The Age of Dawning comes after the Age of Miracles on Third Shem, which ended with a massive flood that wiped out incredible matriarchal civilizations. Four pieces of time of note that must be fixed:
Psyaran Networks: The psionist matriarchy in Gyrah fuses with a dystopic computer nation called Byzarath from the far future of Third Shem. Players must sort the two and destroy the dystopic computer system at the same time.
Cassaran Towers: Every city-state on Cassaru is a beautiful tower wherein the nations live in peace, but the Fragmentation of Time has caused them all to be flowing backward through time. Players must stop this backward flow and return things to normal.
Green Heavens: The Forest of Genesis and the World Tree are home to every green folk nation together in a special utopia before the floods, but the Fragmentation has introduced Urugal's Son from Second Shem somehow. Players must kill the Hollow Child and sort time.
Sky to Sea: Gyrah plunges into the seas because of time's Fragmentation. Players must prevent this.
Certain information on these settings is intentionally withheld.