Description: Utilizing the energies from personal emotions & converting them to magical energy. Heartcasting is basic heart magic, using emotion to fuel spells. A heartcaster draws on deeply held emotions or fleeting responses and turns them into fuel for mana, which they unleash with care, narrating an effect based on the power within them.
Best and Worst Emotions by Sphere: Some emotions give a bonus to casting for that sphere (usually +3).
| Sphere |
Best Emotion |
Worst Emotion |
| Chaos |
Confusion |
Righteousness |
| Darkness |
Malice |
Kindness |
| Cosmos |
Sense of place |
Patience |
| Dream |
Sleepiness |
Fear |
| Moons |
Distance |
Pride |
| Fire |
Passion |
Dispassion |
| Light |
Kindness |
Malice |
| Pestilence |
Disdain |
Compassion |
| Destruction |
Destructive urge |
Creativity |
| Earth |
Repression |
Openness |
| Hatred |
Hatred |
Love |
| War |
Belligerence |
Calm |
| Water |
Dispassion |
Passion |
| Knowledge |
Curiosity |
Disinterest |
| Famine |
Frustration |
Satisfaction |
| Peace |
Calm |
Belligerence |
| Sun |
Pride |
Distance |
| Hope |
Hope |
Despair |
| Flora |
Respect |
Disdain |
| Harvest |
Satisfaction |
Frustration |
| Music |
Harmony |
Separateness |
| Order |
Righteousness |
Confusion |
| Creation |
Creativity |
Destructive urge |
| Death |
Acceptance |
Yearning |
| Despair |
Despair |
Hope |
| Life |
Yearning |
Acceptance |
| Silence |
Separateness |
Harmony |
| Meta |
Meta-emotion |
Common emotion |
| Fauna |
Ferality |
Determination |
| Healing |
Compassion |
Disdain |
| Truth |
Sincerity |
Dishonesty |
| Weather |
Exultation |
Dejection |
| Air |
Openness |
Repression |
| Celebration |
Happiness |
Sorrow |
| Luck |
Uncertainty |
Certainty |
| Time |
Patience |
Sense of place |
| Dragon |
Magnanimity |
Greed |
| Fate |
Certainty |
Uncertainty |
| Undeath |
Unease |
Acceptance |
| Love |
Love |
Hatred |
| Wealth |
Greed |
Magnanimity |
| Envy |
Envy |
Contentment |
| Vision |
Inspiration |
Frustration |
| Ice |
None |
All |
| Travel |
Wanderlust |
Comfort |
| Home |
Comfort |
Wanderlust |
| Change |
A change of heart |
An abiding emotion |
| Balance |
Balance |
Imbalance |
| Metal |
Shaped emotion |
Raw emotion |
| Might |
Arrogance |
Realization |
| Wisdom |
Understanding |
Puckishness |
| Mischief |
Puckishness |
Understanding |
| Connection |
Connectivity |
Disconnection |
| Hunt |
Determination |
Ferality |
| Insight |
Introspection |
Extroversion |
| Skill |
Realization |
Arrogance |
| Family |
Familial affection |
Familial hatred |
| Story |
Adventurousness |
Boredom |
| Force |
Raw emotion |
Shaped emotion |
| Nightmare |
Fear |
Sleepiness |
Fatigue: If one's emotion hits 0 due to penalties, one passes out. The / means "for," not "per" in the table below. PEL means "permanent emotion loss."
| Power |
Exceptional success |
Special success |
Normal success |
Tie |
Normal failure |
Special failure |
Exceptional failure |
| 25 |
-16/1 hour |
-19/1 hour |
-22/1 hour |
-25/1 hour |
PEL |
PEL |
Death |
| 24 |
-13/1 hour |
-16/1 hour |
-19/1 hour |
-22/1 hour |
-25/1 hour |
PEL |
PEL |
| 23 |
-10/1 hour |
-13/1 hour |
-16/1 hour |
-19/1 hour |
-22/1 hour |
-25/1 hour |
PEL |
| 22 |
-7/1 hour |
-10/1 hour |
-13/1 hour |
-16/1 hour |
-19/1 hour |
-22/1 hour |
-25/1 hour |
| 21 |
-4/1 hour |
-7/1 hour |
-10/1 hour |
-13/1 hour |
-16/1 hour |
-19/1 hour |
-22/1 hour |
| 20 |
-1/1 hour |
-4/1 hour |
-7/1 hour |
-10/1 hour |
-13/1 hour |
-16/1 hour |
-19/1 hour |
| 19 |
-7/30 minutes |
-10/30 minutes |
-13/30 minutes |
-16/30 minutes |
-19/30 minutes |
-22/30 minutes |
-25/30 minutes |
| 18 |
-4/30 minutes |
-7/30 minutes |
-10/30 minutes |
-13/30 minutes |
-16/30 minutes |
-19/30 minutes |
-22/30 minutes |
| 17 |
-1/30 minutes |
-4/30 minutes |
-7/30 minutes |
-10/30 minutes |
-13/30 minutes |
-16/30 minutes |
-19/30 minutes |
| 16 |
-7/10 minutes |
-10/10 minutes |
-13/10 minutes |
-16/10 minutes |
-19/10 minutes |
-22/10 minutes |
-25/10 minutes |
| 15 |
-4/10 minutes |
-7/10 minutes |
-10/10 minutes |
-13/10 minutes |
-16/10 minutes |
-19/10 minutes |
-22/10 minutes |
| 14 |
-1/10 minutes |
-4/10 minutes |
-7/10 minutes |
-10/10 minutes |
-13/10 minutes |
-16/10 minutes |
-19/10 minutes |
| 13 |
-7/1 minute |
-10/1 minute |
-13/1 minute |
-16/1 minute |
-19/1 minute |
-22/1 minute |
-25/1 minute |
| 12 |
-4/1 minutes |
-7/1 minute |
-10/1 minute |
-13/1 minute |
-16/1 minute |
-19/1 minute |
-22/1 minute |
| 11 |
-1/1 minute |
-4/1 minutes |
-7/1 minute |
-10/1 minute |
-13/1 minute |
-16/1 minute |
-19/1 minute |
| 10 |
-7/30 seconds |
-10/30 seconds |
-13/30 seconds |
-16/30 seconds |
-19/30 seconds |
-22/30 seconds |
-25/30 seconds |
| 9 |
-4/30 seconds |
-7/30 seconds |
-10/30 seconds |
-13/30 seconds |
-16/30 seconds |
-19/30 seconds |
-22/30 seconds |
| 8 |
-1/30 seconds |
-4/30 seconds |
-7/30 seconds |
-10/30 seconds |
-13/30 seconds |
-16/30 seconds |
-19/30 seconds |
| 7 |
-7/9 seconds |
-10/9 seconds |
-13/9 seconds |
-16/9 seconds |
-19/9 seconds |
-22/9 seconds |
-25/9 seconds |
| 6 |
-4/9 seconds |
-7/9 seconds |
-10/9 seconds |
-13/9 seconds |
-16/9 seconds |
-19/9 seconds |
-22/9 seconds |
| 5 |
-1/9 seconds |
-4/9 seconds |
-7/9 seconds |
-10/9 seconds |
-13/9 seconds |
-16/9 seconds |
-19/9 seconds |
| 4 |
-1/3 seconds |
-4/3 seconds |
-7/3 seconds |
-10/3 seconds |
-13/3 seconds |
-16/3 seconds |
-19/3 seconds |
| 3 |
none |
-1/3 seconds |
-4/3 seconds |
-7/3 seconds |
-10/3 seconds |
-13/3 seconds |
-16/3 seconds |
| 2 |
none |
none |
-1/3 seconds |
-4/3 seconds |
-7/3 seconds |
-10/3 seconds |
-13/3 seconds |
| 1 |
none |
none |
none |
-1/3 seconds |
-4/3 seconds |
-7/3 seconds |
-10/3 seconds |
Casting: How it works!
Determine what effect you wish to create. Tell the GM in great detail.
Decide which emotion you will use and what strength that emotion is at the time. Add bonuses if the emotion gives one, or penalties if it gives one. Roll that vs. the difficulty the GM determines.
Effect is determined by success rate.
Failure:
See here.
Sensing:
See here.
Auras:
See here.