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Pages about Sympathetic Magic: | Ceremonial Magic | Enchantment | Symbolism | Symbols | Mikhail Mao Formulas

Description: Mind magic which is invoked by crafting objects. Like ceremonial magic, enchantment operates on a sympathetic rather than functional basis, and thus requires more than simple language to work. Shapes, colors, and other physical properties are the "words" an enchanter uses to construct their magic. Like a ceremony, the power of an enchantment is based on its ingredients - mere effort brings one part of the way, but rare gems, the organs of certain creatures, and historical relics are even more essential. Unlike ceremonial magic, enchantment uses this power a little bit at a time, over a long time, rather than all at once. As a result, enchanters are considered to be less dangerous and more reliable than ceremonial mages.

Enchanters themselves come in two varieties: those who distinguish the art of the craft from the art of the enchantment, and those who do not. The products of the latter are found to be of higher quality, but they must learn how to craft whatever object they wish to enchant, and end up specializing in enchanting a specialized category of object. Generalist enchanters, however, must find an artisan to work with.

Enchantment can be effected through any style of magic focused on an object. The stronger the spell, the longer it will last on the object. The most powerful magical objects can last millenia or longer, but all eventually wear out.

An enchanter is usually a ceremonial mage who effects magic as he crafts an item (as above), a craftsman who incorporates ritual into his work. This style of enchantment is the most powerful, for it invokes powerful magic in the course of creation, creating works that can theoretically last almost forever. Other style mages who are enchanters generally have trouble fashioning an object & casting a spell at the same time, or casting a spell at the right moment during the creation process.

A resomancer is a person who relies on magical objects to cast their spells for them. These are usually charlatans pretending to be other styles of magic users, relying on items crafted by others. Sometimes, however, they are either ceremonial enchanters who have created an arsenal to pull from or folk who have made a living off finding & using enchanted items. A resomancer's central article of magic is usually a magical wand, & the abundance of charlatans pretending to be magic users who have acquired a minor magical wand to help them through their cons are the reason magic users are so strongly associated with wands.

Most mages on Shem, however, prefer the more sturdy & practical staff to the small & pathetic wand.

Ingredients: Every sphere has its own preferred ingredients for various objects. The most common materials are metals, stone, cloths, jewels, wood, and papers. Each sphere has its own of each that works best with it. Crafting:

Sphere MetalSorted ascending Stone Cloth Jewel Wood Paper Fluid Plant Animal Color Other
Chaos             Vitreous Humor Hellebore, Crabgrass Bat, Crab   Eye
Darkness   Brimstone Gossamer   Daemonwood   Blood Lily, Nightshade, Spider Plant, Laburnum Serpent, Python, Spider Sable Web
Cosmos   Meteorite   Quartz Kyellezhian Wood     Starflower, Stellar Avangeline Space Cow   Stardust, Starsphere
Dream         Faewood   Indigo Ink Morning Glory Fox, Parrot Indigo Net, Mushroom
Fire   Basalt Teflon   Charcoal   Lamp oil Tiger-flower, White dittany Tiger, Firefly Red Flame
Pestilence     Sickbed linens     Skin Liquid poisons Belladonna, Hemlock Rat, Scarab Green Skin patch
Hatred                      
War                      
Water                      
Knowledge                      
Famine                      
Peace                      
Sun                      
Hope                      
Flora                      
Harvest                      
Music                      
Order                      
Creation                      
Death                      
Despair                      
Life                      
Silence                      
Meta                      
Fauna                      
Healing                      
Truth                      
Weather                      
Air                      
Celebration                      
Luck                      
Time                      
Dragon                      
Fate                      
Undeath                      
Love                      
Wealth                      
Envy                      
Vision                      
Ice                      
Travel                      
Home                      
Change                      
Balance                      
Metal                      
Might                      
Wisdom                      
Mischief                      
Connection                      
Hunt                      
Insight                      
Skill                      
Family                      
Story                      
Force                      
Nightmare                      
Deceit                      
Light Gold Alabaster     Dogwood     Daisy, Rowan Swan, Golden Hind White, Gold Cross
Moons Moonsilver Moonstone, Selenium Lunar Mothsilk       Lunar ice Cereus Wolf Teal Three Crescents
Earth Ore Flint         Lava Rockcress Badger Flinty grey Pick
Destruction Titanium     Morag crystal     Morag acid Black moss, Black-eyed Susan Hornet, Wolverine Three  

Learning:

Lowering:

Fatigue:

Casting:

Failure: MagicFailure (See here).

Sensing: CastSensing (See here).

Auras: MagicAuras (See here).
Topic revision: r2 - 07 Apr 2012, RobBlake
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