| Race | Zephon |
| Over-race | Angel |
| Classification | Living Soul |
| Family | Angel of the Fulgent Blossom |
| Sphere | Glory |
| Origin | In service to Bravery |
| Lifespan | Inmortal |
| Habitat | Gardens of Scarlet Blossom |
| Food | Divinely granted energies |
| Description | Zephonim appear to be youthful human-like beings draped in scarlet capes. Their feet never touch the ground. |
| Procreation | As permitted by their leaders, only with each other. |
| Esoterica | All angels gain power from the Divine they serve. They are made of heavenly light, and therefore, all of their powers are filtered through that energy. Zephonim are imbued with bravery resonance, radiance, and the Divine might of Bravery. Other powers vary and are limited in their uses, but unholy powers are impossible. |
| Special Powers | Each kind of angel has special powers based on their function in service to their Divine. All angels have a holy aura. For zephonim that aura is one that inspires bravery and action. All angels also communicate directly to the souls of the faithful or those who have not been wholly corrupted. |
| Scribe | Scribe zephonim have powers that aide them in the administration of their domains. They have a pen made from part of their capes, called a stylus. A zephon's stylus has the power to inscribe words that propel the reader to action. They have an oculus power that allows them to see danger. They also have an aspectu, which is their power to see and understand the strengths and skills of anyone with a glance. All scribes understand any non-evil language and have the power to understand their Divine's judgment of a mortal and inscribe it upon the scrolls of Heaven. |
| Herald | Herald zephonim's powers aide them in spreading the Word of Bravery. They bear a trumpet called a lituus, which fills the brave with determination and fills the meek with courage. Their cross, or crucis, empowers any near it to stand up to their greatest fears. And their scrolls bear the Word, which inspire bravery and acts of justice in those who hear or read them. Herald zephonim have a capio, or required task, which requires them to spread courage. As they do this, they become stronger. Their oculus allows them to see danger, and their infundere allows them to infuse bravery into the endangered they can see. Heralds can appear anywhere, though if they appear in unholy areas, it can hurt them. They speak all non-evil tongues. No one who hears their words, or voce, will ever forget them. |
| Warrior | Warrior zephonim have powers that aide them in fighting evil. They bear a sword called a gladius and a shield called a scutum (though their appearances to not necessarily match those terms). Their gladius burns with the scarlet flames of courage, and their scutum repels the exploitative predators that prey on the weak. Their oculus allows them to see intentions. They have a presence called a coram, which repels the violent and dangerous. Warriors gain power through service. For every 1,000 beings of pure evil they destroy, they gain a new power, capping at twelve:
The more evil a foe is, the more attacks a warrior has per round, capping at twelve. |
| Guardian | Guardian zephonim protect innocents and followers of Bravery. Those they protect cannot see them without esoteric intervention. If their ward's soul is in incredible danger, they can intervene at the cost of their existence. Guardian zephonim have a power called teneo, which allows them to absorb fear to protect their ward. Their oculus allows them to see dangers, and their augere power allows them to increase the courage in their ward, if need be. Once in the life of their ward, they may physically intervene to protect them, surrounding them with a holy barrier that repels the violent and exploitative. |
| Lord | Lord zephonim are the most powerful of all angels. Their very presence exudes power. This is called coram. For lord zephonim, their presence is one of inspiring bravery, allowing them rally others to glory. Every lord angel gains power both from serving their Divine and from being served by lesser angels. The gain a new power every Age they exist in service, capping at twelve:
|
| Weaknesses | Power it takes to instant kill: Infernum 28 |
| Service | Zephonim serve Bravery. Scribe zephonim administer the work of the Gardens. They keep track of the feats of all heroes and followers of Bravery. They do all of the minor tasks that make the realm of Bravery and Victory work. Herald zephonim spread courage in the world. They leave the Gardens and spread the Word, seeking out those mortals who will do great feats in the world and empowering them. They also carry messages for Bravery between Him and other Divines. Warrior zephonim are the army of Courage and Renown. They oppose evil in all its forms and serve as Bravery's defense against the powers of the Infernal. They are a brave, glorious army led by their Captain Phonamael. Guardian zephonim protect the meek and followers of Bravery. They exist as protectors. Holier beings sometimes have more than one guardian. They cannot leave their service to their ward, or they fall. Lord zephonim run the Gardens and see to it that all other zephonim are doing as they must. |
| Notables | Xafiel, Zephon Manifest, High Lord, Angel of Victory; Ascariel, Angel of Glory, High Herald; Phonamael, High Warrior, Captain of the Scarlet Host, Angel of Bravery; Rammanael, High Scribe, Angel of Legend; Sawahael, Angel of Renown, High Guardian |
| Sample statistics |
Copyright © by the contributing authors. All material on this collaboration platform is the property of the contributing authors.