Species Gudumuanna
Family Tantum
Classification Inmortal Nation
Sphere Oppression
Patron the Chain-maker
Origin from the blood of Kusarikku, the Bull-Man
Lifespan 2,000 years
Habitat Mountains
Food Entropy
Description An anthropomorphic being with the arms, torso and head of a human and the ears, horns and hindquarters of a wisent.
Procreation All tantum reproduce asexually. New gudumuanna form when one devours enough slaves to spawn a new one, usually from their foreheads.
Esoterica Gudumuanna are beings of entropy and imperium. They can use most supernatural energies. They most commonly use parasitic energy, quaestus, bailaohu aether, d'qiarsea, oalkhaylaoataa, doom, rending, gebvel, arnum, baleblood, uafas, kazaddarean, bijalee, lahab alqalb, shebv heya, mashoaab, mansam, fate, kor, and blasphemy.
Special Powers Gudumuanna are supernaturally strong. They have the ability to shatter stone and control waters with their voices--singing water and screaming stone. A they have the power to open any door--massive gates or small openings--with their palms. They have up to eight other entropic or imperian powers.
Abyssal Powers All tantum can breathe underwater if they have drunk of abyssal waters in the last decade. Their long lives are empowered by entropic waters, and they convert anything they eat into entropic energy. They can also lessen the will power of others with their entropic energies.
Monster Antecedent Gudumuanna are the scions of Kusarikku, the Bull-Man, whose blood was spilled in a great Divine war many Ages ago. Though is called a bull-man, his body is actually that of a wisent, or bison; the word for bull and wisent being the same in the ancient tongue of the gudumuanna. Like the other monsters of that era, the Bull-Man took refuge with a more powerful being after being abandoned by the primordial chaos. He took service with the powerful emperor of a mighty nation, rising from slave to conqueror through strength and will and intimidation. The gudumuanna emulate this culturally. They also have the power to draw from the Bull-Man and control wisents, polymorph targets' bodies (but not souls, minds, emotions, or Names) with their breath, and inflict pain with their gaze.
Weaknesses Liberation power and lhair will burn a gudumuanna.
National Culture

To the gudumuanna, enslavement is opportunity. It is the opportunity to prove onself and show one's truth strength. Because the Bull-Man rose from servitude to conquest, so can all, they believe. This justification is used religiously and culturally for their unending enslavement of others.

When a gudumuanna is spawned, they are enslaved by their parent. A gudumuanan slave can rise up the ranks simply by aging out of enslavement (after about 100 years), but folk of other nations must earn their way out with violence or money or magic. Gudumuanna live in a society built upon the myth of personal advancement. It is rare for a non-gudumuanna to free themself. The slave trade is their main source of income.

The ruler of all gudumuanna titles himself the Bull-King. As there is no sexual relations among gudumuanna, there is no consideration for gender, but all gudumuanna are referred to as male, no matter how they present. The Bull-King rules the small mountain kingdom within the Great Horns of Starfall where most gudumuanna come from. Because they live far from the Adderswamp, the gudumuanna rely more on imported abyssal waters and the devouring of slaves for their sources of entropy.

There is a strict hierarchy among the gudumuanna. After the Bull-King are the Princes, the Dukes, the Counts, and the Barons. Every noble house has a certain number of slaves, warriors, and slavers (the King has 1,000 each, the Dukes get 500, the Counts 250, and the Barons 100). All commoners may have up to 50 slaves, except the slave-brokers, who are special servants to the nobles, who are allowed to have excess numbers of slaves while making deals, in order to facilitate trade. This is often abused, as it is intended to be temporary but rarely is. The brokers are very rich and powerful. Some enslaved gudumuanna are allowed to have slaves as well, though this is rare. No slave may own more than five slaves.

When a gudumuanna reaches 100 years of age, they are released from servitude and take up their role in society at the rank of their parent, assuming their parent still claims them. Many are disowned by their parents, as children are a drain on the coffers. Disowned gudumuanna become commoners. The myth of rising up the ranks keeps them content with their lots, always striving for more, but rarely do any actually move up. It happens, of course, otherwise the myth would die, but it is carefully controlled by the nobles. Usually, it is reward for military service or bought for millions in coin.

The Bull-King is ostensibly in command of the seaways as well. This means he determines who is and isn't allowed to sail them, and that means he reaps a profit off of every ship the traders send out or bring in. Anyone can be a trader, but by default of who has money to do so, it is usually nobles. Many gudumuanna become sailors, however, as it gives a semblance of freedom of movement not available otherwise. The Bull-King keeps a powerful navy and a powerful army as well.

They live in huge, gated cities carved into the mountains, usually with high walls and shallow caves. Because of the importance of these cities to their society and the importance of slavery to it as well, there are two kinds of commoner who are afforded a little more status than others: the builders who craft the cities and the smiths who forge the schwerstrum chains used to control slaves.

Religion

The religion of the gudumuanna focuses on the myth of personal advancement. The priests preach this myth by telling the story of Kusarikku at every service, at every festival, at every celebration. Gudumuanna children memorize it by the time they are two or three years old. The priesthood is almost always made up of barons who take up the chain and crown symbols of their god and their culture hero in order to have a bit more power. The Bull-King finds the priests very useful and sometimes rewards them by raising them to dukes.

The chain symbolizes the Chain-maker, the Divine emperor who gave the Bull-Man the "opportunity" to advance via enslavement, and the crown symbolizes the Bull-Man's rise to and engagement in conquest. That they now dwell in a small kingdom with no defined borders in a dangerous wilderness on a broken continent somehow doesn't really come up very often.

Subjection to these figures requires blood sacrifices every decade, usually of slaves, and a pilgrimage to the Adderswamp every century.

All gudumuanna view doorways as sacred. Doorways symbolize advancement, and thus, when a gudumuanna moves through a door, they make a sign of protection.

Mortal Interactions If a mortal comes in contact with a gudumuanna, they are either trading with them or about to be enslaved. Thus, they are viewed with fear. They are usually considered to be dangerous pirates of the Sea of Stars. If they enter non-gudumuanna society, they are often seen as Agikaani halfbreed experiments, and thus viewed with derision, or as demons.
Notables Gud-Alim, Mother Wisent, Mother Bull, Gudumuamana Manifest, Crone of the Great Horns;
Notable Occupations Slaver, Bull-King, Prince, Duke, Count, Baron, Warrior, Slave-Broker, Slave, Commoner, Trader, Sailor, Seaman, Soldier, Officer, Builder, Smith, Priest,
Sample statistics PRO 20
ATH 15
STR 22
AWA 14
WIL 16
ROG 12

Voice 13
Palm 14
Gaze 12
Breath 12
Other Powers 12
Topic revision: r2 - 10 Nov 2021, SallyJaneBlack
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