Infernal Aliens
Species from other worlds or orbital bodies with inherent infernal, imperial, or industrial magic.
Delothian
Pink-skinned aliens attuned to confusion and chaos.
- Lifespan : 1,000 years
- Diet: Omnivore
- Habitat: Red desert
- Socioeconomic Status: Ruling class colonizers
Delothians are pink-skinned aliens from the planet Avagen (a few planets over from Shem). They stand about 7' tall, have long fingers, and domed heads. Their eyes are disproportionately small for their heads.
Delothians have the ability to fashion pink crystals from the red sands of Avagen (made of iron oxide); on Shem, they must find it elsewhere, though it is not uncommon. It can even be extracted from the blood of many species.
These crystals can control light to form illusions that baffle and confuse those who see them. This is used by the delothians to create mazes and strange landscapes to live in, but on Shem, they use them mostly within their homes for decoration.
Their home culture is extremely alien to people on Shem; they replicate it on Shem by keeping their buzzing "music", their illusory foods, and their xenophobic refusal to talk to non-delothians without being paid first. In the colonies, they are privileged elites, but they are still viewed as oddities.
Players who choose to be a delothian must be one who has lost their ruling class status and become a criminal.
PRO 8 ATH 8 STR 7 AWA 11 WIL 11 PRS 9 STH 8
Insoltela
Skin-cloth aliens.
- Lifespan: 60-80 years
- Diet: Meat
- Habitat: Space
- Socioeconomic Status: Ruling class
Insoltelas are aliens who appear to be 5’ tall coiled cloths made of orange flesh. Inside they have a large mouth.
Insoltelas can wrap themselves around someone and unravel either their bodies, their souls, their hearts, or their minds. Each insoltela has a different one of these they can unravel into horrible threads. They can eat food normally through their mouths, however, that does not involve dissolving another body in their flesh wrap.
Insoltelas are known for the textiles they make out of anything they wrap around. They make vast cosmic tapestries that become structures, ships, and more. They sail the cosmos and create strange, horribly wondrous cities and ports in space. They are a ruling class species with great wealth who ally with the empires of other worlds to trade. Those who seek a different way of life are usually outcast.
PRO 8 ATH 9 STR 9 AWA 9 WIL 8 PRS 7 STH 8 ESS 9
Regulan
Aliens from the star kingdom of Regulus.
- Lifespan: 90-120 years
- Diet: Common mortal fare
- Habitat: Anywhere
- Socioeconomic Status: Ruling class
Regulans are human-like aliens with large ears that take up the entire side of their heads, six fingers on each hand, and furry bodies covered in dark red hair.
They have an aura of authority, the power to alter landscapes they own, and the power to make people their bonded warriors.
Regulans come from a kingdom that spans multiple planets in a distant star system. They are a powerful ruling class species who has long dominated many other species, and they come to Shem as emissaries and liaisons, usually. They have alliances with the ruling class species of Shem and some have settled there to start their own small kingdoms or fiefdoms outside of their old kingdoms. Those who flee or reject their feudal star kingdom’s ways are outcasts.
PRO 8 ATH 8 STR 8 AWA 8 Hearing 10 WIL 8 PRS 8 STH 9 ESS 8
Shaeli
Beings from a distant world who betrayed their world and had to flee.
- Lifespan: 60-90 years
- Diet: Common mortal fare
- Habitat: Anywhere
- Socioeconomic Status: Ruling class
Shaelis are 6’ tall beings with white and red flesh, six eyes across their faces and one long reptilian tail for a lower body. Their torsos are otherwise human but colorful.
Shaelis come from a distant world that was destroyed after they betrayed the other peoples there. In doing so, they were cursed as an entire species (even those not involved), and this made it such that they could never have a social connection that would not betray them eventually. In response to this, they preemptively betray every person they make a connection with. As eons passed, this evolved into specific powers - a sense of when betrayal might come, a high danger sense, powerful deceptive skills, and the power to kill with a touch when someone betrays them.
Shaelis who try to resist the draw of betrayal are constantly fighting the curse. It is possible for individuals to break the curse, but if they do, they lose their powers. Some gain new powers, depending on how the curse is broken.
Throughout the known cosmos, shaelis have a reputation for betrayal, but also for skilled political acumen and deep connections to power and wealth. Because of this, they ally with imperial ruling classes. Many use this to gain power themselves and take over places, while others take roles as advisers and spies to help suss out other potential traitors.
Those who break the curse or seek to are rejected from broader shaeli and imperial society.
PRO 8 ATH 8 STR 8 AWA 9 WIL 8 PRS 9 STH 9 ESS 8
Stragulian
NPC only
Alien eyes who watch from above.
- Lifespan: 400 years
- Diet: Energies
- Habitat: Upper orbit
- Socioeconomic Status: Ruling class
Stragulians are massive eyes, 5' in diameter, surrounded by a fleshy pod that has eyelids and nictating membranes within. They have antennae all over their pod.
Stragulians can see for thousands of miles, clearly and in great detail, in any direction, and they can then broadcast what they see via their antennae to anyone they wish. Their vision can penetrate clouds, dust, haze, and similar barriers. Their antennae also absorb energies to sustian them. They are immune to radiation, unaffected by pressure changes, and can adjust their internal temperature at will. They float in the upper orbit of any orbital body. If they descend into atmosphere or heavy gravity, they will be severely limited.
The stragulians around the world have made an alliance with imperial powers. They previously only served themselves and were largely uninterested in the people below them, but they have in recent times become agents of the imperials. Some few have rejected this alliance and turn their eyes into the cosmos instead.
PRO 8 ATH 10 STR 12 AWA 30 WIL 10 PRS 4 STH 9
Talithan
The people of the second empire.
- Lifespan: 150 years
- Diet: Omnivorous
- Habitat: Arid worlds
- Socioeconomic Status: Ruling class
Talithans appear to be human, but their skin is shimmering gold. They have a penchant for mechanical augmentations of their bodies.
A talithan has the ability to see and control the dreams of others, which they use to control the oppressed peoples of their worlds. They are especially skilled at sending nightmares. Powerful talithans can turn nightmare images into reality.
Talithans live on arid worlds, mostly deserts, mountains, dry savannas, and xeric shrublands. They have a powerful empire, which they refer to as "the second empire" (the first being the one on their original homeworld) that spans many planets across many systems. Their culture is one of complex political games, cruel enslavement, and a deep belief system in dreams, fate, and predestination. There are many who are also among the oppressed classes, however, who remember when they were simply followers of dreams who wanted nothing more than to see wonders.
Those who visit Shem usually claim to be there diplomatically or as visitors, tourists, or traders, but many assume them to be scouting for their eventual attempted conquest.
PRO 9 ATH 9 STR 7 AWA 10 WIL 12 PRS 9 STH 8
Unist
Tentacled, isolated aliens.
- Lifespan : 1,000 years
- Diet: Energies
- Habitat: Deep space
- Socioeconomic Status: Ruling class colonizers or Oppressed
A unist appears to be a green-skinned, 5' tall, hairless being with mottled, bumpy skin and tentacles. They have 17 eyes in a random configuration on their bulbous heads. They have between one and 17 tentacles, and their lower bodies end in a stump. They move using their tentacles if they are not in deep space.
Unists are aliens from isolated parts of deep space. They have little to no understanding of community, friendship, or social interactions. While there are many who do take to social interactions and community when they experience it, some resent it and seek to gain power from inflicting isolation, loneliness, and despair on others.
Unists are immune to radiation (which they absorb as food) and cold and do not feel air pressure changes. They have the power to sense emotions, though they cannot sense what the emotions are. Instead, they sense that they exist and in what quantity, over great distances. If they are in the presence of another individual, they have the power to steal their sense of social connection via their tentacles. If they do this, they convert that to energy within themselves and gain new magical powers the more they do this, based on the people they have isolated.
As solitary beings, they have no culture or understanding of history or context. Each believes they are the only one of their kind, and when they meet another, they kill them. The remains of those they kill spawn new unists after a few hundred years of floating in space. Those who come to Shem either assimilate into the oppressed and become communal beings, giving up their tentacle powers, or they join the ruling class and seek to inflict isolation on the masses to help strengthen colonial or capitalist control.
PRO 9 ATH 9 STR 8 AWA 8 WIL 8 PRS 3 STH 7
Validus
Four-armed conqueror aliens.
- Lifespan : 200 years
- Diet: Assimilated
- Habitat: Anywhere
- Socioeconomic Status: Ruling class colonizers
Validuses stand about 8' tall on average. They have four eyes set in their heads - the lower pair is glittering black and sees different energies, the upper pair are always blood red and see mundane light. Their skin ranges from dark blue to blue so light it is almost white. Their hair is always straight; "men" in their cultures tend to wear it shoulder length and "women" in their cultures wear it cropped short. Hair color ranges from red so dark it is almost black to orangish gold. They have four arms, which makes many think they are a kind of brannish, though the two species are completely unrelated. Atop their foreheads they have three antennae that have special senses. Their faces have finned flaps on the side, and their legs have silvery spines along the sides. Their backs are ridged and encrusted with bony plates.
On Shem, Amolian validuses often have bull horns, and these are the most common in Endruin.
All validuses are born with the ability to breathe any gas or liquid, as they have lungs and gills and an immunity to most mundane poisons and acids.
Validuses are beings of conquest. They take on powers and abilities that they steal from the subjugated locals. It does not matter if the individual validus took part in the conquest; if they live there, they benefit. Their powers will be based on the indigenous nations in the area, so it is as much cultural as biological. That is, if a nation of animal folk lived there when the land was conquered, the validuses will gain some animal-based powers, but if that nation culturally practiced arts that used, for example, d'qiarsea, the validuses living there would also gain powers derived from that energy.
Most validuses on Shem live in Furich Amol, the original land of minotaurs, so they have excellent combat abilities, great strength, and sometimes horns. The minotaurs fled south to Wymmera and live in diaspora, but some few remain as a slave race in Furich Amol. A validus who lives in a place that is not conquered by them will revert to their base form and powers, but if they are a citizen of a conquered land living in an unconquered place (or actively conquering a place), they will retain the powers of their homeland unless they separate from their homeland.
Validuses do not have to conquer lands. They do not have any need to gain these powers. In fact, they thrive without doing so, and oftentimes, they find their assimilated powers cause them odd problems - Amolian validuses, for example, get sick because they do not assimilate the minotaur's digestive system, but still find themselves drawn to a minotaur-esque diet of grain-fed meats.
The more power an individual validus has within their own society, the greater their conquered powers will be. Therefore, the Emperor of Furich Amol, Naman Rath, is almost invincible and a warrior of unbelievable skill with massive horns, while a validus enslaved in Furich Amol gains almost nothing.
If a validus is not of or from a culture of conquest, their base form and powers shift such that they can associate with any culture. They can take on cultural and biological powers just by living amongst others as themselves. This is extremely rare and can be broken if they are taken in by other validuses, who will cause them to revert to the culture of that group of validuses almost immediately, whether they like it or not. This is why validuses who escape their base culture are often captured and made slaves, in order to keep this secret.
Validuses have four extrasensory organs: their second pair of eyes and their three antennae. Their second pair of eyes sees esoteric light, depending on where and what they have conquered. Amolian validuses sense aetherial light because they dwell on the surface of Shem where those energies are most prominent, and they sense infernal and celestial light because those energies were once used by beings that dwelled in Furich Amol before they arrived.
Their antennae never change: the right one senses all forms of psionic energy. Their middle one senses mundane electromagnetic radiation and radio waves. Their left one senses danger.
Furich Amol is a major trading partner with the colonies. They are deeply aligned, especially in regards to the slave trade, so validuses are considered a major ruling class species. They are also viewed with fear by most oppressed species because of their history of conquest and their magical powers.
Their culture is one of dominance, conquest, and warfare, and thus, they are brought up to be warriors, bullies, and leaders. They are raised to believe in their own supremacy, in a patriarchal system of power, and in the rightness of enslaving others. They genuinely believe their species should rule the entire world.
Players who choose to be a validus must be one who has lost their ruling class status and become a criminal.
PRO 11 ATH 10 STR 11 AWA 9 WIL 10 PRS 7 STH 7
Zaurakian
Bringers of misfortune.
- Lifespan: 600 years
- Diet: Minerals
- Habitat: Colony ships
- Socioeconomic Status: Ruling class
Zaurakians appear to be conical aliens made of compressed, colorful pastel powders (the point of the cone is their heads). They hover a little above any ground they are on, and they have gleaming white marbles for eyes. They have insect-like arms.
Zaurakians are surrounded by an aura of misfortune that only affects non-Zaurakians. If their bodies are struck, they will erupt into a cloud of powder, then reconstitute, unless something disperses their powder forms. They hover above the ground at will, and they absorb moisture and cold instantaneously. They consume only powdered minerals.
Zaurakians lost their homeworld to a collision with another planet eons ago, and ever since, they have been space nomads seeking worlds to conquer and destroy. Their habit is to essentially pulverize worlds, consume them, and enslave their inhabitants. They fly through space in massive colony ships. Those few zaurakians who reject this culture are jettisoned into space.
Those who are on Shem are usually there as part of an ambassadorial away team. Long ago, the zaurakians learned not to try to attack the planets around Sol Angelos, losing a major war and many colony ships there, so now they work to try to ally themselves with other imperial powers in the system.
PRO 8 ATH 6 STR 9 AWA 9 WIL 8 PRS 5 STH 8