List of Potential Iniseli Allies
Group Role Wants Notes
Mi’ialah Political party Supports Denib'braham the ceremonial conservatives
Pyloi’iah Political party Elven unification the elven unity party
Shahn’nah Political party To divide the tribes the religious conservatives
Vadaqua Political party Neutral the military supporters
Ysmali Political party Supports Da'sabash the desert-bonding party
Balla’hayak Political party Elven unification the xenophilic party
Eshmeen Political party Supports Sheehanah'allahqua the religious progressives
Halla’am Political party Supports Eth'annah the survivalists
Kanaquim Political party Supports Khal'maqua the powerful worm-connected party
Noni’illah Political party Supports the Sultan the obscure artists' party
Quallarah Political party Supports Haizam' al-Ashehez the water-conservation party
Thah’allaam Political party To divide the tribes the radical separatists
Spice merchants Guild Supports Sileni Hawak Controls the spicers, spice farmers, spice merchants
Fruit merchants Guild Supports the Sultan Controls the fruitsellers, fruit farmers
Cloth merchants Guild Elven unification Controls cloth-selling
Goat merchants Guild Supports the Last Elves Controls goat sellers, goat farmers
Olive merchants Guild Supports the Water-Finders Controls olive sellers, olive farmers
Menagerie suppliers Guild Supports Sileni Hawak Controls beast handlers, zoo owners, animal sellers
Glass makers Guild Supports the Sultan Controls glass makers
Enchanters Guild To divide the tribes Controls enchanters
Tapestry weavers Guild To make a profit Controls tapestry weavers, cloth makers, textiles industry
Goldsmiths Guild Elven unification Controls goldsmiths, blacksmiths, and silversmiths, jewelry makers
Leather-makers Guild To divide the tribes Controls leather-makers, cattle ranchers
Paper makers Guild Supports the Sultan Controls paper makers
Blood painters Guild Supports the Last Elves Controls blood painters
Sculptors Guild To make a profit Controls sculptors, masons
Singers Guild Supports the Singer Primant Controls singers, tied to the Singer Faith
Dancers Guild Supports the Sultan Controls danceres, tied to the Singer Faith
Crystalshapers Guild To make a profit Controls crystal shapers
Mirage finders Guild The rising of the Great Worm Controls mirage finders, tied to the Seers
Water-finders Guild To defeat the Dry One Controls water-finders, rain-dancers, and water merchants
Seers Guild The rising of the Great Worm Controls seers, tied to the Seer faith
Golden Dawn House Supports the Sultan Sultan's House
High Sun House Supports Sileni Hawak likes wealth
Great Desert House Supports Da'sabash survivalists
Sand Eye House Supports Zepha'ana resist change
Red Corona House Supports Cellan'n territorial and xenophobic
King Scorpion House To make a profit agricultural supporters
Wind Crown House Supports Os'ham nomadic
Forgotten Rain House To protect the desert water supporters
Honor’s Blade House To see an honorable conclusion honorable tribes
Shining Pride House Supports the Last Elves nationalistic
Black Disc House The rising of the Great Worm prophecy-obsessed
Mother of the Sun Faith Supports Uniq'allah Sun Fatih
Rain-bringer Faith To defeat the Dry One Water Faith
Singer Faith Supports Surris'haanah Music Faith
Wormfather Faith Supports Khal'maqua Fauna Faith
Mother of the Moons Faith Supports Jaffarim al-Nouriq Moons Faith
Seer Faith The rising of the Great Worm Fate Faith
Historian Faith Supports Pasha al-Urim Time Faith
Artisan Faith Supports Valaq'uim al-Corim Skill Faith
Father of the Quiet Faith ? Silence Faith
Arbiter Faith Neutral Balance Faith
Winds Faith Supports Denishaab Winds Faith
Master of Boundaries Faith To divide the tribes Boundary Faith
Dry One Faith To bring Lady Midday to dominance Famine Faith
Legion of the Worms Military group The rising of the Great Worm Military wormriders
Scorpion-stings Military group Supports the Last Elves Assassins
Sun's Own Military group Supports the Sultan Special forces
Eternal Light Military group Neutral Elite warriors
Washeem Council of tribes Various Desert leaders
Nobility Council of tribes Various City leaders

Name Role Region House Party GuildSorted ascending Religion Connections Wants Notes
Aleel'aqallah Master Scorpion-sting, Matriarch of Shining Pride House City Shining Pride Vadaqua   Silver Mother Scorpion-stings Supports Last Elves  
Cult of the Dry God Servant of the Dry God Desert   Halla'am   Dry God Lady Midday To bring Lady Midday to dominance  
Phani'el Head of the Sun's Own City Golden Dawn Vadaqua   Mother of the Sun Sultan Supports the Sultan  
Rhuq'shallah Matriarch of Honor's Blade House, Colonel in Eternal Light Desert Honor's Blade Vadaqua   general Eternal Light To see an honorable conclusion  
Uniq'allah Speaker to the Sun Desert Great Desert Ysmali   HPS Mother of the Sun Sultan, the Washeem To be Manifest  
Graha'alaas Keeper of the Quiet Desert Forgotten Rain Nori'illah   HPS Quiet Father Scorpion-stings ?  
Baih'auk Speaker of the Boundaries Desert Red Corona Shahn'nah   HP Master of Boundaries   To divide the tribes.
Eze'kiah al-Trohari Priest of the Scales City Elven Hand Eshmeen   HP Arbiter   Neutral.
Jynara'ali Matriarch of the Scy'allamah tribe; head of Vadaqua; member of the Washeem Desert Shining Pride Vadaqua   general all military Neutral.
Phazhree'ah Matriarch of the Vheshphara tribe; head of Shahn'nah; member of the Washeem Desert Red Corona Shahn'nah   Mother of the Sun   To divide the tribes.
Ynsara'laas Matriarch of the Dasarabh tribe; head of Ysmali; member of the Washeem Desert Great Desert Ysmali   Mother of the Sun   Supports Da'sabash.
Kes'quil Matriarch of the Jinnarah tribe; head of Thah'allaam; member of the Washeem Desert Red Corona Thah'allaam   general   To divide the tribes.
Noshara'allaralaas Matriarch of the Yther tribe; Head of the Washeem Desert Black Disc Mi'ialah   general   To be Manifest.
Da'sabash Newly made Matriarch of the Hosanna tribe; matriarch of Great Desert House Desert Great Desert     Mother of the Sun Last Elves to be Manifest?
Scy'thaen Member of Da'sabash's unit Desert Great Desert Thah'allaam   Mother of the Sun Last Elves To divide the tribes.
Phalad'riel Member of Da'sabash's unit Desert Great Desert Shahn'nah   Mother of the Sun Last Elves Supports the HPS Sun.
Brin'quallah al-Cuwaidie Matriarch of the Cuwaidie tribe; head of Noni'illah City King Scorpion Noni'illah all artists Artisan, Singer   Supports the Sultan.
Valaq'wa al-Corim Great Artisan City High Sun Balla'hayak All craftsmen HPS Artisan Divine All craftsmen To be Consequent.
Ishtar Head of the Blood Painters Desert Great Desert Noni'ilah Blood Painters Wormfather   Supports Khal'maqua.
Sheehanah'allahqua Matriarch of the Yzzaal tribe; head of Eshmeen; member of the Washeem Desert Forgotten Rain Eshmeen Blood painters Winds   To be Manifest.
Nyeshi al-Shuara Head of the Cloth Merchants City High Sun Pyoi'iah Cloth Merchants Quiet   Elven unification.
Urtha al-Coraddam Head of the Crystalshapers City High Sun Eshmeen Crystalshapers Artisan Crystalshapers To profit.
Denishaab Speaker to the Winds Desert Wind Crown Shahn'nah Dancers HPS Winds Dancers To be Consequent  
Oquam al-Qordi Head of the Dancers City Golden Dawn Noni'illah Dancers Singer   Supports the sultan.
Wursa'ari Head of the Enchanters Desert Honor's Blade Thah'allaam Enchanters general   To divide the tribes.
Haillim al-Haillim Head of the Fruit Merchants City King Scorpion Quallarah Fruit merchants Mother of Water   Supports the Sultan.
Qaisan al-Surd Vizier City Golden Dawn   Glass-makers Artisan many To be Consequent.
Zeb' al-Zeb Head of the Glass Makers City Golden Dawn Noni'illah Glasssmakers Artisan   Supports the Sultan.
Os'ham Matriarch of Wind Crown House Desert Wind Crown Eshmeen Goat Merchants Winds Goat Merchants To be Consequent  
Khazara'aalah Head of the Goat Merchants Desert Great Desert Halla'am Goat merchants general   Supports Da'sabash.
Eth'annah Matriarch of the Gurali tribe; head of Halla'am; member of the Washeem Desert Wind Crown Halla'am Goat merchants general   To be Consequent.
Laqui'na al-Aurishar Head of the Goldsmiths City High Sun Pyoi'iah Goldsmiths Artisan   Elven unification.
Ulara'aralaas Master Surgeon Desert Honor's Blade Mi'ialah Healers general   To be Manifest.
Pasha al-Urim Keeper of History City King Scorpion Shahn'nah Historians HP Historian Divine Historians To be Consequent.
Cain'iel Head of the Leather-Makers Desert Red Corona Halla'am Leather-Makers Artisan, Master of Boundaries   To divide the tribes.
Trim'aralaas Head of the Menagerie Suppliers Desert Shining Pride Balla'hayak Menagerie Suppliers Wormfather   Supports Sileni Hawak.
Xish'mali High Mirage-finder Desert Great Desert Noni'illah Mirage-finders general   The rising of the Great Worm
Qua'allah Head of the Olive Merchants Desert Wind Crown Quallarah Olive Merchants Winds; Rainbringer   Supports The Water-finders.
Rajab al-Jurathi Head of the Papermakers City Shining Pride Vadaqua Papermakers Artisan   Supports the Sultan.
Xosh al-Burada Head of the Sculptors City High Sun Noni'illah Sculptors Artisan   To make a profit.
Inez al-Hurradan Matriarch of al-Hurradan City Black Disc Mi'ialah Seers Seer Divine Seers The rising of the Great Worm  
Mazzara'duin Great Seer, Matriarch of Black Disc House Desert Black Disc Eshmeen Seers HPS Seer Divine Seers The rising of the Great Worm  
Suris'haanah Singer Primant; Head of the Singers City Elven Hand Noni'illah Singers HPS Singer Divine Singers To be Manifest.
Sileni Hawak Head of the Matian Spicers' Guild, Matriarch of High Sun House City High Sun Balla'hayak Spicers Dry God Controls most of the worms now To be Consequent  
Fysaraa'alaas al-Rhysharah Head of the Tapestry Weavers City High Sun Kanaquim Tapestry Weavers Wormfather, Artisan   To make a profit.
Walsaam al-Hurati Matriarch of Elven Hand House City Elven Hand Balla'hayak ties to Glass Makers general Other elven nations Elven unification.  
General Tyresius General of the Eternal Light Desert Honor's Blade Ysmali ties to Leather Makers Master of Boundaries The Washeem To ensure an honorable outcome  
Cellan'n Matriarch of Red Corona House Desert Red Corona Shahn'nah ties to Leather Makers general Eternal Light, Leather Makers, Wormsingers To be Consequent  
Mashara al-Shreeda Matrairch of the Shreeda tribe; head of Balla'hayak City Honor's Blade Balla'hayak ties to menagerie suppliers, cloth merchants, and enchanters general   Elven unification.
Zepha'ana Matriarch of Sand Eye House Desert Sand Eye Mi'ialah ties to Seers and Enchanters general Seers, Halla'am, Ysmali, Enchanters, Eternal Light To be Manifest  
Sultan Fhezedheen al-Urqaani Head of the nobility City Golden Dawn Vadaqua ties to the cloth merchants and the tapestry weavers Mother of the Sun Sun's Own To continue to rule.  
Annequa'allarah al-Ashmanah First Wife of the Sultan, Matriarch of Golden Dawn City Golden Dawn Vadaqua ties to the cloth merchants and the tapestry weavers Mother of the Sun Sun's Own To be Manifest.
Jaffarim al-Nouriq Speaker to the Moons City Black Disc Pyoi'iah ties to the Glass Makers HP Mother of the Moons Glass Makers To be Consequent  
Denib'braham Matriarch of the Finishara tribe; head of Mi'ialah; member of the Washeem Desert Sand Eye Mi'ialah ties to the leather-makers general   To be Manifest.
Gansha'ara al-Abrah Matriarch of the Abrah tribe; head of Pyoi'iah City Shining Pride Pyoi'iah ties to the tapestry weavers general   Elven unification.
Can'eldra Iniseli Wormrider Folk hero Desert Black Disc Mi'ialah ties to the Wormsingers Mother of the Sun Legion of the Worms; Legendary Salvation by any means
Fhel'een Matriarch of Forgotten Rain Desert Forgotten Rain Quallarah Water Finders Mother of Water Water Finders To protect the Desert  
An'ashallah Water Finder Primant Desert Forgotten Rain Quallarah Water Finders HPS Mother of Water Water Finders, the Washeem That the Dry One does not succeed  
Lashik al-Kazara Matriarch of King Scorpion House City King Scorpion Quallarah Water Finders, Olive Merchants, Fruit Merchants, Cloth Merchants, Goat Merchants general   To profit  
Haizam' al-Ashehez Matriarch of the Ashehez tribe; head of Quallarah City Forgotten Rain Quallarah Water-finders Mother of Water   To be Manifest.
Khal'maqua Newly elected head of the Wormsingers Desert Great Desert Kanaquim Wormsingers Mother of the Sun, Wormfather Last Elf To be Manifest  
Nerani Former head of the Wormsingers Desert Great Desert Kanaquim Wormsingers Wormfather Legion of the Worms Supports Khal'maqua  
Marshall Quin'quallah Marshall of the Legion of the Worms Desert King Scorpion Vadaqua Wormsingers Wormfather Wormsingers To support the Wormsingers  
Yasmine al-Nayak Wormtender Desert Black Disc Kanaquim Wormsingers HPS Wormfather Legion of the Worms Supports Khal'maqua
Vorath'im Matriarch of the Kanab tribe; head of Kanaquim; member of the Washeem Desert Great Desert Kanaquim Wormsingers Wormfather Legion of the Worms Supports Khal'maqua.

Sultan Fhezedheen al-Urqaani:
Role: Head of the nobility
Region: City
House: Golden Dawn
Party: Vadaqua
Guild(s): ties to the cloth merchants and the tapestry weavers
Religion: Mother of the Sun
Connections: Sun's Own
Wants: To continue to rule.

Sileni Hawak:
Role: Head of the Matian Spicers' Guild, Matriarch of High Sun House
Region: City
House: High Sun
Party: Balla'hayak
Guild(s): Spicers
Religion: Dry God
Connections: Controls most of the worms now
Wants: To be Consequent

Aleel'aqallah:
Role: Master Scorpion-sting, Matriarch of Shining Pride House
Region: City
House: Shining Pride
Party: Vadaqua
Guild(s): none
Religion: Silver Mother
Connections: Scorpion-stings
Wants: To serve the Last Elves

Cult of the Dry God:
Role: Servant of the Dry God
Region: Desert
House:
Party: Halla'am
Guild(s):
Religion: Dry God
Connections: Lady Midday
Wants: To bring Lady Midday to dominance

Phani'el:
Role: Head of the Sun's Own
Region: City
House: Golden Dawn
Party: Vadaqua
Guild(s): none Religion: Mother of the Sun
Connections: Sultan
Wants: To serve the Sultan

Khal'maqua:
Role: Newly elected head of the Wormsingers
Region: Desert
House: Great Desert
Party: Kanaquim
Guild(s): Wormsingers
Religion: Mother of the Sun, Wormfather
Connections: Last Elf
Wants: To be Manifest

Nerani:
Role: Former head of the Wormsingers
Region: Desert
House: Great Desert
Party: Kanaquim
Guild(s): Wormsingers
Religion: Wormfather
Connections: Legion of the Worms
Wants: To serve Khal'amqua

Marshall Quin'qallah:
Role: Marshall of the Legion of the Worms
Region: Desert
House: King Scorpion
Party: Vadaqua
Guild(s): Wormsingers
Religion: Wormfather
Connections: Wormsingers
Wants: To support the Wormsingers

General Tyresius:

Role: General of the Eternal Light
Region: Desert
House: Honor's Blade
Party: Ysmali
Guild(s): ties to leather-makers
Religion: Master of Boundaries
Connections: The Washeem
Wants: To ensure an honorable outcome.

Walsaam al-Hurati:
Role: Matriarch of Elven Hand House
Region: City
House: Elven Hand
Party: Balla'hayak
Guild(s): ties to glass makers
Religion: general
Connections: Other elven nations
Wants: To unify the regions.

Zepha'ana:
Role: Matriarch of Sand Eye House
Region: Desert
House: Sand Eye
Party: Mi'ialah
Guild(s): ties to the seers and enchanters
Religion: general
Connections: Seers, Halla'am, Ysmali, enchanters, and Eternal Light
Wants: To be Manifest.

Cellan'n:
Role: Matriarch of Red Corona House
Region: Desert
House: Red Corona
Party: Shahn'nah
Guild(s): ties to leather-makers
Religion: general
Connections: Eternal Light, leather-makers, Wormsingers
Wants: To be Consequent.

Fhel'een:
Role: Matriarch of Forgotten Rain
Region: Desert
House: Forgotten Rain
Party: Quallarah
Guild(s): Water-finders
Religion: Mother of Water
Connections: Water-finders
Wants: To protect the Desert.

Inez al-Hurradan:
Role: Matriarch of al-Hurradan
Region: City
House: Black Disc
Party: Mi'ialah
Guild(s): Seers
Religion: Seer Divine
Connections: Seers
Wants: The rising of the Great Worm

Lashik al-Kazara:
Role: Matriarch of King Scorpion House
Region: City
House: King Scorpion
Party: Quallarah
Guild(s): Water-finders, olive merchants, fruit merchants, cloth merchants, goat merchants
Religion: general
Connections: See guilds
Wants: To profit from all of this.

Os'ham:
Role: Matriarch of Wind Crown House
Region: Desert
House: Wind Crown
Party: Eshmeen
Guild(s): Goat merchants
Religion: Winds
Connections: Eternal Light, goat merchants
Wants: To be Consequent.

Rhuq'shallah:
Role: Matriarch of Honor's Blade House; Colonel in Eternal Light
Region: Desert
House: Honor's Blade
Party: Vadaqua
Guild(s): none
Religion: general
Connections: Eternal Light
Wants: To see an honorable conclusion.

Uniq'allah:
Role: Speaker to the Sun; Matriarch of Great Desert House(?)
Region: Desert
House: Great Desert
Party: Ysmali
Guild(s): none
Religion: HPS Mother of the Sun
Connections: Sultan, the Washeem
Wants: To be Manifest.

An'ashallah:
Role: Water-finder Primant
Region: Desert
House: Forgotten Rain
Party: Quallarah
Guild(s): Water-finders
Religion: HPS Mother of Water
Connections: Water-finders, the Washeem
Wants: That the Dry One does not succeed.

Denishaab:
Role: Speaker to the Winds
Region: Desert
House: Wind Crown
Party: Shahn'nah
Guild(s): Dancers
Religion: HPS Winds
Connections: Dancers
Wants: To be Consequent.

Graha'alaas:
Role: Keeper of the Quiet
Region: Desert
House: Forgotten Rain
Party: Noni'illah
Guild(s): none
Religion: HPS Quiet Father
Connections: Scorpion-strings
Wants: unknown

Jaffarim al-Nouriq:
Role: Speaker to the Moons
Region: City
House: Black Disc
Party: Pyoi'iah
Guild(s): ties to the glass makers
Religion: HP Mother of the Moons
Connections: glass makers
Wants: To be Consequent.

Mazzara'duin:
Role: Great Seer, Matrairch of Black Disc House
Region: Desert
House: Black Disc
Party: Eshmeen
Guild(s): Member of the Seers
Religion: HPS Seer Divine
Connections: Seers
Wants: To see the rise of the Great Worm

Pasha al-Urim:
Role: Keeper of History
Region: City
House: King Scorpion
Party: Shahn'nah
Guild(s): Historians
Religion: HP Historian Divine
Connections: Historians
Wants: To be Consequent.

Suris'haanah:
Role: Singer Primant; Head of the Singers
Region: City
House: Elven Hand
Party: Noni'illah
Guild(s): Singers
Religion: HPS Singer Divine
Connections: Singers
Wants: To be Manifest.

Valaq'wa al-Corim:
Role: Great Artisan
Region: City
House: High Sun
Party: Balla'hayak
Guild(s): All craftsmen
Religion: HPS Artisan Divine
Connections: All craftsmen
Wants: To be Consequent.

Yasmine al-Nayak:
Role: Wormtender
Region: Desert
House: Black Disc
Party: Kanaquim
Guild(s): Wormsingers
Religion: HPS Wormfather
Connections: Legion of the Worms
Wants: To serve Khal'maqua

Baih'auk:
Role: Speaker of the Boundaries
Region: Desert
House: Red Corona
Party: Shahn'nah
Guild(s): none
Religion: HP Master of Boundaries
Connections:
Wants: To divide the tribes.

Eze'kiah al-Trohari:
Role: Priest of the Scales
Region: City
House: Elven Hand
Party: Eshmeen
Guild(s): none
Religion: HP Arbiter
Connections:
Wants: Neutral.

Haillim al-Haillim:
Role: Head of the Fruit Merchants
Region: City
House: King Scorpion
Party: Quallarah
Guild(s): Fruit merchants
Religion: Mother of Water
Connections:
Wants: Supports the Sultan.

Khazara'aalah:
Role: Head of the Goat Merchants
Region: Desert
House: Great Desert
Party: Halla'am
Guild(s): Goat merchants
Religion: general
Connections:
Wants: Supports Da'sabash.

Nyeshi al-Shuara:
Role: Head of the Cloth Merchants
Region: City
House: High Sun
Party: Pyoi'iah
Guild(s): Cloth Merchants
Religion: Quiet
Connections:
Wants: Elven unification.

Qua'allah:
Role: Head of the Olive Merchants
Region: Desert
House: Wind Crown
Party: Quallarah
Guild(s): Olive Merchants
Religion: Winds; Rainbringer
Connections:
Wants: Supports The Water-finders.

Trim'aralaas:
Role: Head of the Menagerie Suppliers
Region: Desert
House: Shining Pride
Party: Balla'hayak
Guild(s): Menagerie Suppliers
Religion: Wormfather
Connections:
Wants: Supports Sileni Hawak.

Wursa'ari:
Role: Head of the Enchanters
Region: Desert
House: Honor's Blade
Party: Thah'allaam
Guild(s): Enchanters
Religion: general
Connections:
Wants: To separate the tribes.

Zeb' al-Zeb:
Role: Head of the Glass Makers
Region: City
House: Golden Dawn
Party: Noni'illah
Guild(s): Glasssmakers
Religion: Artisan
Connections:
Wants: Supports the Sultan.

Cain'iel:
Role: Head of the Leather-Makers
Region: Desert
House: Red Corona
Party: Halla'am
Guild(s): Leather-Makers
Religion: Artisan, Master of Boundaries
Connections:
Wants: To split the tribes.

Fysaraa'alaas al-Rhysharah:
Role: Head of the Tapestry Weavers
Region: City
House: High Sun
Party: Kanaquim
Guild(s): Tapestry Weavers
Religion: Wormfather, Artisan
Connections:
Wants: To make a profit.

Ishtar:
Role: Head of the Blood Painters
Region: Desert
House: Great Desert
Party: Noni'ilah
Guild(s): Blood Painters
Religion: Wormfather
Connections:
Wants: Supports Khal'maqua.

Laqui'na al-Aurishar:
Role: Head of the Goldsmiths
Region: City
House: High Sun
Party: Pyoi'iah
Guild(s): Goldsmiths
Religion: Artisan
Connections:
Wants: Elven unification.

Oquam al-Qordi:
Role: Head of the Dancers
Region: City
House: Golden Dawn
Party: Noni'illah
Guild(s): Dancers
Religion: Singer
Connections:
Wants: Supports the sultan.

Rajab al-Jurathi:
Role: Head of the Papermakers
Region: City
House: Shining Pride
Party: Vadaqua
Guild(s): Papermakers
Religion: Artisan
Connections:
Wants: Supports the Sultan.

Ulara'aralaas:
Role: Master Surgeon
Region: Desert
House: Honor's Blade
Party: Mi'ialah
Guild(s): Healers
Religion: general
Connections:
Wants: To be Manifest.

Xosh al-Burada:
Role: Head of the Sculptors
Region: City
House: High Sun
Party: Noni'illah
Guild(s): Sculptors
Religion: Artisan
Connections:
Wants: To make a profit.

Annequa'allarah al-Ashmanah:
Role: First Wife of the Sultan, Matriarch of Golden Dawn
Region: City
House: Golden Dawn
Party: Vadaqua
Guild(s): ties to the cloth merchants and the tapestry weavers
Religion: Mother of the Sun
Connections: Sun's Own
Wants: To be Manifest.

Denib'braham:
Role: Matriarch of the Finishara tribe; head of Mi'ialah; member of the Washeem
Region: Desert
House: Sand Eye
Party: Mi'ialah
Guild(s): ties to the leather-makers
Religion: general
Connections:
Wants: To be Manifest.

Gansha'ara al-Abrah:
Role: Matriarch of the Abrah tribe; head of Pyoi'iah
Region: City
House: Shining Pride
Party: Pyoi'iah
Guild(s): ties to the tapestry weavers
Religion: general
Connections:
Wants: Elven unification.

Jynara'ali:
Role: Matriarch of the Scy'allamah tribe; head of Vadaqua; member of the Washeem
Region: Desert
House: Shining Pride
Party: Vadaqua
Guild(s): none
Religion: general
Connections: all military
Wants: Neutral.

Mashara al-Shreeda:
Role: Matrairch of the Shreeda tribe; head of Balla'hayak
Region: City
House: Honor's Blade
Party: Balla'hayak
Guild(s): ties to menagerie suppliers, cloth merchants, and enchanters
Religion: general
Connections:
Wants: Elven unification.

Phazhree'ah:
Role: Matriarch of the Vheshphara tribe; head of Shahn'nah; member of the Washeem
Region: Desert
House: Red Corona
Party: Shahn'nah
Guild(s): none
Religion: Mother of the Sun
Connections:
Wants: Division of the tribes.

Sheehanah'allahqua:
Role: Matriarch of the Yzzaal tribe; head of Eshmeen; member of the Washeem
Region: Desert
House: Forgotten Rain
Party: Eshmeen
Guild(s): Blood painters
Religion: Winds
Connections:
Wants: To be Manifest.

Vorath'im:
Role: Matriarch of the Kanab tribe; head of Kanaquim; member of the Washeem
Region: Desert
House: Great Desert
Party: Kanaquim
Guild(s): Wormsingers
Religion: Wormfather
Connections: Legion of the Worms
Wants: Supports Khal'maqua.

Ynsara'laas:
Role: Matriarch of the Dasarabh tribe; head of Ysmali; member of the Washeem
Region: Desert
House: Great Desert
Party: Ysmali
Guild(s): none
Religion: Mother of the Sun
Connections:
Wants: Supports Da'sabash.

Brin'quallah al-Cuwaidie:
Role: Matriarch of the Cuwaidie tribe; head of Noni'illah
Region: City
House: King Scorpion
Party: Noni'illah
Guild(s): all artists
Religion: Artisan, Singer
Connections:
Wants: Supports the Sultan.

Eth'annah:
Role: Matriarch of the Gurali tribe; head of Halla'am; member of the Washeem
Region: Desert
House: Wind Crown
Party: Halla'am
Guild(s): Goat merchants
Religion: general
Connections:
Wants: To be Consequent.

Haizam' al-Ashehez:
Role: Matriarch of the Ashehez tribe; head of Quallarah
Region: City
House: Forgotten Rain
Party: Quallarah
Guild(s): Water-finders
Religion: Mother of Water
Connections:
Wants: To be Manifest.

Kes'quil:
Role: Matriarch of the Jinnarah tribe; head of Thah'allaam; member of the Washeem
Region: Desert
House: Red Corona
Party: Thah'allaam
Guild(s): none
Religion: general
Connections:
Wants: To split the tribes.

Noshara'allaralaas:
Role: Matriarch of the Yther tribe; Head of the Washeem
Region: Desert
House: Black Disc
Party: Mi'ialah
Guild(s): none
Religion: general
Connections:
Wants: To be Manifest.

Qaisan al-Surd:
Role: Vizier
Region: City
House: Golden Dawn
Party: none
Guild(s): Glass-makers
Religion: Artisan
Connections: many
Wants: To be Consequent.

Da'sabash:
Role: Newly made Matriarch of the Hosanna tribe; matriarch of Great Desert House
Region: Desert
House: Great Desert
Party:
Guild(s):
Religion: Mother of the Sun
Connections: Last Elves
Wants: to be Manifest?

Scy'thaen:
Role: Member of Da'sabash's unit
Region: Desert
House: Great Desert
Party: Thah'allaam
Guild(s): none
Religion: Mother of the Sun
Connections: Last Elves
Wants: To divide the tribes.

Phalad'riel:
Role: Member of Da'sabash's unit
Region: Desert
House: Great Desert
Party: Shahn'nah
Guild(s): none
Religion: Mother of the Sun
Connections: Last Elves
Wants: Supports the HPS Sun.

Can'eldra:
Role: Iniseli Wormrider Folk hero
Region: Desert
House: Black Disc
Party: Mi'ialah
Guild(s): ties to the Wormsingers
Religion: Mother of the Sun
Connections: Legion of the Worms; Legendary
Wants: Salvation by any means

Urtha al-Coraddam:
Role: Head of the Crystalshapers
Region: City
House: High Sun
Party: Eshmeen
Guild(s): Crystalshapers
Religion: Artisan
Connections: Crystalshapers
Wants: To profit.

Xish'mali:
Role: High Mirage-finder
Region: Desert
House: Great Desert
Party: Noni'illah
Guild(s): Mirage-finders
Religion: general
Connections:
Wants: To see the Great Worm rise.
Topic revision: r6 - 03 May 2014, BillyRayStupendous
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