| Race | Xenark |
| Over-race | Animalman |
| Classification | Animalman |
| Family | Herbivoid |
| Sphere | Peace |
| Origin | Wysalia made them from sloths |
| Lifespan | 200 years |
| Habitat | Arboreal |
| Food | Leaves |
| Description | Xenarks appear to be anthropomorphic sloths. They have short, flat heads, short snouts, long legs and arms, and stubby tails. Their ears are tiny and their hairs grow up, not down their bodies. Their fur is colored to match their surroundings. They tend to be about 6' tall, and there are two- and three-toed varieties. The megatherium xenark, though, is 20' tall. |
| Procreation | Follows the mother. |
| Magic | One in five million have soul magic. One in a million has heart magic. Mind and body magic are possible. Void is possible. Faith is not uncommon. |
| Special Powers | Xenarks are excessively lazy. They spend all their time hanging upside down in trees, using their incredibly strong grips and slow metabolisms to just relax. They spend much of their time sleeping, and they are excellently camouflaged. Their sense of smell is excellent, though their ears and eyes are weak. They have sturdy bodies that can survive a fall from a tree easily, and they are impossible to rile. Their claws are very sharp. The megatherium breed, though, is huge and very strong and more active. |
| Weaknesses | War magic or faith can hurt them. |
| Culture | Xenarks live in villages in big trees, eating, sleeping, and relaxing. The megatherium breed is violent and dangerous, huge and territorial. |
| Notables | |
| Sample statistics | PRO 4 ATH 10 Climbing 16 Hanging 25 STR 16 AWA 10 Sight Hearing 6 Smell 17 WIL 13 ROG 17 |
Copyright © by the contributing authors. All material on this collaboration platform is the property of the contributing authors.