Edges
Edges are characteristics that don't have a score but have an effect on how your character operates. These are not rolled; they are passive. All edges must be justified in backstory, occupation, or species. They modify your base stats in some way, usually.
Common Edges
If a player opts for an edge, please choose only one from this list and justify it in the character's backstory.
- Combat style: if a character is combat-oriented, they may take an edge that gives them high die on some combat rolls in exchange for low die on others. Examples include Ranged (high die when further away, low die when switching to a melee weapon); Finesse (piercing weapons like rapiers may allow the character to take high die on PRO rolls in exchange for low die when it comes to facing a less refined opponent); Improvised (high die when using an improvised weapon - a chair, a piece of wood, a broken bottle - and low die when facing a trained opponent). These would only work for a certain number of rolls per combat.
- Physicality: if a character comes from a certain background, they may have ATH or STR modifiers based on certain circumstances. A person who works hard every day in the fields is going to be strong, but the kind of strength they have will differ from a soldier's, even if both are equal in their scores. A trained athlete will have a different ATH style than a messenger who travels great distances, even if both are very athletic. Physicality examples include Big Boned (high die on toughness, low die on lifting, punching, pulling, etc.); Combat Trained (high die on attack and toughness, low die on lifting, pulling, pushing, etc.); Farm Strong (high die on ATH/endurance, low die on stun/wound attacking unless enraged); Trained Athlete (high die for a specific sport, low die for running, jumping, climbing in natural terrain); Outdoor Life (opposite of Trained Athlete). These would be limited to a certain number of rolls per session. Under this edge type one may also include different body types, accounting for different styles from physical disabilities, health conditions, bodily frame and form, different compositions (i.e., plant people, fungus people, people made of stone or metal, etc.), and so on.
- Learning style: some people get used to learning in different ways or have different mindsets. A Well Educated character may get high die for rolls on certain lores and sciences and for research or studying, while a Common Sense type might take high die on common knowledge, folklore, or learning a practical skill. Some other examples are Analytic Mind, Creative, Artisitc Focus, Special Interest, Rote Learner, and Scattershot Knowledge.
- Personality type: as the PRS stat is not charisma (how charming someone is) but rather a mixture of their emotional control and intelligence, a Personality Type edge can give a character PRS modifiers in spite of or because of their roleplayed personality. An Abrasive personality type will not be penalized on PRS rolls if they are roleplayed as Abrasive in a social situation. Other personality types may be Anxious, Pensive, Confident, Oblivious, Prejudiced, or Arrogant.
- Neurodivergence: if your character is Neurodivergent and you wish to incorporate it mechanically somehow, discuss with the GM how best to incorporate it. It does not have to be an Edge, but this seems an interesting place to try it out.
Other edges may be possible to modify WIL, STH, or ESS. Discuss with the GM if you have ideas.
Status
Every character has a wealth level that affects their lives, as well as other social, political, or class statuses to consider:
Sociostatus:
- Authority: the character is in a position of authority and has modifiers to PRS because of it in certain situations. Usually clergy, military, minor nobility, or a minor landowner.
- Elite: the character is of the upper echelons of society whether they have the money to back it or not, getting bonuses and preferential treatment in general. Usually a powerful noble.
- Enslaved: the character is owned by someone else and is limited in their freedoms extremely. In the setting of Ranu, there is no chattel slavery, but there is slavery as punishment for a crime.
- Escaped: the character escaped slavery.
- Exploited: the character works for a wage and is dependent on it for living.
- Exploiter: the character owns a business and has workers they exploit for money, or exploits people via landlordry or other methods.
- Migrant: the character came from elsewhere looking either for opportunity or because of a job or some other reason.
- Noble: the character is related to a noble family, one of the feudal aristocracy, and may or may not have land and wealth to go with it. They are still privileged and protected in society.
- Oppressed: the character faces discrimination, prejudice, and/or direct violence due to their species, nation, race, gender, sexuality, class, background, religion, etc.
- Oppressor: the character is either ruling class (noble, royal, exploiter, slaveowner, rich, super-rich) or an agent of oppression (police, military) and has privileges to go with it.
- Peasant: the character does not own the land, but takes a portion for themself and gives some to the lord.
- Privileged: the character is oppressed but favored by the ruling class in small ways, having a little more privilege than others.
- Refugee: the character came from elsewhere, fleeing turmoil, disease, or other problems there.
- Royal: the character is directly related to the empresses and has extreme privilege.
- Serf: the character is legally bound to the land and the lord who owns it.
Econostatus:
- Comfortable: the character has enough money to get by without worry, though any loss of their job will change this rapidly.
- Impoverished: the character makes very little money and has to scrouge to survive.
- Low income: the character has little money, living just above the poverty line, and suffers difficulties in survival. Most characters would fall here in the feudal era.
- Middle income: the character is just under comfortable, getting by but always on the edge of it.
- Rich: the character has wealth and privilege, either owning a business or land, or being a high-ranking member of an elite family.
- Subsistence: the character is semi-independent, works the land, but only just gets by.
- Super-rich: the character owns lots of land and only works if it is administrative, governmental, military, or some ceremonial job.
- Well off: the character is not quite rich, but they have a job that pays well and allows them a little luxury. Still exploited, but less so.
Other edges are possible. These are just examples.