Codename: Saga
Real name: undisclosed

Theresan information broker (rank: lieutenant), bartender, spy, Runner Number 64009

Valkyrie

PRO 19
ATH 18
STR 17
AWA 20 Hearing +3 Olfactory +3
WIL 18
ROG 22 Hide Weapon +1

Explanation of powers:
Soulsending - all valkyries can send the souls of the dead (or undead) at WIL.
Death vision - all valkyries can see on a scale of life-to-death. This basically allows them to see how strong the qi is in a living thing.
Summon astral horse - all valkyries can summon an astral horse at WIL.
Astral gating - the "astral" planes (see page for more info) are the Seams, the Interstice, the Hall of Worlds, and the Gates of Mortality and Divinity. Every valkyrie can will a passage to these with WIL, but to varying degrees for each plane. Very powerful valkyries can open gates to the City Hereafter, the Fields of Damask, and Throttignaetha, but Saga is not yet that strong.
Killing blow - what would normally be a called shot to kill requires no penalty for a valkyrie, because they instinctually know how to kill.
Aetherial shell - once a year, Saga can WIL a shell of aetherial energy around herself, a power she inherited from her father, the dragon Valkornikren.
Faith - all valkyries in good standing have faith in the Gatekeeper, Death Herself. See Sphere Charts, Valkyr magic, for more information.

Power scores:
Soulsending 19
Death vision (AWA+3)
Summon astral horse (WIL)
Astral gating (WIL) [+1 Seams, +2 Interstice, -1 Hall of Worlds, -7 Gates of M&D]
Killing blow/No called shot penalty
Aetherial shell (WIL) to create/Power of 25
Faith 15

Skills and Lores: Please read the page on Arcanum for more information on her arcanum skills, which are detailed further below.
Arcanum 20
Bartending 19
Negotiation 19
Tactics 15
Hunting 15
Firearms [pistols/shotguns] 14
Marksmanship [rifles] 14
Archery 11
Driving 12
Riding 10
Poetry 9
Computer Savvy 11
Theresan Lore 17
Ruiz Lore 10
Legend/Aeonian Lore 12
Undeath Lore 12
Death Lore 16
Planar Lore 16
Dragon Lore 15
Gift Lore 15
Secrets 20
Connections: Criminal Underworld 22
Connection: Corporate 17
Connections: Divine Courts [Vermeil] 16
Connections: Divine Courts [General] 15

Arcanum: She cannot use the discovery of a secret to do more than one act of arcanum.

Secret-keeping 22 - general score used to invoke a new secret, creating a new source of power; specific scores on a secret allow her to hide things
  • Secret: she is a Theresan agent, shared with 5 others, power 14
  • Secret: her decanter never stops pouring, shared with 12 others, power 7
  • Secret: her real name, shared with no one else, power 25
  • Secret: her Runner number, shared with 3 others, power 17
  • Secret: the identity of her krewe's killer, shared with no one else, power 25
  • Secret: the identity of her patron within the Theresans, shared with one other (her patron), power 22
Arcane Revelation 11 - general score allows her to invoke the power; specific score of revealed mystery or secret allows her to find things. This does not apply to secrets about herself that she reveals, but secrets and mysteries she discovers through investigation (including secrets and mysteries discovered by talking to others).
  • Revelation: who stole the Hand of Magah from the vault in Khysan-kree, power 16
  • Revelation: the unknown identity of the Red Hook, power 12
Arcane Initiation - she is bound by one to keep the secrets of the Theresans; WIL vs 35 to break this binding

Shrouding 6 - she knows of many mysteries, but her role is not to create shroudings.

Arcane Empowerment - the Theresans practice this extensively. She has Secrets 49 through 40 (which should never come up in game, and will not be discussed even OOC), giving her the following powers:
  1. Secret 49 (acolyte): power to give another person +1 ROG by touching their hand.
  2. Secret 48 (initiate): power to jog someone's memory at WIL-3 vs. their WIL by kissing their face.
  3. Secret 47 (cadet): power to have a +1 bonus to hiding a weapon on her person.
  4. Secret 46 (scout): +3 hearing.
  5. Secret 45 (finder): power to guess a (nearby) person's non-hidden, mundane name at WIL
  6. Secret 44 (agent): power to forget a minor memory at WIL; recovery only possible in 7 years
  7. Secret 43 (special agent): +3 olfactory
  8. Secret 42 (secret agent): power to intuit the best hiding space in a given room (AWA)
  9. Secret 41 (sergeant): power to guess mundane passwords (AWA)
  10. Secret 40 (lieutenant): power to sense other Theresan agents of equal rank or lower (AWA)
Secret-binding 15 - general score is how skilled she is at binding, specific scores below are how powerful her bindings are
  • Secret: her krewe died but she didn't, shared with 2 others, power 20 - in use to hide her from other valkyries
Runner Sign 15 - all Theresans are honorary members of the Runners, a secret group of vigilantes and resistance fighters that oppose evil conspiracies. Every Runner is identfied only by their number. Runner Sign is graffiti used to pass messages between Runners.

Whispering - No Score; this is an uncontrollable power

Questions (+1 Read People [ROG] per question answered per person) - a game of Questions is a back-and-forth game in which two (or more) people ask and answer each others' questions and the arcanist gains insights into those in the game with them. The bonus only applies to the answerer of the question.

Inventory:
Decanter of Pouring - aetherial decanter left to her by her father
Valkyrie spear +8/+8
Theresan Journal - this notebook can be written in, and any Theresan who owns a similar journal can see what is there; this allows the passing of information and the asking of questions
Nu Corp Excelsior Tablet - finest in portable computing technology
2987 Hydrargyrum Electro-Fast SL - her POS car
Spray paint
.38 Special pistol (13/17/21)

Notes:
  • Her mother, Hildegaard the Great, killed Saga's krewe, though Saga knows not why. This is both a Secret and a Mystery known only to Saga.
  • Her patron in the Theresans is a the Rendruan detective Drusus Tove.
Topic revision: r2 - 07 Aug 2015, SallyJaneBlack
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