Vandal
Those who defile or damage property.
Allazgraf
Graffiti that changes with the seasons is used by members of the Green Grith to leave secret messages.
Allazgrafs learn to create magical graffiti from other members of the Green Grith. They do this by attuning to the seasons by honoring the nine ancient seasonal festivals, even if they can't do it as a full community. The nine festivals are as follows:
- New year
- Springtide
- Beltane
- Midsummer
- Harvest
- Autumnsday
- Fear night
- Midwinter
- First thaw
If they honor these consistently for long enough, they are able to use seasonal paint and pencils, which the Green Grith provides, to create graffiti thayt changes with the seasons and contains secret messages for the Green Grith.
- New year violet: new beginnings. This color can restore the energy those members of the Green Grith who see it. Any exhaustion vanishes for three hours.
- Vernal green: blossoming. This color can make members of the Green Grith flourish if they see it. +3 for one hour to their best power.
- Beltane red: passion. This color can intensify the interests and focus of members of the Green Grith. +3 for one hour to their best skill.
- Summer yellow: warmth. This color provides warmth and comfort to members of the Green Grith. Any mental pain vanishes for three hours.
- Harvest brown: nourishment. This color can make a member of the Green Grith feel as if they ate a nourishing meal. Any penalties from hunger vanish for three hours.
- Autumnal orange: survival. This color can help a member of the Green Grith prepare for hard times. +3 to any action done in preparation for something difficult for three hours.
- Night black: courage: This color gives a member of the Green Grith get through the longer nights. +3 against fear or intimidation for three hours.
- Winter white: peace. This color gives a member of the Green Grith an inner calm. All emotional pain vanishes for three hours.
- Thaw blue: release. This color allows a member of the Green Grith to confess anything weighing on them to it and gain solace. The information will be available to the allazgraf, however.
Within their graffiti, they embed secret messages that convey specific information. As the seasons change, the colors change, and the messages are updated even if the allazgraf doesn't change it.
PRO / ATH +2 STR -1 AWA +2 WIL / PRS +1 STH +1
Jagan
Vandalism is typically a minor or petty crime, but the Blue Grith has some special vandals among them who create street art that creates delight and happiness in the population, giving people the strength to carry on, who use their own emotions to paint with. Others use empowering magical light, painting with actual rainbows, to give strength, courage, and other powers to their allies.
A jagan spreads joy with their graffiti and vandalism. They learn to do this either from a mentor in the Blue Grith or from finding their own joy, happiness, delight, or optimism too much to handle. Most jagans have to be someone who is irrespressibly cheerful, though it is possible if they are not. They learn to wield their own emotions because they are too intense to contain, too potent to keep within their own bodies. They spill out constantly as emotional resonance, but the jagans are able to gather them and wield them as colors.
To wield them, the jagan must become aware of their own emotional resonance, which is easier if they are feeling intense happiness or joy, especially shared happiness or joy. This happiness or joy must not stem from harm to others or from exploitation, oppression, abuse, etc. Once they are aware of it - usually because their mentor showed them or because it was so intense none could not see it - they can learn to wield it through breathing exercises and expressing it via art. As they do this, eventually, their expression of the emotions will manifest in the art they create. Once it is potent enough, they can create street art that affects the oppressed, exploited, abused, enslaved, imprisoned, or members of the Blue Grith, giving them optimism, joy, happiness, delight, or cheer, especially in difficult times.
- Joyful lavender: use of purples, violets, and lavenders brings potent joy to those who see it.
- Loving blue: use of any shade of blue inspires any form of love.
- Green happiness: use of any shade of green fills people with a strong happiness.
- Yellow cheer: use of any shade of yellow causes a trill of cheer and mirth.
- Orange delight: use of any shade of orange creates a frisson of delight.
- Red boldness: use of any shade of red (other than pink) inspires boldness and audacity.
- Inspiring white: use of white gives targets inspiration.
- Optimistic ebony: use of black fills targets with optimism.
- Brown care: use of shades of brown makes people feel cared for.
- Grey enthusiasm: use of shades of grey makes people feel enthusiastic.
- Languours pink: uses of pink causes a feeling of languorous contentment.
Furthermore, the images made by the jagan can, if empowered with enough emotion, move on their own, working as agents of uplfit and support for the people of the city. They can only travel along solid structures that are connected.
When making an image, they can use one color per round.
Part of the Committee for Support.
PRO / ATH +2 STR -1 AWA +2 WIL +1 PRS +1 STH +1
Naghash
The Cang has a soft spot for vandals, it is said. Those who show talent are given the task of marking the territory of the Red Grith and decorating it with magical graffiti. They are called
naghashes. The Captain of Wing is always a vandal.
Naghashes among the Red Grith are known to wield dragonsense. While some who wield dragonsense do so by forming a magical bond with a dragon (or by being a dragon, but that's not available to PCs), the naghashes among the Red Grith gain the power by carrying a magical bracelet called a
dracutrem. Their dracutrem is always a wristband, bracelet, bracer, or other armguard or jewelry that glows dark red when they draw from it. They draw from it by paying tribute after every major act of vandalism. They mix their own blood with either paint or some other material they used in their act of vandalism, smearing it on the bracelet.
When they invoke the power of their dracutrem, they gain temporary bonuses to any form of perception that they have or any creative skill. The more points they draw from their dracutrem, them more they must put back into it. If they make a powerful offering, they may be able to take on properties of a dragon's magical senses (consult with GM).
As vandals, their primary work is to paint the city streets with special marks that show where the Red Grith's territory is, to send signals or taunts to the authorities, or to send messages to other members of the Grith. They sometimes engage in pettier vandalism (broken windows, defiling buildings with waste, minor acts of arson, etc.), but the most skilled among them stick to extravagant graffiti. They are messengers, effectively, but also artists. Sometimes, their graffiti serves only the purpose of inspiring their fellow Grith members. Sometimes, it is to leave their own personal mark. Sometimes, it is a bold statement, painted on a police station or mansion. Sometimes, it is just for fun.
Inspring graffiti can give bonuses to other members of the Red Grith who see it. Bold graffiti that taunts the authorities can give them penalties as if it were intimidation - or it can backfire and bring them down on the vandal. Other types may bring other bonuses or penalties, depending on use.
And any place marked as Red Grith territory gives bonuses to naghashes so long as they are within it.
PRO / ATH +2 STR / AWA +2 WIL +1 PRS +1 STH +2
Occulscript
Those who wield arcane shadow know how to hide messages within graffiti, called occuloscript, to spread messages amongst members of the Violet Grith.
Vandals of the Violet Grith wield a weaker version of arcane shadow than their arcanist friends.
One who keeps a secret that literally no one else has gains strength from that secret, granting them the ability to hide things relating to that secret. This is the source of magic for arcanists, spies who wield the arcane shadow.
To wield arcane shadow, first, they must find a secret that no one else has. This is easier than most believe, as many things about a person are secret simply because no one else cares to find out. But they must realize and accurately identify a piece of information they know or have found that no one else knows.
Then, they must be trained by an arcanist to wield that secret in their art. The arcanist will trade the secret of the occulscript for the power to use something known as Runner Sign.
Runner Sign is a form of graffiti that appears to be mundane street art on the surface, but contains shadows within it that convey information to anyone in the Violet Grith.
Occulscripts use this power to create complex graffiti around the city.
PRO +1 ATH +3 STR -2 AWA +2 WIL / PRS +1 STH +2
Tilrash
Vandalism is typically a minor or petty crime, but the Blue Grith has some special vandals among them who create street art that creates delight and happiness in the population, giving people the strength to carry on, who use their own emotions to paint with. Others use empowering magical light, painting with actual rainbows, to give strength, courage, and other powers to their allies.
A tilrash uses their graffiti and vandalism to empower members of the Blue Grith. They use the rainbow light of radiance to create images that glow with empowering energy. To become a tilrash, one must be amongst the oppressed and exploited. No member of the ruling, exploiting, or oppressing class can wield radiant energy. They must spend their time helping others, even if it is in small ways, and they must be artistic in some colorful way, engaging in works of street art to support their local community. If they are truly kind and devoted to uplifting others, they will be visited in their dreams by a
rainbow serpent.
Rainbow serpents are beings of incedible power, and they choose those they empower carefully. A tilrash will be empowered after they are tested and trained by the rainbow serpent in their dreams, being given the ability to channel radiance through special prisms. They awaken one morning to find such a prism, and through it, they can create images on structures and property in the city. To use the power of these images, someone must come up and touch them, knowing their power, and will it to enter them. The tilrash cannot use their own graffiti this way, nor can they mark anything other than a structure, street, or other large piece of property (a vehicle, for example).
- Raw radiance: rainbow light that empowers anything and everything it touches, any image made from this will be a perfect expanse of colors that radiate empowering energy only the oppressed, exploited, and abused may experience. This will give +3 to every stat, skill, and power of the target for one single round, +1 for three rounds, or +6 to a single stat, skill, or power for five rounds. Use of this will deplete the radiance the tilrash has very, very quickly. The image will fade away after one person uses it.
- Ebon radiance: black energy that empowers the care and meticulousness of the target. It gives them +3 STH for one single round, +1 for three rounds, or +6 to a substat of STH for five rounds. Use of this will deplete the radiance the tilrash has with moderate speed. The image will fade away after two people use it.
- Lavender heart: violet energy that empowers the emotions and heart of the target. It gives them +3 PRS for one single round, +1 for three rounds, or +6 to a substat of PRS for five rounds. Use of this will deplete the radiance the tilrash has with moderate speed. The image will fade away after two people use it.
- Sapphire identity: blue energy that empowers the full identity of the target. It gives them +3 to any chosen stat for one round, +1 for three rounds, or +6 to a substat or minor skill for five rounds. Use of this will deplete the radiance the tilrash has quickly. The image will fade away after one person uses it.
- Emerald rhythm: green energy that empowers the sense of movement, of kinesthetics, of the rhythm of the target. It gives them +3 to ATH for one single round, +1 for three rounds, or +6 to a substat of ATH for five rounds. Use of this will deplete the radiance the tilrash has with moderate speed. The image will fade away after two people use it.
- Saffron mind: yellow energy that empowers the mind of the target. It gives them +3 AWA for one single round, +1 for three rounds, or +6 to a substat of AWA for five rounds. Use of this will deplete the radiance the tilrash has with moderate speed. The image will fade away after two people use it.
- Fulvous action: orange energy that empowers the muscle memory and dexterity of the target. It gives them +3 PRO for one single round, +1 for three rounds, or +6 to a substat of PRO for five rounds. Use of this will deplete the radiance the tilrash has with moderate speed. The image will fade away after two people use it.
- Scarlet strength: red energy that empowers the body of the target. It gives them +3 STR for one single round, +1 for three rounds, or +6 to a substat of STR for five rounds. Use of this will deplete the radiance the tilrash has with moderate speed. The image will fade away after two people use it.
- Crystal soul: white energy that empowers the soul of the target. It gives them +3 WIL for one single round, +1 for three rounds, or +6 to a substat of WIL for five rounds. Use of this will deplete the radiance the tilrash has with moderate speed. The image will fade away after two people use it.
Tilrashes create images of these colors with different amounts of energy granted them by the rainbow serpent. The more people they help, the more powers they gain from the rainbow serpent when they sleep. Their images do not move, but they are very potent and can be used by any oppressed, exploited, or abused person.
They can use one color at a time per round.
Part of the Commitee for Support.
PRO / ATH +2 STR -1 AWA +2 WIL / PRS +1 STH +2