Infernal Spirits

Beings of myth, folklore, legend, fairytales, or stories who use infernal magicks.

Anyone playing an infernal spirit or fairiy must play one who has given up their privilege or evil somehow. Or is at least trying to.

Babay

Babay are male-assigned spirits who take the form of what children fear most. If interacting within adult, they take the form of a bent old human wreathed in shadow. Often they try to appear less threatening to adults by pretending to be visibly disabled, reflecting their own assumptions. They carry a bag and a cane. They appear in the night, sneak in, and capture those who have behaved “badly” by imperial standards, but they dwell normally in the forests or swamps. Sometimes they dwell in gardens if their forests or swamps have been settled. He wanders into the nearest city or town at night and sneaks into homes where children are up too late, scaring them by making noises outside or knocking on walls and windows. If he thinks an adult is near, he will hide under the bed.

PRO 8 ATH 8 STR 8 AWA 10 WIL 10 PRS 10 STH 10 ESS 10

Dvorovoy

The more belligerent cousin of the domovoi, the dvorovoy is a house spirit that hates animals with white fur and torments them.

PRO 9 ATH 9 STR 6 AWA 9 WIL 8 PRS 6 STH 9 ESS 9

Krasnoludek

A 3' tall spirit with a pointy red hat. This spirit is often confused with gnomes or dvergar, but they are rarer and unique. They have imperial magic that allows them to harm workers, disrupt their meetings, and divide them against each other, making their malicious mischief a tool of the powerful.

PRO 9 ATH 9 STR 5 AWA 9 WIL 9 PRS 7 STH 9 ESS 9


Lietuvēns / Lietonis

Lietonises are spirits of sleep paralysis. They appear to be 3' to 4' tall and "wretched" - appearing to be human-like beings in bad condition.

They are very fast. They can cause nightmares, sleep paralysis, and strangulation. Though they are sleep spirits, they can appear in the day or the night. Lietonises sense when someone has been strangled, drowned, or hanged in an act or murder, or when newborns die before given a name. They prey on people and domestic animals. They can enter homes through keyholes, cracks in the wall, holes, or slots in the door, which they must then leave through. Those they target become exhausted and lose strength from lack of sleep, soaking themselves in sweat each night.

If someone was born during the day, they are more resistant to the lietonis. If they are attacking someone in their sleep, they can be easily repelled by lifting one's toe on their left foot. A single or double pentagram charm protects from ghosts and lietonises. If this is revealed during an attack, the lietonis will not be able to leave. It will try to glamour into a beautiful human to charm the person, but as soon as the exit is opened, they flee. As they are attracted by murdered people or dead children, finding the bones of the victim and giving them a proper burial may drive the lietonis away. One knows the right bones were buried because lightning will strike and a storm will come.

Domestic animals will be protected if a knife, comb, or scythe are placed on their backs. This will cut the lietonis. If someone sees them, they must strike them with a rowan stick to permanently drive them away. They also find it hard to ride animals if the animal's back is oiled or if their right ear is cut.

PRO 8 ATH 11 STR 6 AWA 10 WIL 9 PRS 9 STH 9 ESS 9


Likho

Sometimes lykho or liho, these spirits are one-eyed, 3' tall women wearing dark clothing who dwell int he woods. They have magic that brings misfortune or doom.

They will sometimes engage in games of chance with travelers, and if they are not cheated, they will let them be. But if they are cheated, they inflict the misfortune created on the cheater. If someone steals from them, their hand will stick to what they stole so strongly the hand must be removed. If the person offends them otherwise during the game of chance, the likho will cheat them and then ride on their neck until they drown somewhere, letting the likho float away safely. If someone is being ridden, they can inflict the likho on someone else in an act of malice to get rid of her.

Sometimes they eat people.

PRO 7 ATH 8 STR 5 AWA 10 WIL 8 PRS 9 STH 9 ESS 9


Maero

Spirit from the far southern Island Bridge who dwell in the mountains and forests there. They are large and hairy, wild and violent. They wield stone clubs and have hair allover their bodies. Their fingers are long and boney with sharp fingernails. They eat mortal flesh. They hate the local people in their area and try to drive them out. They violate homes' magical protections and eat people. When chopped to pieces, their heads still live, and within a certain time period, they can put themselves back together. In Ranic lands, they are still oppressed as foreigners, and those among them who try to leave behind the violence of their original people are often recruited by imperials all the same. [Maori]

PRO 9 ATH 7 STR 12 AWA 7 WIL 7 PRS 8 STH 6 ESS 9


Meduza / Meluzina

Half-woman, half-snake or half-woman, half-fish spirits who have magic of deception. Their heads are human-like, their body is striped, and their tail is fish- or snake-like with a snake-mouth at the end. They have legs like an elephant’s but with a snake mouth at the end. They often wear crowns and are extremely venomous. They are revered in Vesturia.

PRO 9 ATH 9 STR 9 AWA 9 WIL 9 PRS 9 STH 9 ESS 9


Nimerigar

3' tall spirits of the far west who are cannibalistic and dangerous. They are known for killing people who are ill or disabled, acts found vile by the locals but praised by imperials, who made alliances with them during the conquest of far off lands. They are known for their magical poisonous arrows. They gain magic from their cruel "efficiency". [Shoshoni]

PRO 10 ATH 10 STR 5 AWA 9 WIL 8 PRS 7 STH 9 ESS 9


Oni

Powerful spirits from far off, they are generally and culturally associated with imperial powers. They are a ruling class spirit in their own empires, but in the Talunese region, they are exotified unless they come with wealth and power. They come in many varieties and have different powers. They tend to be large and imposing. Read more about them online for ideas. [Japan]


Sheka

A 3' tall spirit who dwell in forests or rundown houses. They have different colored eyes and grass instead of hair. They wear all black or all white and can magically appear elsewhere at noon or sunset. They lure people into fields, causes diseases, and cause horses to trample people. When feeling mild, they will pull hair and taunt people, but when malicious, they are dangerous. If they catch someone alone, they force them to sing for hours. Their mischief is cruelty, and they are feared by those they dwell near.

PRO 8 ATH 9 STR 5 AWA 9 WIL 9 PRS 7 STH 9 ESS 9


Sukkamieli

Sukkamieli are spirits who break up families. They inflict jealousy, change minds, and end loving relationships. They love socks and hide inside them.

PRO 7 ATH 7 STR 4 AWA 11 WIL 9 PRS 13 STH 10 ESS 9


Tokoloshe

3' tall spirits who have a terrifying appearance, though what it is varies by individual. They have magicks to scare children, cause illness, or kill people silently in their sleep. They can possess a body if the body is properly prepared - eyes and brain burnt out with hot iron, body shrunk with desiccating powder - and use this body to steal the souls of others. They often work for powerful imperial magic users in their far off homeland, but in the Ranic region they are very rare. [Nguni]

PRO 9 ATH 8 STR 5 AWA 9 WIL 9 PRS 7 STH 9 ESS 9

Topic revision: r7 - 31 Oct 2026, SallyJaneBlack
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