The cumulative memories of all ancestors to the Fall, taken form.
Ancestors, sometimes called ancestral spirits or by many other names, appear to be as they were in life, usually appearing as they were in a moment in which they had the most profound connection to the living descendant who calls upon them.
Ancestors have a clear memory of their entire lives, including things they could not remember when they were alive, and their essence as living ancestral memory means they are connected to their direct lineage dating back to the Fall. They do not have the same clarity for memories not their own, but they can reach back beyond what was their own time and see some things.
Because they are merely memories, they cannot use any powers they had in life unless those powers were psionic in some way - they are entirely made of psionic resonance. Even if the power was verbal or vocal, they cannot wield it unless it was harnessed entirely through the mind.
Only in very rare circumstances can a called ancestor operate independently within the Spirit Realm (where Shem is). This happens because of very specific rituals in which their descendant(s) call them into a body, either a vessel such as an animal, statue, or even the descendant’s own body. It is possible to summon an ancestor into an unrelated mortal’s body with consent of that mortal, but it is very difficult and does not last long.
In these rare instances, the ancestor will have a limited amount of time in their body to act, but they will have access to powers they had in life if the body is capable of them.
Ancestors exist within the mindscapes of all mortals. They only appear when called. They do retain some of the personality they had in life, however, and may or may not be helpful when called. If they were powerful or violent in life, they may seek to induce such in those who call them; if they were kind and compassionate, they will engage with those qualities when called.
There are many different traditions, rituals, ceremonies, spells, and other rites to call upon ancestors. These vary by culture and time period. The culture most strongly associated with ancestral memory is that of the Ladryans, but every living thing is capable of accessing it. Ancestors therefore exist in every culture.
When called, ancestors behave much as they did in life, but they are often compelled to share their memories regardless of their inclinations in life. Unless they had a strong reason not to, they will feel more open about what they remember.
Ancestors are aware of their being. They know they exist within the collective ancestral memory and can interact there with other ancestors, though mostly only those closely connected to them in life. Though blood relationship is often the most potent, any social or emotional connection will draw them to others in the memory. As such, people with found families are often more close to those than to their blood families.
Within the realm of memory, ancestors are free to act as they please, but there is a limit to their actions. They can only exist while their lineage exists - whether blood or social - and the realm of memory reflects vague impressions of where they lived in life, a faded remnant on the edge of dreams.
In the rare circumstances when an ancestor takes a physical body in the Spirit Realm, they will usually have been called into that body for a specific reason. Their personality and motivations in life may compel them to do other than what they were called for, but if this is the case, the shaman or other caller might try to stop them or compel them to do what they were called for. But they will have free will and a soul while doing so.
If a player chooses to play a mani, they will be one in a corporeal body shared with a living being, and thus their stats will vary.
The living void.
Lifespan: 120 years
Diet: Energy
Habitat: Sublunar caverns and caves or outer space
Socioeconomic Status: Native or Oppressed
Most athaks are shapeless, colorless clouds of energy (often called “the Vast”). Many, however, take an anthropomorphic form by negating their own formlessness. These are usually featureless figures. Those that dwell underground on Shem are more affected by gravity and narrow spaces and tend to be about 3’ to 5’ tall and have smaller than proportional limbs and phalanges, while those who dwell under the lunar surface tend to be about 6’ tall and have elongated limbs and phalanges.
To outsiders, solid athaks appear to be jet black because their bodies negate light. To each other, athaks have perfectly clear skin and a riot of colors swirling within themselves.
Athaks contain void. They can discharge void energy from any part of their bodies - energy or solid - at the cost of some of their lifeforce, which they can recharge with food and rest.
Athaks can nullify any esoteric energies other than paradoxical energies that targets them. If they do so, these energies will become void in an amount equal to the amount by which they defeated the energy - i.e., if they are targeted with a 10 in mana, a form of fey magic, and they roll from an 8 in void and end up rolling a 15 against the mana’s 12, they will gain and consume a 3 in void. If they fail, they take damage at half the failure - i.e., if they fail by 2, they lose 1 void point permanently. Some energies are less potent against them and some are more potent. Mana is equal to void.
In order for them to feed effectively, they must discharge less void than the energies they consume.
Athaks dwell underground on Shem in a technocracy that is inscrutable to outsiders. Those in imperial lands are usually there seeking to exchange technological knowledge.
PRO 8 ATH 8 STR 7 AWA 9 WIL 9 PRS 8 STH 9
Souls made manifest.
Lifespan: 1,000 years
Diet: Varies
Habitat: Rainforests
Socioeconomic Status: Oppressed
Pusarans appear to be swirling vortices of blue and white light with a single eye in the middle. Their vortex bodies have tendrils that whirl around them, and each tendril is covered in markings. They speak only soul-to-soul, and often only with one another.
Pusarans see only inwardly with their central eye, but the tendrils of their vortex bodies have supernatural senses that perceive all souls around them. Anything without a soul is invisible to them.
The soul is the inmortal essence within the living, the ageless animus of all things. Pusarans are beings whose souls are manifest without the shell of a body, mind, or heart; they are sometimes called “living souls” (though all souls are living) for they interact directly with the world without filter, without anything to prevent immediate alteration to the soul. Thus, pusarans constantly react to the experience of existing.
As pusarans experience different things, they change. Every experience leaves a tiny mote of light in them, and this mote may grow and change as they experience new things. Eventually, experiences may amplify into features or powers. Powers vary greatly, but most revolve around interacting with other souls. Most pusarans cannot even communicate with non-pusarans until they gain enough experience with other beings.
Every pusaran comes from the rain forests of Shem, often as slaves or servants, though some come as refugees from strife on the planet. They integrate either into imperial or native cultures in the area they are in.
PRO 7 ATH 7 STR 4 AWA 7 WIL 15 PRS 8 STH 7
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