wanted, then cast!

Equal bonds? Great! Do you have a sphere and power level you want? Great! Focus, if wanted, and cast!

Master/slave bond? Great! Master, do you have a sphere and power level you want? Great! Focus, if wanted, and cast! Don't want the fatigue? Roll will to force it all on your slave at double the rate! Failure means you get it at double, though!

slave/Master bond? Sorry! Slave, do you have a sphere and power level you want? Great! No focusing, but cast at -3 to -6 if you're ready! Don't want the fatigue? Too bad!

Failure: See here.

Auras: See here.
Topic revision: r1 - 27 Jan 2012, UnknownUser
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