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Species Hag
Order Faerie
Classification Vaettir
Court None
Sphere Dream
Origin All faeries are born Nameless and must be given a True Name; hags have Names that have been damaged
Lifespan 2,000 years
Habitat Anywhere
Food Light mortal fare
Description Hags appear to be wizened older female figures, no matter what their gender is.
Procreation New hags are only formed when a faerie loses or damages their True Name, usually by failing to unvanish.
Esoterica Hags are beings of poioumenon and dream energy, though depleted through the loss of all access to their nommic energies. Like all faeries, they are users of The Tradition, a form of poioumenonic lore empowered by dream energies. They fill the broken fissures in their energies mostly with fate, doom, misfortune, fortune, yahas, flux, spirits, mystery, paradox, long path, seasonal aether, and shadow.
The Tradition

Hags have the following basic faerie powers:

  • A circle of salt will protect a faerie from supernatural powers for as long as it goes undisturbed.
  • Any fey being may summon a baku by whistling three special notes.

Hags can vanish not by using their True Names (which they have damaged or lost in a mirror somewhere), but by simply looking into a mirror. They can see the threads of fate when they close their eyes and turn around thrice. They know every secret the natural world has, but they cannot always remember them without being asked specifically thrice in a fortnight (with time between askings, at least three days).

A hag can sit on a sleeper's chest to influence their dreams, speaking ancient rhymes they only remember in the dark of the night. This causes sleep paralysis in the dreamer when they wake up, if the dreams were nightmares (which they often are, as the hag has no control over it).

Hags can bond to the land where they live as a means of extending their lives after losing or damaging their Names, and they often do, taking on its stewardship. This gives them power over the harvest (at the appropriate season), weather, command of the area, and if they are near water, command of the waters. Often, though, the land becomes barren over time as their broken Name sucks up its energies. If their moods are ill, windstorms will sweep the land they are bonded to.

If someone approaches them without fear or repulsion, they can give that person (fey or mortal) a charm against danger that lasts a year and a day.

Glamour Hags cannot glamour.
Weaknesses Hags become boggins or simply fade away if they do not look back into the mirror they vanished into within 10 seconds. Iron or steel will bind a hag into powerlessness. An iron horseshoe nailed over a door will bar a hag from entering a house. Most hags detest tobacco smoke, and it can be used to stave them off. This is just a preference, however, and not a weakness. Uafas, black nommos, and msawhat can kill them.
National Culture Hags are usually very bitter and angry about their damaged Names, giving them a bad reputation and malevolent, but most just want to be left alone. They live alone, mostly, and do not have a particular culture, being cast out of the culture they were once a part of almost always. Those who are allowed to remain within their old cultures grow to be feared or disliked and driven out if they do not restore themselves somehow within a century. This lonely life finds hags mostly living in remote areas, interacting only with those bold enough to seek them out.
Court Culture Hags have no base court.
Other Courts Hags are most often driven out of the Seelie Court immediately, though some few win favor of a powerful noble and are allowed to stay as servants. In the Summer Court, time is given to restore their Name, but eventually, they are driven out as threats to the land. In the Winter Court, they are usually killed for being dangerous, and in the Unseelie Court, they are taunted, tormented, and enslaved if they are not killed. The Unkindly Court enslaves them for a while then usually eventually kills them out of fear. The Kindly Court does everything they can to restore them.
Mortal Interactions Hags will give a mortal news of their fates if they are approached with boldness, give them boons or charms, or kill and eat them, scare them away from their lands, depending on their moods.
Notables Cailleach, Hag Manifest; Ocha, Ancient Hag of Underdarrow; Drosel, Hag-Lord of Leafshadow
Special Classes Cailleachan (storm hags); Cron Taluncaillte (land-bonded), Cron Mhara (sea hag), Cron Abhann (river hag)
Sample Stats PRO 7
ATH 7
STR 7
AWA 15 Secret Memory 4
WIL 13
ROG 9

Vanish (10 seconds)
Whistle 7
Thread of Fate 11
Hagriding 13
Land-Bond Powers 13
Protection Charm 9
Topic revision: r2 - 03 May 2020, SallyJaneBlack
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