The Imperial Continent. Home of major empires. A continent of major industrial centers, massive urban sprawls, massive wastelands, and ancient forests of infernal power.
Regions
Nelgarten Forests: massive region in central Ansulym, home to a forest that spreads north to south and includes Jhuin (Garden of Flesh), Inall (Forest of the Old Gods), Forest of the Kala, Lamb Wood, Valdyrskogr, the Salg, Forest of Bleeding Trees, Shrike Wood, Dwonnum (Dwonnic Woodland), Arunel (Hunter's Woodland), Gemmis (Forest of Phantom Trees), and Mwyr Aeld (Thorn Wood).
Realm of Empires: the northeastern region of Ansulym that is home to many massive empires: Srisia, Furich Amol, Malaer, Baradin, Deseria, and Endruin. Also in this area are Mysaral, Ghaestr, Gest, Crow's Reach, and Wyleth.
The Wastelands: three regions across western and southern Ansulym. In the west are the barren wastes with the regions Bel-torren, Skree, the Scoured Realm, the Red Coast, Nakatan, Lann Rath, Kulogram, and Annec Hoth. Jotuk and Bluedheim are just north of it. In the south-central Wastelands are the rocky wastes where Tyreeth, Kurgrist, Vishal, Paal Kheth, and the Broken Sea (and thus Ruckrag) are. And in the southeast are the poison Wastelands where Vendale, Fennvell, Lyfane, and Mal'sk are.
Countries
Annec Hoth: a country in the southwestern Wastelands. Known for disasters such as major cyclones, earthquakes, avalanches, floods, and more.
Dwonnum: a part of the Nelgarten Forests, a forested country once home to a nation of long-dead elves. Now a country where living and undead dwell side by side. Now sometimes called the Dwonnic Woodland.
Fennvell: a country in the southeastern Wastelands. Where the contagion's center of power is.
Gemmis: a region of the Nelgarten Forests southeast of Dwonnum. A wooded country of illusions. Sometimes called the Forest of Phantom Trees.
Gest: an island country northeast of Srisia. An unpredictable region where tantum dwell.
Ghaestr: an undead swamp country southwest of Srisia.
Jhuin: country in the northwestern part of the Nelgarten Forests. A country devoted to pleasure, especially buying and selling it. Often called the Garden of Flesh.
Jotuk: a violent island country in the northwest, west of Bluedheim. A rival country to Bluedheim and home to excruciators.
Kulgoram: a small western country in the Wastelands where nomads fight for the smallest resources.
Kurgrist: a south-central country in the southern Wastelands where cannibals thrive.
Lann Kurat: a southwestern Wastelands country. Despite their barren territory, they are a very rich country.
Lyfane: a small country in the southeastern poison Wastelands. Home to major industrial centers.
Mal'sk: ancestral home to Hollow Jack and still his country. In the southeastern Wastelands, it is home to poisonous forests and fell mountains and vicious, powerful men.
Mwyr Aeld: the southernmost part of the Nelgarten Forests where the doppelgangers live. This kingdom is a major world player. The Kingdom of Thorns, where Thorn Wood lies.
Mysaral: a part of the Region of Empires that is not home to an empire. A void-forest and -cavern country.
Nakatan: part of the western Wastelands, a country of scavengers. Post-apocalyptic region of petty tyrants and warlords.
Endruin: southern empire east of Deseria. Devoted to the Bloodmother. It is a country of corporations and businesses, a country of slavery and poverty.
Furich Amol: a massive empire in central Ansulym, ruled by the Tyrant and devoted to the Chainmaker. It is the heart of the worldwide slave trade. Ruling class is mostly vinculgen.
Srisia: an empire in the eastern part of Ansulym. Home to the God of Spiders, who promises freedom to his followers. A land of opportunity and promise, where anyone can rise up the ranks to be someone... if they can get away with it.
Forest of the Kala: the northernmost part of the Nelgarten Forests. An icy, boreal forest that saps the emotions out of any who enter it. Many people who lost their will have frozen and died there, and their preserved remains decorate the forest.
Lamb Wood: a northern region of the Nelgarten Forests where the trees make bleating sounds (hence the name), and suicide cults serve the Lord of Hooks and the Mother of Scars. Many suicides hang from the trees.
The Salg: a region of the Nelgarten Forests where the trees are a colonial organism that sucks the souls out of any who enter.
Jade Sea: the sea south of Mwyr Aeld, named for its beautiful green hue.
Sea of Malice: sea between Srisia and Wyleth/Gest. A very dangerous sea.
Brim Sea: a sea off the coast of southeast Srisia, named for its color, which is due to the high sulfur content.
Bays
The Desolation: a large bay south of Bel-torren and the Scoured Realm, west of Nakatan. Its waters are the most salinated in the world.
Wastelands
Red Coast: a rocky region of the western Wastelands known for its red rocks and sands. Some nomads and scavengers dwell here, but there is no country or law.
Scoured Realm: the driest, most barren, most inhospitable region of the Wastelands. In the west. Where famine and drought are permanent.