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| B'qar |
The energy of the hunt |
The Huntress |
A goddess who represents the conflict between predator and prey, of survival |
Vadasz |
Rangers |
Hunters who bond to their prey |
Cocidian |
Akhoata |
Female-assigned beings who are attuned to the cycles of the hunt |
|
| Bellum |
The three energies of war, d'qiarsea (war and conflict), oalkhyalaoataa (might), kakraohy (skill), d'akhshab (strategy) |
The Four Warriors |
The Great Warrior, the Mightiest, the Bell-Armored Warrior, and the Strategist are four war gods worshiped in many cultures |
Weaponmaster, Khutchteier, Wabeno, War Mage |
Warriors, Warriors, Jugglers, Esotericsts |
- Warriors who master the weapons they wield via ritual combat
- Warriors who gain strength through great feats
- Jugglers who learn to shift their own skills via meditative juggling
- Esotericists who use ritual combat to empower themselves or others in war
|
Valkyrie, Wathite, Brannish, Oniarak |
Akhoata, Metahumans, Metahumans, Insinsi |
- Female-assigned warriors who gather the souls of the dead
- Metahumans who gain power and change their form as they complete feats
- Metahumans with four arms who learn skills quickly
- Mystic folk who think long ahead
|
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| Shavev Mashkalran |
The energy of mortal law |
The Judge |
A god who taught mortals about laws |
Lag-mathaer |
Warriors |
Warriors who wield the hammers of the law |
Vaettir |
The Folk |
Legendary folk who embody local laws |
|
| Shebv Heya |
The energy of what is, of the status quo |
The |
A god who seeks to maintain the status quo |
Lasar |
Esotericists |
Esotericists who can affect the flow of shebv heya to enforce the status quo |
Geliqurofi |
The Folk |
Legendary folk who never change unless everything else does |
|
| Mashoaab |
The energies of value, the diamonds of mashoaab, the shadows of gemtkhereg, and the coals of menab'e |
The Merchant, the Thief, and the Miner |
A god who guides traders, a god who guides thieves, and a god who guides workers |
Mercator, Pilferer, Faxian Zhe |
Merchants, Thieves, Laborers |
- Merchants whose contractrs allow for the trading of characteristics and esoterica
- Thieves whose cant allows them to use magical shadows
- Laborers who mine menab'e and can use it to empower themselves
|
Gondal, Wearg, Dongxue |
Insinsi, The Folk, Metahumans |
- Mystic folk underground who absorb valuable metals
- Legendary folk who represent urban legends
- Metahumans underground who absorb resources
|
|
| Draconic Power |
The five draconic energies, accumulation, discipline, majesty, power, and territory |
The Five-Headed Dragon God |
A dragon god who has five heads in one |
Pentologer, Buyuku, Draquestrian, B'sheb'laa, Apsema |
Martial Artists, Esotericists, Transporters, Warriors, Leadership |
- Martial artists who embody discipline
- Esotericists who embody accumulation, use the powers of dragon magic
- Riders of dragons who embody territory
- Warriors who embody power
- Leaders who embody majesty
|
Dragon |
Dragons |
Reptilians who embody the five aspects of the Dragon God |
|
| Gebvel |
The two energies of boundaries, gebvel (barriers) and cu'ucuch'ik (structures) |
The Deities of the Walls and the Towers |
Two deities made of stone, one with two faces and one with none at all |
Memnew'e, Bitol |
Esotericists, Artisans |
- Esotericists who turn paper into impenetrable barriers
- Artisans who can build living buildings
|
Gargoyle, Ambage |
The Folk, Constructs |
- Stone constructs who guard walls and buildings
- Living buildings
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