Race Hul'tessaq
Over-race Anzilaq
Classification Spirit Folk
Sphere Desert
Origin Evolved from Iniseli elves
Lifespan 1,200 years
Habitat Deep desert
Food Nutrients from the sands
Description At birth and until they are about 100 years old, they appear to be swaddled elven babies (called pods), but their swaddling is made from a strong, fleshy shell. These grow into one of three forms: mon'tessaq, where they have the lower body of a worm and the upper body of a desert elf; zef'tessaq, where they have are anthropomorphic sandworms, standing about 7' tall, with golden skin that blends with the sands, and a massive golden crystal hook for their non-dominant hand; or taq'tessaq, a full worm form with an Iniseli face.
Procreation Follows the mother. They do not have their forms determined at birth.
Esoterica Hul'tessaq are beings of hamasat al-sahra and spirit energy. They are the finest wielders of the the aether of the deserts. They are also known for wielding ma'dhahabi, kiiric yihi, fate, nzwara murazvo, temporal aether, kazaddarean, bijalee, lahab al'qalb, conflueverant, d'qiarsea, b'qar, oalkhaylaoataa, poioumenon, ambrosia, mashoaab, menab'e, cu'ucuch'ik, vonzot, arcane shadow, and many infernal and celestial energies.
Special Powers Hul'tessaq are very strong. In the deserts, they are swift and agile. They are empowered by the sun's rays, and all hul'tessaq can control sandworms at will.

Hul'tessaq have different powers in different forms. The mon'tessaq can shape the sands at will, using their qi and sol angelic aether. The zef'tessaq can extend their hook-hands like grappling hooks, and, if they have been fully charged by the sun, can surround their hooks with sunfire. The taq'tessaq are mildly clairvoyant and can merge (permanently) with full sandworms.

With solar empowerment, all of their powers can become stronger. As they age, they gain more capacity, thus making it possible for a very old hul'tessaq to have stronger powers.
Weaknesses Lunar or brumal energy can harm them. Pure water hurts them if drunk or bathed in. Infernal powers are also harmful to them.
Culture The hul'tessaqi culture is very similar to Iniseli culture, but with some key differences:

Because they cannot drink or bathe in pure water, they use salt water. It has become a central part of their lives. They choose their adult forms in the ceremony of bonding instead of a bonded animal. And they have abandoned their cities for underground warrens. The desert tribes mostly remain above ground--though they all build mountain warrens--but the city tribes have taken their whole wealth and civilization into warrens just below the dunes.
Notables Da'sabash and Khal'maqua, the Hul'Tessaq Manifests; Ghef'fhardim, General of Eternal Light; Katha'ane, Queensguard; Jash'mali, Warrior-Healer; Varda'aralaas, Dunestalker; Mal'aquim, Dry Worm; Scy'thaen, Desert Guard; Phalad'riel, Sunbringer
Average statistics Pod:
PRO 4
ATH 4
STR 9
AWA 7
WIL 7
ROG 7 Hide 13

Mon'tessaq:
PRO 13
ATH 12 Desert 15
STR 13 Constricting 15 Tail Toughness 15
AWA 10 Kinesthetics 13
WIL 10
ROG 10

Zef'tessaq:
PRO 14 Hook 16
ATH 13
STR 16
AWA 11
WIL 10
ROG 10 Desert Camo 16

Taq'tessaq:
PRO 12
ATH 10 Desert 16
STR 16 Constricting 17
AWA 10 Kinesthetics 16
WIL 12
ROG 10 Desert 13

Pod:
Worm control (WIL)
Solar empowerment (1 point/25 years)

Mon'tessaq:
Worm control (WIL)
Solar empowerment (1 point/10 years)
Sandshaping (WIL)

Zef'tessaq:
Worm control (WIL)
Solar empowerment (1 point/10 years)
Extensor Hook (+5/+5)
Sunfire 9

Taq'tessaq:
Worm control (WIL)
Solar empowerment (1 point/10 years)
Clairvoyance 7
Worm merging
Topic revision: r2 - 16 Jul 2022, SallyJaneBlack
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