Elemental Constructs

Species made by other mortal species with elemental magic.

Alrune

Carrhoe

Beings shaped by elemental life magic.
  • Lifespan: 500 years
  • Diet: Common fey fare
  • Habitat: Forests
  • Socioeconomic Status: Oppressed
Carrhoes are shaped by the magic of elemental life while in the womb, and thus, every individual looks different. They are all marked, however, on their belly buttons or some other spot with a silver birthmark.

Carrhoes have some of the powers of the species they were conceived as, but most of their powers are replaced in the process of transformation. They are born with the power to sense the lifeforce in other living things, the power to give some of their strength to others with a touch, and the power to encourage plants and fungi to grow with their breath.

Carrhoes are not created casually. The original carrhoes were made by elves who were seeking to save someone at risk of stillbirth. Most carrhoes are born these days to other carrhoes, but those who are still shaped and formed are created only as a matter of protection of the fetus. Shaping a healthy fetus is impossible, as elemental life will simply be absorbed unless death is on the line.

Carrhoes are welcomed and beloved in elven society, but outside of it, they are viewed as bizarre changelings and shunned.

Stats vary.

Cirrian

Living cloud beings.

  • Lifespan: 75 years

  • Diet: Water

  • Habitat: The sky

  • Socioeconomic Status: Oppressed

Cirrians are beings made of cloud. They take on hominid shapes, often towering in height up to 30’, but many shrinking down to human-average sizes. Their size and shape can change often if they absorb enough moisture.

Cirrians are made of and control clouds. They can absorb them and their moisture for sustenance, they can shape them, they can create them from their own bodies, and they can change their composition (within natural range). They can also cause them to precipitate if they are capable of it.

Cirrians live in the clouds in wondrous cities shaped of the same clouds, always changing, always shifting, always forming new marvels. They live communally and protect their clouds from pollution. They distort them so they are resistant to winds, but they do sometimes let the winds take parts of their homes so they can shape their cities into new forms. Cirrian communities are led by elected elders and esotericists.

PRO 8 ATH 9 STR 8 AWA 8 WIL 8 PRS 8 STH 7


Darqshan

Living elemental glass.
  • Lifespan : 120 years
  • Diet: Sand and glass
  • Habitat: Anywhere
  • Socioeconomic Status: Oppressed
Darqshans are elementals of glass, constructed from existing pieces of glass via aetherial magic. They appear to be living glass figurines in any shape.

To create a darqshan, one must "awaken" mundane or aetherial glass by first purifying it of any other energies (usually washing it in special water), then placing it somewhere in the midst of nature where it can soak up light of moons, sun, or other aetherial source. After sixteen days of this, it can be awakened with mundane or aetherial flame lightly touching it.

Living elemental glass has the power to influence any kind of glass they touch. Their form determines some of their powers - ceramic dolls, stained glass figures, mirrored figurines, etc. have different abilities. But all of them can awaken other glass temporarily with a touch and permanently if they give up some of their STR. They can control light flowing through them, and they can shape mundane glass if they sing to it for a sustained amount of time.

Darqshans are constructs, but they have formed their own cultures and societies in the lands where they were first made. They were created to serve nature, and they continue that practice in their homelands. In the imperial lands, they are usually seen as monsters to be destroyed or enslaved, and their original culture is mostly lost as they are assimilated locally and oppressed.

PRO 8 ATH 6 STR 9 Toughness 6 AWA 9 WIL 8 PRS 9 STH 9

Elsenkhun

Graun Mekmek

Mud elementals.

  • Lifespan: 50-80 years
  • Diet: Minerals
  • Habitat: Muddy places
  • Socioeconomic Status: Oppressed

Graun mekmek appear to be hominid figures about 4’ to 5’ tall made entirely of mud. They are oozing and usually legless, generally so flowing their features are hard to distinguish. They do have eyes made of a different colored mud, but most of them is simply constantly changing.

Graun mekmek are made of semi-fluid mud, making them impervious to slashing, stabbing, piercing, and other kinds of physical attacks, unless those attacks hit their core, the jantung, a hard piece of mud that serves as their heart and brain.

Because their bodies are semi-liquid, they can fit through any space large enough to let their jantungs (6” in diameter at most, 3” at least) through.

They can absorb mud to repair their bodies, and they can control mud if they are in it.

Heat and water can harm their bodies, making them too hard or too fluid, but they can recover if they are either heated or wetted to alleviate the damage. They need both to survive as well.

Graun mekmek live in secret societies in mudflats, wetlands, and other muddy places. They are usually made of the local kinds of mud, but they adapt to wherever they are. Their culture is one of tending the region they are in and preserving the muddy regions so they can survive in them. As elemental beings, they are attuned to the earth and know the difference between good mud and industrial slimes and sludges which poison them. Some in more urbanized areas become outright hostile to those who poison their homes.

Many are enslaved and used by imperials as sops and diggers, sewer workers, toshers, farmers and other “dirty” (by imperial standards) workers.

PRO 8 ATH 9 STR 7 AWA 7 WIL 7 PRS 6 STH 9


Living Metal

Metallic figures forged into life.
  • Lifespan : Unknown
  • Diet: Heat
  • Habitat: Underground
  • Socioeconomic Status: Oppressed
While all living metal begins as an unforged, unshaped ore, anyone playing living metal would play living metal forged into a shape that allows it mobility and sentience, usually a hominid form.

Living metal appears to be mundane metal unless forged into something, at which time it begins to take on a darker hue and have a little bit of mobility, depending on its shape. Every living metal resembles or is made up of a specific mundane but naturally occurring metal (so not steel, brass, or bronze).

[local metals]

Living metal responds to other metals. If the metal comes near living metal, it will thrum quietly, more potently if it is the same metal as the living metal (i.e., iron near living iron). If the living metal is directed toward the other metal, the metal's response will intensify. If living metal has been forged, its form will determine the response of the other metal. For example, if living metal is forged into a blacksmith's hammer, other metals will be easier to smith. If it is made into a sword, other metals will be easier to cut through. If it is made into a horseshoe, it will make it easier for the horse to ride over metallic ground (or ground with metal in it - even microscopically).

Forging living metal gives it purpose and raises its consciousness to a new level. They describe it as "awakening". The form they are forged into determines their consciousness to a large extent. If they are turned into a tool, they crave to be useful. If they are turned into armor, they want to protect. It is only when they are given the form of a person that they begin to awaken more profoundly.

As mentioned above, living metal takes their purpose from the form they are forged into. Before they are forged, they are only partly conscious and live as the veins of the world. After they are forged, they find purpose and function and try to fit their form. In most forms, they do not have a coherent communal culture. The exception is when they are forged into a person-like form, at which time, they find that their purpose is usually to preserve themselves.

In the imperial lands, living metal beings are forged into hominid forms and enslaved as miners, factory workers, and soldiers, and those who gain freedom generally assimilate into the local culture because they are heavily indoctrinated. The forging of them is not an art known locally, but they are often stolen from the deep underground colonies to be enslaved above.

PRO 9 ATH 8 STR 10 Toughness 15 AWA 8 WIL 9 PRS 8 STH 7

Melek

Living elemental stone.
  • Lifespan : 1,000 years
  • Diet: Stone
  • Habitat: Underground
  • Socioeconomic Status: Oppressed
Meleks are living stone elementals, anthropomorphic stone beings. Each one resembles a specific kind of stone, which is passed down in their family. They stand about 5' tall and have eyes made of gemstones even if they themselves are made of other kinds of stone. If they are made of gemstones, their eyes will be a different color so as to be visible.

The kind of stone a melek resembles often means they have different powers based on that stone. Consult with the GM based on the list below. They are naturally as tough as the stone they are made of, and they can speak to, sense, and control mundane versions of the stone they are made of. (It should be noted, stones are not very good conversationalists.)

The meleks in the area are often blended with other local native species.

[local stone]

Most meleks are slaves in the imperial lands. Those who are free are still very oppressed. Most are assimilated into the local culture, though some retain fragments of their home culture, including the rhythmic music, ancient stories, and tendency toward not wearing clothing.

PRO 8 ATH 6 STR 14 Toughness 16 AWA 8 WIL 8 PRS 8 STH 7

Ningan

Do you want to build a snow person?
  • Lifespan: 50-80 years
  • Diet: Water
  • Habitat: Tundra and permafrost, snowcaps, and other eternally snow regions
  • Socioeconomic Status: Oppressed
Ningans are people made of snow. Their shape varies depending on who made them, but most have a body, legs, and arms made of snow. Their faces may be adorned with sticks and rocks. Most have some common piece of clothing as the initiating piece of magic that brings them to life. Yes, I am fucking going there, frosty. While their forms vary greatly, average height is about 5’.

Ningans are immune to cold and weak to heat. They can see temperature and have the ability to call snow to themselves and reform their bodies if there is snow nearby. They can, once per year, call a snowfall if it is cold enough (within 10 degrees above freezing or lower). Their snowy bodies are very malleable so long as they have their magical clothing piece. They can see in the dark.

Ningans were first created to guard places in snowy regions by elemental magic users and snowsingers, but they grew independent and capable of creating their own progeny in places where it is always snowy. They live in stony villages and live simple lives, led by their own elders, and protecting nature around them.

Imperials enslave them or kill them as nuissances.

PRO 8 ATH 6 STR 8 AWA 8 WIL 8 PRS 7 STH 7 ESS 9

Okugatta

Fused elemental beings.
  • Alignment: Elemental

  • Lifespan: 50 years

  • Diet: Elemental energies

  • Habitat: Tropical montane woodlands

  • Socioeconomic Status: Oppressed

Pl. Bakugatta

Bakugatta are beings of living material being fused with inorganic material. Metal fused with flesh, stone fused with bone, dirt fused with guts, water fused with blood, air fused with hair. They appear to be mortals of other species, but they have these materials present in their bodies. A human-based okugatta appears to have metal skin, stone teeth, a gut full of dirt, watery blood, and hair like mist. They are elemental constructs.

Bakugatta are either created by wielders of elemental magnetism fusing their flesh to the elemental materials or they are the offspring of existing bakugatta. The latter always have the appearance of their birthing parent as their base with some features of their seed-granting parent as complements to their looks.

Wielders of elemental magnetism create bakugatta by taking elemental materials, placing them in a special iron cauldron, and mixing them with a lodestone rod. The cauldron must be prepared by placing magnets all over it for an entire year (a precise year), then removing them, immediately filling it with materials, then stirring. It takes great strength to then stir the cauldron.

The materials that must be put in must also be subjected to elemental magnetism. The cauldron will supply the skin. The lodestone will become the bones. The dirt must be from where the cauldron has sat all year; the water must have been used to wash magnets; and the air will naturally be within the cauldron. In futuristic areas, electromagnetic pulses may be employed to bombard all of these materials with elemental magnetism, but most do not have access to this. The mixing requires some living component, however, which the creator usually provides themselves, placing a part of their own body into the pot. They must remove it fresh, or it will not have enough elemental lifeforce in it to trigger the transformation.

The magnets are made elemental by being kept in pure elemental boxes made of natural materials, untainted by anything industrial or pollutant. These are extremely difficult to make, as everything that goes into making them must be pure.

The resulting okugatta is an elemental construct with magnetic powers. Their base form will look like the mortal species their creator belongs to.

Bakugatta are magnetic. They can, at will, turn their metallic skin into a giant magnet, or focus different parts of it to be magnetic (i.e., their hands, feet, etc.).

Their latent magnetism also draws in elemental energy constantly. If they are in a place with concentrated elemental energy, they draw it in in great quantities and have to discharge it. These discharges turn the elemental energy they are drawing in into elemental magnetism, which they release as a wave of electromagnetism.

The bakugatta are constructs who are created to protect nature. They are split into two categories: those who are born to other bakugatta and those who are crafted by local mortal communities. Both are devoted to nature and have independent will. In gratitude for being made, they often spend some time directly serving those who make them, but most are drawn to the okugatta communities in the forests.

Each okugatta community is built around a stone-and-earth bulwark in a clearing in the forests, usually carved out of the mountainside. They are designed such that they draw in streams, plant life, animal trails, and fungal colonies, creating a vibrant village full of natural life. They avoid using metals except for special, ceremonial purposes. Bone, stone, and wood are their most common materials besides dirt.

Bakugatta who are constructed and seek out the communities are welcomed with open arms, but they must spend years learning the local culture before they are fully accepted.

Fusing things together is an important part of their culture, and they take in not just materials, but customs, traditions, arts, music, everything. Everything they make is a fusion of things they have seen with things they come up with themselves. They make their music and fuse it with that of the birds. They make statues and fuse them with styles used by the imperials. And so on.

Bakugatta are often enslaved by imperials and forced to work in mines, which they resent and rebel against. Their fractiousness as slaves is countered, in the eyes of the imperials, by their ability to draw metals toward them.

Bakugatta believe all genders are two genders at once, as all people are two things fused, and so everyone has two sets of pronouns used at different times. They engage in social and romantic rituals that create an interplay between them and two different partners at once, which is the standard for their communities.

PRO 8 ATH 9 STR 13 AWA 8 WIL 9 PRS 8 STH 7

Topic revision: r3 - 02 Jun 2026, SallyJaneBlack
This site is powered by FoswikiCopyright © by the contributing authors. All material on this collaboration platform is the property of the contributing authors.
Ideas, requests, problems regarding Foswiki? Send feedback