Small bug-like terata who have tempers.
Humbug are 3’ tall beings with bulging insectoid eyes, sticky claws, and chitinous bodies. They have antennae. They are otherwise hominid, with human-like legs and big furry feet. One in a thousand have insectoid wings.
Humbugs are constantly annoyed and angry. They can alleviate this in one of two ways: displacing it onto others or by helping others. Culturally, they seek out and engage in the former far more often, to the point that most have no idea the latter is even possible. If a humbug engages in helping others and realizes they can be alleviated this way, they are often called liars and ostracized by their families, who rely on their powers of annoyance to make money. However, they also gain special powers that help others if they start doing so. A helpful humbug is called derogatorily a bughum, but some embrace the title. They are still the same species.
A humbug can vanish twice a day, becoming insubstantial for thirty seconds. They can move objects within 20’ with a spoken charm. They are able to sense what is the most frustrating change they can make to an area innately (where to move the toy so someone steps on it, how to shift a desk so someone runs into it, how to make the paintings off-center, etc.).
Humbugs can see in the dark.
Humbugs live in small family units, usually dwelling in slums and other crowded areas, where they can sneak into homes, businesses, or other places where they can mess things up and cause frustration in others to alleviate their own annoyance. They are often hired by slumlords and the rich to cause troubles in areas for the purposes of driving people out.
Humbugs are culturally embedded in most imperial societies and nuissances used against the unsuspecting. The rich often pay them for their services or to make them go away, while the poor and oppressed have to beg for help in getting rid of them. They are treated as pests by everyone, but they are proud of it.
PRO 8 ATH 9 STR 6 AWA 9 WIL 10 PRS 6 STH 9 ESS 8
Subterranean folk who seek out metals.
Lifespan : 200 years
Diet: Stone
Habitat: Subterranean Realm
Socioeconomic Status: Ruling class or Privileged oppressed
Incustians are 4’ tall figures with large shells on their backs. They have red skin and eyes. They have no hair, but there are golden streaks along their bodies where their veins can be seen under their skin. They have sharp claws.
Incustians can shape mundane or infernal metals with their hands, without melting it. They are immune to heat and cold, and they can see in the dark. Their claws can rend stone. All incustians consume stone for nourishment. Their shells are very strong and can resist cave-ins.
Incustians live in massive cities underground, where their rulers are powerful miner barons, and their oppressed are miners. They make their cities out of metals, including gold, and they are known for their splendor. Incustians in the empires are either there as mining barons and experts, or privileged mine workers.
PRO 8 ATH 7 STR 8 Shell +8/+8 AWA 8 WIL 8 PRS 7 STH 9 ESS 8
Small folk who spew red slime.
Lifespan : 200 years
Diet: Meat-heavy mortal fare
Habitat: Wastelands and industrial areas
Socioeconomic Status: Ruling class
Spuckers are 4’ to 5’ tall beings with red skin, pointed ears, pig snouts, and clawed hands. They have no hair and yellow eyes. Their backs have spines down them.
Spuckers have the ability to spit out red slime that makes anyone who touches it distrust, hate, dislike, or otherwise have negative thoughts and feelings towards anyone too different from them. Spuckers’ claws and spines have a toxin in them that cause people to lose their capacity to love temporarily. Using their slime always causes them to lose capacity for some positive emotion.
Spuckers are a powerful ruling class species who live in eastern wastelands, mountains, deserts, and urban centers. They are employed by more powerful people to held spread division and hatred, or they use it for themselves. Those who refuse to use this power usually end up with too much positive emotional capacity and lose the ability to wield it eventually; these spuckers are enslaved or killed.
PRO 8 ATH 7 STR 6 AWA 7 WIL 8 PRS 6 STH 9 ESS 8
Small beings who feed off the sorrows of others.
Voederlings are 4’ tall beings with pure white skin, blue eyes with no irises or pupils, and grey hair. Their skin is droopy and loose, and their bodies are stocky. They have watery eyes.
All voederlings are empathic. If they sense sorrow, sadness, grief, loss, or similar emotions in someone, they can feed off of it, but if they sense someone who is joyful or happy, they get even more out of that person’s sorrows if they cause them to lose their happiness. They do not need to eat sorrows; they use this to fuel magic, not their bodies. They eat fish, worms, fungi, roots, and other common underground fare.
If they devour enough sorrow, they gain certain powers, such as a wail that fills people with loss, the power to infuse their own emotions into objects they are making, and acidic tears.
They are born with resistance to cold and heat, darkvision, and a keen sense of smell.
Voederlings live in small family units in larger communities underground, usually near subterranean lakes or rivers. They are fishers and gatherers. Their communities are ruled by the strongest, most ruthless of them, and everyone else is a slave or servant to them. They like to make statues, cave art, and clothing out of roots and crystals. In imperial society, they are favored for their ability to keep underlings in line.
PRO 9 ATH 9 Swim 10 STR 7 AWA 8 Empathy 9 WIL 8 PRS 7 STH 9 ESS 8
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