Herbalism is the use of plants for health, nourishment, preventative care, and other uses. Almost every plant has greenlight aether within it, and using herbalism, you can maximize that energy to make the potency of a plant greater, even if its primary energy is not greenlight aether. Some exceptions (mostly msawhat, rending, and void) exist.
Gardening:
Those who study herbalism know which plants to grow near which plants in order to best nurture their plants. An herbalist's garden can contain almost anything, if they know their aetherial artistry well.
Preparations
Teas:
Teas are the most common use of herbs. Using different herbs, flowers, leaves, or other plants, an herbalist can create a tea for almost anything.
Mixtures
Pastes
Poultices:
A good herbalist can create a poultice that can affect a body in a variety of ways, nourishing, soothing, healing, empowering, weakening, harming, or otherwise altering the body part it is applied to.
Bindings
Herbs