| Species | Zombie (or Zonbi, Zombi, Nzambi, Zumbi, Jumbee, Li Grand Zombi, Xidachane, or Muduxwane) |
| Order | Corporeal Undead |
| Classification | Undead |
| Dominion | Agikaani |
| Sphere | Oppression |
| Origin | Dead bodies raised by vile arts |
| Lifespan | Usually a few decades, sometimes inmortal |
| Habitat | Near their master |
| Food | Flesh |
| Description | Ranging from clearly dead but not yet rotting to mildly rotted |
| Corruption | Zombies are only ever intentionally created. |
| Esoterica | Zombies are beings of imperium and msawhat. They retain their powers from life, corrupted and warped, reduced, and entirely in control of their master. They cannot learn new powers in undeath, but their masters can sometimes infuse them with new ones. They cannot use any powers of qi, the gates, or heavenly essences. |
| Special Powers | Zombies cause a sense of unease in those near them. Because of the way they are created, half of a zombie's soul is kept separate from them (usually in a bottle). This part of the soul is called the zombie astral. The other part is corrupted and left in the flesh of the zombie. Zombies are supernaturally strong and cause fear in the living when they attack. Zombies sometimes lose power and pass on, released against the will of their masters to the afterlife, but a zombie made from a wicked person might have so offended the Divines, spirits, or other powers that might take them on that they remain a zombie forever. The master of a zombie is a bokor, which is a term often used for any users of imperium as well. |
| Necromancy | There are many methods used to make someone into a zombie. The most common involves a ritual combining imperium and msawhat (12), though either energy can create one if powerful enough (15). One must either find a freshly dead body or someone alive and use these arts to sever part of the person's soul, creating a zombie astral, then place it in a bottle. The bottled soul can be used to empower the bokor, or it can be sold to bring luck, healing, or commercial success to others. Other methods of creating a zombie include dosing a living person (into their blood stream through a wound) with the powdered brain of a dead child then killing them, killing someone who is already supernaturally enslaved via imperium, or at the invocation of the Name of the Bone-Mother. A bokor can summon zombies under their control by shaking their soul bottle and speaking their name. A medium can channel the zombie astral by opening the bottle, but they risk becoming the new soul bottle and enslaved by the bokor. |
| Sending | The simplest way to free a zombie is to feed them salt, but this does not always work. Special users of curacion arts called sangoma can release a zombie. |
| Weaknesses | Liberation power or hope resonance is the most effective against zombies (and bokor), but any heavenly essence, positive resonance, qi, or the gates can send them. |
| Behavior | Zombies have no will of their own. They serve only their masters. |
| Dominion Culture | In the Agikaani Dominion, zombies are common workers, a little more skilled and able than shamblers. They are commonly found on plantations, trains, and in mines. |
| Other Dominions | Zombies exist in most Dominions as semi-skilled laborers. |
| Mortal Interactions | Zombies are feared by living servants, slaves, and workers because they represent the worst possible scenario they could end up in. They are used by ruling classes to keep the enslaved serving in terror, an unliving example of a possible eternity of enslavement. Outside of locations where zombies are common, they are often confused with shamblers. |
| Afterlife | It is said that the zombie astral will reunite with its other half eventually, and the person will move on to the afterlife. They spend some time in the in-between before moving on, but most, having been unwillingly enslaved in undeath, can find redemption. |
| Notables | Esklav, Zombie Manifest, First Enslaved; Ansyen Mare, Handmaiden of the Tyrant |
| Special Classes | Slave, Farmworker, Train Worker |
| Sample Stats | PRO 11 ATH 9 STR 15 Intimidation 16 AWA 6 WIL 1 ROG 8 Unease Presence 6 |
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