| Race | Wereviper |
| Over-race | Therianthrope |
| Classification | Pseudohuman |
| Family | |
| Sphere | Nightmare |
| Origin | Xanar made them from the originals |
| Lifespan | 70-100 years |
| Habitat | Jungles |
| Food | Augmented human fare |
| Description | Natural born werevipers bear a striking resemblance to their animalsake in their normal form. Infected werevipers appear as they did before being infected in normal form. In viperform, they appear to be large versions of their given animal, usually a particularly carnivorous breed. In mixed form, they appear to be anthropomorphic vipers, particularly hognosed pitvipers. They have brown or grey scales with pale, angular blotches, and hog-noses. |
| Procreation | Follows the mother between most pseudohumans. Outside classification, it varies. Can spread therianthropy through biting & contaminating blood. |
| Magic | One in a million have soul magic. One in a hundred thousand have heart magic. Mind magic is possible. Body magic is very effective. Void is possible. Faith is not uncommon. |
| Special Powers | Werevipers can shift form between "human," viper, & mixed forms. Each form has advantages: "human" form blends with society, viper form has all the advantages the animal has (venom, smelling with tongue, quick strike), & the mixed form combines the two. Each werevipr is born under a specific full moon (one of the three) that determines when they will be susceptible to lunacy. On the full moon, an uncontrolled, berserk transformation takes place, usually to the mixed form. During these periods, they savagely attack & spread their disease. During other periods, they can control the shift, except during the new moon phase of their particular moon. Werevipers have heightened speed, smell, and venom. They are very skilled at hunting & tend to be extremely terrifying, in accordance with their nature. If a wound is not made by silver, it will heal quickly. They are extremely resistant to disease & poisons. Werevipers also have the ability to control vipers, calling them with their fierce shriek. |
| Weaknesses | Silver, magic, or faith is required to kill a wereviper. Hunting magic or faith is especially effective. |
| Culture | Werevipers live in dark and primitive tribes on Taggarus, hunting people for sport and fun, tormenting them, bringing terror to their lives. |
| Notables | |
| Sample statistics | Normal: PRO 12 ATH 12 STR 12 AWA 10 Smell 12 WIL 9 ROG 13 Viper:PRO 13 Stike 19 ATH 12 STR 9 AWA 10 Smell 15 WIL 7 ROG 14 Mixed:PRO 15 Strike 16 ATH 17 STR 15 AWA 10 Smell 17 WIL 4 ROG 16 Therianthropic Infectiousness 13Quick Healing Venom 13 Weak to Silver (-6) Viper Call 13 Viper Control 13 |
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