All Poioumenon
The energies of stories.
The energy of what isn't known. The power of mysteries and secrets. The energy of silence, concealment, subtlety. It is the plot of the story in that it drives what is sought, what is unraveled. This energy is generated by the keeping of secrets or the protecting of mysteries. It is wielded through means kept secret in order to make them more powerful. Popular among spies and thieves, common users include
arcanists.
The energy of perspective, of narrative style, of flow. The energy of how one's perspective determines the story and how it is understood, how observation affects reality. The power of subjectivity. Common users include
voelvas.
Ayase is the term (originating in the west Taggaran country of Aroso Orile-Ede) for the energy of beginnings. It is the poioumenonic variant of flux, the energy of catalysts within a narrative flow, the energy of nascence. Users of ayase include sipakis.
The energy of imagery. The power of prose, the power of setting. The energy of dreams, of dreaming, of the subconscious where ideas come from. Dream energy is exactly as it sounds: energy from the
Dream Realm, where we go when we sleep. This energy is used in the waking world to shape images that are not truly there, whether glamour or illusion. Common users include
imagers and
intuitives.
The energy of connection. How everything relates, how plot and character and setting connect. The power to bond. The energy of relationships. Ethereal essence is a rare and potent energy that will bond any two or more things touching it instantly to one another. These bonds can be broken with some effort if unwanted, but to control the energy, one must have very specific tools. Common users include
bondsmagi.
The energy of
Faerie, of
the lore, of ancient traditions and stories, of half-remembered tales, of myths. The power to create and weave legends. Fey energy draws from superstition, wives tales, just-so stories, and tales told so often it is unclear if they are history or fiction. Common users include
wyrders.
The energy of luck. The role chance plays in the story. Good luck. The likelihood that something unexpectedly and perhaps impossibly good may happen. The power of sevens. It is an energy that cannot be controlled, but it can be nudged, directed, guided in small ways. Common users include
ramblers and
fortune-sailors.
The energy of what must be. The role determinism plays in the story. The threads of fate are the pre-destined stories of us all, but as they do not exist alone in this universe, they do not have absolute power over us. They can be cut, knotted, sewn, tangled, untangled, frayed, and more, but they cannot be truly controlled. Observation of them is more common than any kind of influence. Common users include
seers.
The energy of the narrative cycle of rebirth, of the hero's journey, of the cycle of the Hunt.
The energy of the word. The power of communication. The energy of language. Embodied in the
First Language (or
K'wanik'wa), which is what it claims to be - the first language of mortals on Shem, born in eastern
Taggarus. Its existence is its power. It commands what is, if it is wielded by those who truly understand it. Almost impossible to learn unless one grows up in it, it is most often used by the
Sewochu people. Common users include
meli'ikitenya and
azmaris.
The energy of non-fiction, of factual narration, of reporting, of journalism. Not simply the motive power of history, though this is closely related to kor, but the power of any true thing, of any fact, of any bit of objective knowledge, including current events and inevitabilities. Common users include
mapkaktuks, journalists who observe and remember perfectly in southern Palhur.
The energy of what has come before. The dialectic. The forces that build history. How what has been determines what is. To wield it means to look into history and draw upon it to alter the present, in small ways. Common users include
onmyoji.
The energy of the crossroads, of liminal spaces, of transitions. It is the opposite of
gebvel, as it is the passage through rather than the boundary between. It is the narrative power of moving from one scene, one place, one story to another. It is the power of intersecting tales. Common users include
alonda.
The energy of imitation and mimicry, of metanarrative. The power of narrative to include all, and its power to appear to be what it is and what it isn't, or both. Mana is the basis of magic. Once an ever-present energy, it has been reduced to small pockets and the
leylines that flow through Shem. It has great power to replicate other energies (often mixed with a small dose of them), but it is not the great and all-powerful esoterica it was before the
Triple Goddess was slain and revived. The
Death of Magic re-created the world such that all magicks had their own energy, or rather, freed them from the bonds of mana such that they were able to exist independently. It is now a rare and potent but flawed energy. Common users are
mages and
wizards.
The energy of hyperbole. The power of over-expression, of being larger than life, of tall tales and big words. Common users include
nłtʼéégo yáłtiʼí, storytellers of the deserts of western Palhur.
The energy of non-linearity, of a tale told out of order. The power of incomplete information, of the story unfolding laterally, of side-stepping. Common users are
k’ayleries, those who use narrative to step out of place.
The energy of pastiche, of synthesis. The power of uniting stories, of assimilation and unification, of blended stories. Commun users are
penyihir, esotericists who unite narratives, characters, settings, plots, and themes with esoteric mortar.
The energy of narrative and stories. The fundamental energy of the tale at hand. The flow of the story you are in. Every little story has its own power. A just-so story determines the way things are. A legend or myth explains the universe. A poem, a piece of history, a lie, a truth, an epic, a film, a tale told or written, all of these have power. Stories are inherently powerful, and knowing how to wield them is
the Lore. Common users include
jali.
The energy of inebriation and celebration. The collective power of shared wine and alcohol to make the stories flow. In vino veritas. The stories that come from the altered mind. Common users include
cupbearers and
brewers.
The energy of signs and symbols. The energy of meaning, reference, callback, and allegory. It is the power of a flower to represent hope or an action, a gesture, to represent love. It is the power of subtle indications to have deep meaning, and it is the energy of meaning itself, of the quest for meaning, of philosophy and ideology. It is the basis of
alchemy. Common users include
symbologers and
alchemists.
The energy of journeys. The energy of growth, of narrative movement, of the middle of the story and all that comes with it. Common users include
yaatrees.
The energy of setting, of place. The energy of the stories of a place, of jthe conglomeration of stories that define a location. The atmosphere, the feeling of a place. Common users include
tutelars.
The energy of analysis and criticism. The power of dissecting a story, of thematic understanding, of parsing the ideas behind the narrative. The explication of meaning. Common users include
mgawanyiko, scholars who study all stories to know all.
The energy of surprise. The energy of the unexpected. It is the power of mischief, of causing a little trouble, of sparking off a narrative based on whim. It is also the power of trick and prank to alter the course of a journey. Common users include
grinning mages.