Fey Beliefs

Fey beliefs are usually beliefs in stories, legends, superstitions, rituals, and magic.

Aeslan legends

There are many in the region once known as Aeslaw who honor ancient tales of heroics and fairytales, but it is heavily suppressed by the Paureki ruling class.

Ahuĺny

The Ahuĺny believe they have an ancient homeland in Dreams. This is a driving belief in their culture that leads them to keep records of their dreams, and for some amongst them to study these records to try to find the legendary path back to that homeland. They share stories of this ancient homeland, describing it as almost mythological, a place so long lost that it is when people were legendary in potence. These stories are shared as the roots of their people.

Bojovatism

Bojovat' is an ancient practice of ritual combat designed not to enhance fighting, but to replicate the fights and battles of ancient stories. In Belasar, this is their version of religion. They honor seven ancient, unnamed warriors, known by their weapons - the Archer, the Swordswoman, the Lancer, the Standard-bearer, the Flame-bearer, the Axeman, and the Shield-bearer. These seven are the ones who died fighting for Belasar's independence along with Duke Vojnamier. He has sealed their names with a spell so that none may try to dishonor them, and it is said that the seven ride with him when he goes to war, giving him preternatural skill in their weapons. Bojovat' is more than an honoring practice; it is a ritual that gives the Belasari strength.

Burevi stories

In Burev, the old stories are suppressed. But some Burevis follow the old stories anyway, though because so much has been suppressed and lost, the version they have of the stories is incomplete. The five Ancients they remember are as follows:
  • Chukche, the Smith, whom they honor as a figure who taught mortals to make things.
  • Kralitsa, the Queen of Faerie, whom they honor as the oldest of the Ancients and the most powerful.
  • Pŭteshestvenik, the Traveler, whom they honor as a heroic figure who went on a long journey, returning with wonders.
  • Spyashtchovek, the Sleeping King, whom they honor as the protector of the night, of good dreams, and of unthinking actions.
  • Stroitelmost, the Bridge Builder, whom they honor as one who creates

They tell the tales, as incomplete as they are, and speak of what once was.

Carmelism

The Carmelites are an order of nuns who take vows of silence and gain insights into the mysteries and secrets of the world and their stories. There are a few Carmelite convents in the region of Ranu, but there are also those who follow the religion outside the convents, believing in mysteries and secrets as something sacred. This religion is very rare, and those who believe in it keep it to themselves. They may or may not have a deity; if a player chooses to be a Carmelite, the GM will reveal more if and only if they earn it.

Coleshi Dream-seekers

In Colesh, some tribes follow dreams. They take powerful substances to have visions and dreams that tell them where the tribe must go next, and they follow these visions as nomads. Their leaders and spiritual guides perform rituals and rites that call upon ancient dream spirits, and they honor them with sacrifices of blood and flame. A major part of the belief is the telling of tales learned in dreams.

Delreči

The Delreči lay claim to being the first of the Cesti peoples, but they believe deeply in their connection to other Cesti nations and their need to work together. They tell tales of the origination of the Cesti peoples and what separated them, but also what brings them together.

Dovleacism

In Gradina, they tell tales of their Princ Trandafiru and the founding of their principality. They do not worship their Princ, but they do believe the curse he once had was connected to the fey magic of their realm. They honor the plants and stories of those plants, each plant, especially pumpkins, having its own special place in their history and legends. This set of fey beliefs is common throughout the other Rendruan countries as well - Campurile, Affaria, Rendru - and Kerrem. In Campurile, they focus on the stories and symbolism of flowers. In Affaria and Kerrem, it is more about forests. In Rendru, it is the plants that thrive in the dark that are their focus.

Drugiye stories

The Drugiye are a varied group of many nations within Vesturia who are not monolithic. There are many peoples among them, and most do not follow any fey belief system. But there are a few, particularly near Tridesy, who either follow Trilistsa or have a similar set of beliefs. There are many who honor the fox spirits, and many who believe in the Ancients. And some few who believe in the ancient rites of lancaulam, the fey rituals of sexual magic that are passed down through Lore and Tradition in some cultures.

Dulochan stories

There are some very few Dulochans who do not take part in the elemental faith of that country, but instead keep to the Traditions of the fey. These folks are followers of the Tradition strictly and are not entirely trustworthy of the Lore.

Fatet

In Shar, it is said that the three Fatet (Fates) weave the narrative of all people, and they are honored by all Sharians. They believe that the oras come for everyone and mark their fates shortly after birth, and that every Sharian is part of a great tapestry of prophecies, portents, omens, and fate that only the Fatet understand. They are said to have a cave in the mountains where people can come to them with questions, but to do so, they must pass three nearly impossible trials. Most Sharians live simply, but those who are marked to a greater fate are said to be powerless to resist it.

Idangarian stories

In Idangar, those who follow the ways and stories of the fey believe in omens of Death. They honor Death Herself with ancient tales and perform the rituals and rites reflected in those stories. They are extremely superstitious about death and make sure to protect from it, protect those who are dead, and protect those who have seen death.

Kherephuvian Ancients

In Kherephuv, they honor the most ancient stories and the spirits (the Ancients) who embody them. See Fey Faithful for a full list of Ancients. The Kherephuvians honor their own fairy queen, her stories, and the most Ancient tales, which have palpable power within their borders and anywhere they carry them. They view the stories as alive, honor them in both Lore and Tradition, and make offerings and sacrifices to them in blood and magic. Kherephuvian stories are rooted in such a distant past that some of them are barely verbal, but they can be told in strange and powerful performances that only Kherephuvians know, through dance, masks, and costumes. Their arts are filled with the power of the Ancients.

Momentarianism

The philosophy and religion of momentarianism is an ancient one, though the practitioners have poorly kept records. The original momentarians sought to "live in the moment" out of a deep need to cope with the dangers of their world. This evolved over the millennia into a philosophy of leaving the past behind and the future to itself, of understanding the moment one is in as an isolated, perfect moment, and in doing so, having a deeper awareness and ability to affect that moment.

Murjan and Ollygran stories

In Murja and Ollygrus, they keep the ancient tales hidden from the authorities. They see through the imperial lies and keep the stories of ancient Traditions, telling tales of ancestral lines less pure than they pretend to be, telling tales of what Hollow Jack truly is, and honoring the tales via gossip and rumor.

Nevysloveny

Only if you play one of the Nevysloveny will the GM tell you the stories beyond their shadowy Veil.

Odrekean stories

The Odrekeans are a displaced people in Spokojno. Some of them keep the memory of their displacement via stories and tales rather than a more somber practice, and they keep it with them in their hearts. They honor the tales with full feeling.

Ottavian fey religions

There are many fey belief systems within Ottavia, where religious freedom is paramount, most of them very individualized or in small clusters. There are only three that are common across multiple parts of the kingdom:
  • Shalitsa: belief in Pijanitsa, the God of Wine and Celebration, and a bacchanalian faith.
  • Unazadism: the belief that looking backward shows the way forward; an understanding and honoring of history and the telling of its stories.
  • Vaycha: a belief in the telling of tall tales and boasting as a means of honoring the old stories.

The latter two are more practice than complex religion, but Shalitsa is a major and widespread religion led by priests.

Pokorytařek

The Pokorytařek tell tales of their ancestors who were heroes, adventurers, and dragonslayers. They know that any child can grow up to be a hero or to go on an adventure, and they fill them with these stories as they grow. They never know if a traveler is on an adventure and may leave them a treasure, so they offer them kindness. They always make sure to listen to tales of those who come through, and they always make sure to tell stories of those who came through when they are gone.

Proslavený

In Fraxan, the stories that are most commonly shared are those of the place itself. They tell stories of the room, the house or building, the street or neighborhood, the town or city, the road or village, the fiefdom or kingdom, the forest, field, or flowing river. It is always about the place rather than the people, rather than the plot. The place itself, the kingdom of Fraxan and the places within, and they make their offerings to the spirits of the places they dwell in.

Reshki

Reshki is the belief system of those who honor Kuma Lisa and other tricksters throughout Ranu. They celebrate their faith and their icons with pranks and tricks, but some take it much more intensely and perform cons and hoaxes. Others become devotees of Kuma Lisa and spread trouble throughout the world.

Trilitsa

In Tridesy, the fey honor the Triple Goddess, known as the Three Faces of Magic, above all other tales and ancients. They honor her through practices of witchcraft, and the tsardom is the center of power for the Kuritsa. It is where Baba Yaga is from and where magic is most powerful in Ranu. Everyone believes in the Three Faces of Magic, and they know her power runs deep in their country. They tell ancient tales of witches, wizards, and ancient spells, and they share secrets of the Lore and the Tradition. To make an offering to the Triple Goddess is to make an offering to a witch, and even the tsar himself fears their power and honors them.

The Wild Hunt

The Wild Hunt is the legendary hunting party that rides out at different parts of the year (usually autumn) and collects the souls of seven fairies or fey, as well as the souls of anyone who owes them a debt, anyone near death, and anyone whose story is ending.

The Wild Hunt is led by the Erlking, the ancient fey lord, and is a collection of hundreds of fey spirits, wild hunters and other strange spirits, such as Herne the Hunter, the Estadea, Gudrun, Dandoh the Houndsman, Cainmeagna, Albrecht the Gaunt, Old Cockern, Cerunnos, Carno-on-os, Tubal-cain the Huntsmith, Karnayna the Huntress, Janicot of the Under, Actaeon the Hunted, Pashupati the Keeper of the Beasts, Atho the Disciple, Gwyn ap Nudd, the Old White Crone, Herla Cyning, Holda Hludana, Spillaholle the Spinner, Frie, Fuik, and Fu the Fraus, Old Mother Frost, Dunkle Grossmutter, Frau Holle, Werra of the Fields, Ragfair, Frau Gauden, Frau Gode, Frau Gaur, Frau Goden, Frau Wohl, Mutter Gauerken, Lussi and Lampa, Mannanan, Fand the Queen, Cathal O'Cein the King, Orbsen, Aoifhe the Crane, Clidna Mhannainn and Niamh Nhannain of the Golden Hair, Curcog the Beekeeper, Saint Athractha of the Causeway, Duartaine O'Duartaine of Mag Mel, Gilla Decair the Rogue, Frau Berchta, Frau Faste of the Ember Days, Berigl of the Soft Pine, Stampa the Warrior, Lutzl the Huntress, Quantembermann, Kvaternik, Zlobda Pehta, Pudelfrau Goosefoot, Rauweib, Zamperin, Perchata, Bercthold, Posterli, Fronfastenweiber, Waur the One-Eyed, Wuid the Bold, Berholt the Black, Huckelbernd the Storm Hunter, Wotk the Wind Hunter, Knecht Ruprecht, Jarnilo,Zimskasestra, Gerovit, Jarnik, Santa Compagna, and many others.

This sprawling pantheon of Ancients, hunters, and other spirits is deep in the Lore, wild and uncontrolled, and those who worship the Wild Hunt do so in its service.

Wspólny

The Wspólny remember their most ancient stories via songs. They sing their ancient songs at different times, for different reasons, each one telling a tale of their legends and lore.
Topic revision: r3 - 27 Sep 2026, SallyJaneBlack
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