| Race | Radiant Dragon |
| Over-race | Dragon |
| Classification | Sundry |
| Family | Fulgent Blossom |
| Sphere | Varies |
| Origin | Developed as dragons absorbed radiance |
| Lifespan | 100,000 years |
| Habitat | Varies |
| Food | Omnivorous/energies |
| Description | At birth, all dragons look like large, pink worms. At maturity, dragons grow to be . Their scales are . |
| Procreation | Dragons mate with each other only. Without intense supernatural interference, half-dragons are an impossibility. Dragons lay one to three eggs at a time. Upon hatching, a dragon immediately begins absorbing background energies. All dragon eggs are filled with pure, liquid draconic energy, which sustains the baby dragon upon hatching. |
| Esoterica | Radiant dragons have accumulated pure radiance in vast quantities. Other holy or radiant powers are possible, as are divine energies, but all other powers are impossible if they are not radiant. |
| Special Powers | Dragons gain new powers as they accumulate more energies. At each stage of growth, they gain a new ability, usually culminating with the twelfth ability when they accumulate enough radiance. The usual progression of powers is as follows:
All dragons accumulate energies by absorbing them naturally from the area around them. As such, they must carefully cultivate their lairs to provide the right kinds of energies, hence they hoard appropriate objects. Other common powers include healing, instill radiance, and radiant gate. |
| Alternate Forms | Radiant dragons sometimes take the form of a human. |
| Weaknesses | Unholy powers can harm them. |
| Subspecies | N/A |
| Culture | Radiant dragons are very rare, and when they appear, they are almost always unique, mistakes from imbalanced draconic accumulations. They become beings of honor in Fulgent or Alabaster communities, friends in Velour or Viridian, enemies in Obsidian and Sable, and in Sienna and Vermeil, it varies by community. |
| Notables | Myona, Radiant Dragon Manifest |
| Sample statistics | For all draconic powers, the rule is 1 point in a stat costs 6 points of an energy. (Mature) PRO 19 ATH 20 STR 37 AWA 23 WIL 22 ROG 13 (Mature) PRO 19 ATH 20 STR 37 AWA 23 WIL 22 ROG 13 |
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