-- ReginaldGusto - 11 Nov 2015

Below is a list of weapons you might find or need in your game. It is by far not a comprehensive list. As such, this list is here not so much to be a catalog as much as to be a scale, a point of reference. For example, your player has just decided to ram his armored van into a giant rampaging lizard as a weapon. Do you rate that more like a kamikaze car, or a kamikaze 18-wheeler? You can decide. But by having those two choices there to look at, you have a better idea of how the scale works, and can take a reasonable guess at something in between the two.

Basic weapon score for standard steel weapon:
Pocket knife +1/+1
Utility knife +1/+2
large knife +3/+3
Scalpel +0/+3
Kriss, Katar, other fancy knife +3/+4
Short sword +4/+4
Broad sword, katana, longsword, bastard sword +5/+5
Great sword (2-handed) +7/+7
Rapier 15/22/29
Stiletto 12/18/24

Scythe +4/+4
Trident +5/+5
Spear +6/+6
Large polearm +7/+7
Lance +10/+10
Javelin 13/19/25

Pick ax +3/+3
Hatchet +4/+4
Hook, Hand ax +4/4
Ax +5/+5
Battle-axe +7/+7

Hammer +5/+2
Mace +6/+3
Morning-star +7/+4
Maul +7/+4

Chain +2/+1
Horseshoe +3/+0
Brass Knuckle +3/+0
Gauntlet +4/+1

Needle 4/7/10
Nail +2/+1
Spike, scissors +3/+3

Oddball weapons
Garrote 0/0/25
Whip 11/18/25
Sling (as sap) +4/+2
Frying pan +3/+2

Thrown or melee
Stone, brick, baseball +3/+1
Manhole cover, street sign with pole +7/+4
Street sign plate without pole +1/+4

Basic weapon score for standard oak, ash, hickory, or blackthorn weapon:
Club, stick, sports bat +3/+1
Cudgel +2/+0
Staff +4/+1

Basic projectile weapons:
Sling 10/15/20
Blowgun 10/16/22
Short bow 13/17/21
Pistol 13/19/25
Shotgun 14/26/38
Magnum, crossbow, longbow 15/22/29
Rifle 16/23/30
Great bow, assault rifle, sniper rifle 17/24/31

Arrow +0
Dart +0

Power tools
Chainsaw 13/19/25
Nail-gun 10/16/22
Power-drill +3/+3
Skillsaw +3/+5
Jackhammer 14/26/38
Fire hose, pressure washer, fire extinguisher 5/10/15

Epic Weapons:
Kamikaze car 18/24/30
Kamikaze 18-wheeler 22/28/34
Grenade, rockets, land-mine, normal tank cannon 25/30/35
Rocket-propelled grenade 26/31/36
Dynamite, naval depth charge 27/33/38
Shape-charge, anti-tank mine, naval mine, small missile, kamikaze fighter plane 30/35/40
Long range missile, naval torpedo, kamikaze jet airplane 32/38/44
Tank with HESH anti-tank round, A-10 Warthog with anti-tank SABOT rounds 35/41/47
Bomb (as in from a military bomber jet) 36/42/48

Celestial weapons:

Much like with the Celestials themselves, the GM is encouraged to make up whatever works here. Options include magically imbued weapons such as enchanted swords, high tech weapons like laser-cut diamond-edged vibrating blades, and all things in between. Your response team might be outfitted with energy-sapping nets, darts filled with nano-bots or a psychic transmitter, giant battle suits, grapple-gun propulsion gear, gravity generators, or anything else.
Topic revision: r2 - 22 Nov 2015, ReginaldGusto
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