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Age of Waves:
The world is entirely underwater, save the World Tree's mid- and upper levels. Non-aquatic races live in complex floating cities made of ships and boats and detritus of the past civilizations. Some live outright on ships. Tech-level is steampunk.
Underwater, the world is a dolphin-ruled realm of wonder, with a flowing caste system that includes all aquatic races. Everything is based around currents, but the dolphins are always on top, and the gremkaul and deep ones are always the enemy. Tech-level is high magic fantasy medieval.
The moons remain dry, and some have gone there, but the underground world is flooded.
Subspheres: rivers, oceans, reevers/sailors, currents (watery kind and otherwise), fluidity, rains, vapor, waves (watery kind and otherwise), Thaw (season)
Complementary spheres: ice, darkness, air (in the guise of "wind" for sailors), science, force, moons, knowledge, skill, harvest, chaos
Opposing spheres: fire, ice, weather, force, famine (in the guise of "drought"), sun, pestilence (in the guise of "pollution"), order