| Race | Hul'tessaq |
| Over-race | Anzilaq |
| Classification | Spirit Folk |
| Sphere | Desert |
| Origin | Evolved from Iniseli elves |
| Lifespan | 1,200 years |
| Habitat | Deep desert |
| Food | Nutrients from the sands |
| Description | At birth and until they are about 100 years old, they appear to be swaddled elven babies (called pods), but their swaddling is made from a strong, fleshy shell. These grow into one of three forms: mon'tessaq, where they have the lower body of a worm and the upper body of a desert elf; zef'tessaq, where they have are anthropomorphic sandworms, standing about 7' tall, with golden skin that blends with the sands, and a massive golden crystal hook for their non-dominant hand; or taq'tessaq, a full worm form with an Iniseli face. |
| Procreation | Follows the mother. They do not have their forms determined at birth. |
| Esoterica | Hul'tessaq are beings of hamasat al-sahra and spirit energy. They are the finest wielders of the the aether of the deserts. They are also known for wielding ma'dhahabi, kiiric yihi, fate, nzwara murazvo, temporal aether, kazaddarean, bijalee, lahab al'qalb, conflueverant, d'qiarsea, b'qar, oalkhaylaoataa, poioumenon, ambrosia, mashoaab, menab'e, cu'ucuch'ik, vonzot, arcane shadow, and many infernal and celestial energies. |
| Special Powers | Hul'tessaq are very strong. In the deserts, they are swift and agile. They are empowered by the sun's rays, and all hul'tessaq can control sandworms at will. Hul'tessaq have different powers in different forms. The mon'tessaq can shape the sands at will, using their qi and sol angelic aether. The zef'tessaq can extend their hook-hands like grappling hooks, and, if they have been fully charged by the sun, can surround their hooks with sunfire. The taq'tessaq are mildly clairvoyant and can merge (permanently) with full sandworms. With solar empowerment, all of their powers can become stronger. As they age, they gain more capacity, thus making it possible for a very old hul'tessaq to have stronger powers. |
| Weaknesses | Lunar or brumal energy can harm them. Pure water hurts them if drunk or bathed in. Infernal powers are also harmful to them. |
| Culture | The hul'tessaqi culture is very similar to Iniseli culture, but with some key differences: Because they cannot drink or bathe in pure water, they use salt water. It has become a central part of their lives. They choose their adult forms in the ceremony of bonding instead of a bonded animal. And they have abandoned their cities for underground warrens. The desert tribes mostly remain above ground--though they all build mountain warrens--but the city tribes have taken their whole wealth and civilization into warrens just below the dunes. |
| Notables | Da'sabash and Khal'maqua, the Hul'Tessaq Manifests; Ghef'fhardim, General of Eternal Light; Katha'ane, Queensguard; Jash'mali, Warrior-Healer; Varda'aralaas, Dunestalker; Mal'aquim, Dry Worm; Scy'thaen, Desert Guard; Phalad'riel, Sunbringer |
| Average statistics | Pod: PRO 4 ATH 4 STR 9 AWA 7 WIL 7 ROG 7 Hide 13 Mon'tessaq: PRO 13 ATH 12 Desert 15 STR 13 Constricting 15 Tail Toughness 15 AWA 10 Kinesthetics 13 WIL 10 ROG 10 Zef'tessaq: PRO 14 Hook 16 ATH 13 STR 16 AWA 11 WIL 10 ROG 10 Desert Camo 16 Taq'tessaq: PRO 12 ATH 10 Desert 16 STR 16 Constricting 17 AWA 10 Kinesthetics 16 WIL 12 ROG 10 Desert 13 Pod: Worm control (WIL) Solar empowerment (1 point/25 years) Mon'tessaq: Worm control (WIL) Solar empowerment (1 point/10 years) Sandshaping (WIL) Zef'tessaq: Worm control (WIL) Solar empowerment (1 point/10 years) Extensor Hook (+5/+5) Sunfire 9 Taq'tessaq: Worm control (WIL) Solar empowerment (1 point/10 years) Clairvoyance 7 Worm merging |
Copyright © by the contributing authors. All material on this collaboration platform is the property of the contributing authors.