| Ebon armor |
Celestial |
Armor |
A full suit of armor made of celestial shadow. It gives STH bonuses, weighs almost nothing, and has the chance of causing a miracle to occur on a critical failure. Cannot be worn by the unworthy and may vanish if you do not need it. |
Must perform a miracle worthy of the armor |
| Mask of Splendor |
Celestial |
Mask |
A mask made of shining brilliant light. It grants the wearer control of light with their eyes, bonuses to artistic skills, and the ability to see what inspires people. 25 charges, power 22 |
Must create a work of art that impresses the dragon |
| Ballaman-wood bowl |
Elemental / Lunar |
Bowl |
A teal wooden bowl that glows softly and feels cool to the touch. A powerful tool for moonwitches that can hold moonlight and lunar energy. |
Must capture a moonbeam in your eye without blinking for three straight turns |
| Crescent moon bow and 33 lunar crystal-tipped arrows |
Elemental / Lunar |
Weapon |
A bow that looks like a crescent moon and 33 arrows made of ballaman wood tipped with teal lunar crystals; they glow softly. The bow improves hunting skills while on the moons and increases in power under a crescent moon. The arrows gain bonuses against certain infernal / industrial targets and ignore wind, gravity, water, and can move around corners. 19/27/35/44 bow, +5/+5 arrows, +9/+9 vs. industrial. It may evolve with the user if the user is a lunar hunter, ranger, or warrior. |
Must hunt and kill a powerful lunar reptilian beast called the Phasic Poshast, which regenerates after a full lunar cycle |
| Eclipse crown |
Elemental / Lunar |
Jewelry |
A crown that has a ring of light like an eclipse, made of black and grey metal. Allows the user to enter the zone of the eclipse. Gives STH bonuses, allows the wearer to control light and shadow (power 22), and turns the wearer into one of the phase folk. |
Must be able to avoid detection by the dragon until the end of a lunar night |
| Full moon mirror |
Elemental / Lunar |
Mirror |
A round mirror like a full moon. It shines brightly. Reflects all forms of light and repels esoteric energies. Reveals the fullness of the viewer if they are worthy (power 22), but may also transform them and enhance their strengths and weaknesses. |
Must bare one's entire being to the dragon and be judged worthy |
| Gibbous moon bowl |
Elemental / Lunar |
Bowl |
A bowl shaped like a perfect gibbous moon. It glows softly. This bowl increases and decreases the amount of substances put in it depending on the phase of the moon(s). If used by moonwitches, it will alter their powers accordingly as well. |
Must face three increasingly difficult challenges of witchcraft |
| Half moon shield |
Elemental / Lunar |
Armor |
A shield that looks like a perfect half moon. It glows softly. The shield repels esoteric energies at a power of 22 and will last a thousand years unless broken by industrial powers. It may adapt with the user as they gain power as a lunar warrior. |
Must vow to slay the infernal being known as Moonfall and become a warrior of the moons |
| Lunar dew |
Elemental / Lunar |
Water |
A droplet of grey dew that contains immense lunar power. This is pure lunar magic at power 25 that may be used six times - once for perfect invisibility (new moon), once for perfect vision (full moon), once for the hunt (crescent moon), once for protection (half moon), once for growth or decrease (gibbous moon), and once to speak to the Grey Moon's elemental (any phase). |
Must supply a droplet of water worthy to replace it |
| New moon cloak |
Elemental / Lunar |
Clothing |
A pitchblack cloak. +4 block. It increases STH, AWA, and ATH. Under the new moon, the bonuses get higher. Does not work under the full moon. Has 9 charges of shadowstep, 9 charges of moonbeam run, and 9 charges of repelling. It may adapt with the user as they gain power as a lunar warrior. |
Must vow to slay the infernal being known as Moonfall and become a warrior of the moons |
| Nightblade |
Elemental / Lunar |
Weapon |
A black sword that shimmers like a starry sky. +9/+9. It is hard to see at night and thus gives PRO bonuses when used. It cuts through flesh and shadow, weakening the magic and STH of the victim. It has 9 uses of soul-cut, 9 uses of break/target invisibility, and 9 uses of nightstrike. It may adapt with the user as they gain power as a lunar warrior. |
Must vow to slay the infernal being known as Moonfall and become a warrior of the moons |
| Ring of three orbits |
Elemental / Lunar |
Jewelry |
A small silver ring that glows softly and has three moonstones embedded in it. The moonstones revolve around the ring at the same pace as the three moons, and change shapes according to their phases. It has different spells depending on the combination of lunar phases, as many spells as combinations - 343 unique spells, I think. |
Must bring the dragon elemental treasures from all three moons |
| Sanic stone bowl |
Elemental / Lunar |
Bowl |
A teal stone bowl that glows softly and feels alive. The bowl is a lunar elemental shaped into a bowl and is sentient and capable of its own magic. If used in moonwitch rituals, it participates and aids in them. |
Must speak to the elemental in the bowl and prove to be a friend of the moons |
| Sinawery dagger |
Elemental / Lunar |
Weapon |
A silver dagger that glows softly. +5/+5. Can cut through magical barriers, is hard to see when used under a moonlit sky, and has 9 charges of invisibility. |
Must steal a phase of the moon and bring it back |
| Wolfshead mantle |
Elemental / Lunar |
Clothing |
A mantle with a hood like the head of a lunar wolf. It allows the wearer to turn into a luanr wolf, speak to wolves of all kinds, and howl communications that travel vast distances. Under the full moon, the wearer must roll WIL vs. 13 or lose control and go wild in wolf form. While wearing this, the wearer gains intimidation bonuses, STH bonuses, hearing/smell bonuses, and ATH bonuses. |
Must befriend a pack of lunar wolves in the nearby mountains |
| Diaga's perfume |
Fey |
Perfume |
A vial of perfume from Queen Diaga herself. It grants the power to glamour oneself at power 22, gives PRS bonuses, and impresses nobles and elites. It smells like the flowers of the Green Moon and allows one to survive there without use of any necessities. It gives the wearer 3 uses of fox form, 3 uses of moth speech, 3 free chances to avoid the Wild Hunt. It also gives 6 uses of a charm to reveal hidden things, spells, or people. |
Must tell a story worthy of the Queen's Court |
| Ink of legends |
Fey |
Ink |
A jar of ink of deep indigo hue that contains many tales. Every time this is used to write, it will either enhance the story being written by +9 or it will write a story of its own volition at power 22. It may be used 6 times. |
Must tell a story worthy of the Queen's Court |
| Witch's besom |
Fey |
Sundry |
A witch's broom that flies and has 10 other enchantments. This flying broom is used by witches for many rituals and stores great power. It can be used 11 times per enchantment, save the flying, which seems to be permanent. |
Must be a witch of great power and cast a spell that shows it |
| Chains of Lifting |
Unaligned |
Sundry |
A length of the massive chains holding the mountain aloft, STR 17 to wield. These chains lift things up rather than hold them down, at power of 50. If attached to something, it will raise it up to the full height of the chain. If not attached to the ground or some other anchor, it will float away. If used to bind someone, they will float a few inches off the ground, and if used to attack someone, it is a flexible weapon +8/+5. |
Must lift one of the chains that hold up the mountain |
| Draconic sandals |
Unaligned |
Clothing |
Sandals replace gravwear and can give you WIL bonuses. The wearer will have 5 uses of dragonflight (gain dragon wings and fly), 5 uses of remembered steps (return where you came from perfectly on the same path and timeframe), and the ability to walk on very hot surfaces without being harmed. |
Must traverse the narrow road into the crater below the mountain and not fall into it |
| Map of the Den |
Unaligned |
Transportation |
A map which will alter itself to map out your den. If the user has no "den" (a place they call home), the map will be blank until they decide on a place. The map has 5 uses of return-to-den, 5 uses of hide den (make the home hard to see by anyone they don't know), and 5 uses to alter the den in small ways just by changing the map. |
Must traverse the labyrinthine caves of the lower mountain without getting lost |
| Name Fragment |
Unaligned |
Sundry |
A piece of someone's True Name. This is raw nommic magic that can be used for many purposes. Power 25. |
Must give up a part of one's own True Name in its place |
| Teal basket |
Unaligned |
Storage |
A basket that can hold a small hoard's worth of objects. It can carry an enormous amount of objects. Nothing living may be placed inside. |
Must make a suitable offering to the dragon worthy of this treasure |
| Unopenable box |
Unaligned |
Storage |
A box that cannot be opened, folding in upon itself. If opened, the results will be unknown, but enormous unaligned magic is within. |
Must build a device that can solve the box |
| Vial of ichor |
Unaligned |
Potion |
A vial of golden fluid. This is raw Divine energy. One-time use of Divine energy, power 25. |
Must show one's belief in a Divine and prove one's favor in that Divine's eyes (may not be infernal) |
| Vista of Majesty |
Unaligned |
Painting |
A painting that instills awe or intimidation in those who view it. Anyone who looks at it rolls AWA vs. 22 or is awed or intimidated. If hung in a room, it will make the room more impressive. If hung outside, it will draw attention. The owner may enter the painting if they walk into it, even though it is not large enough for that. Inside the painting is a painted vista of great beauty that restores the emotional and mental health of the owner and gives them temporary PRS bonuses. |
Must climb a nearby mountain and view the majesty of the floating mountain |