Resurrectionists

Grave robbers.

Cloigclumh

In ancient tales, there are those who provide commentary - the chorus, the narrator, and other figures - and in some, these commentators take strange forms. Graverobbers of the Violet Grith draw magic from grave digging clowns commenting on tragedies. They are archetypal figures with powerful fey magic, and the graverobbers tap into that.

Graverobbing is done for various reasons. Some do so to harvest organs, some to steal clothing or jewelry, and some to find and steal evidence. In the Violet Grith, it is often done to find secrets. They gain magical power not only from tapping into the archetypes of commentators within a story, but by doing so as they work. They must observe the stories around them and speak of them, finding poetic ways to make ironic echoes, meaningful symbolic gestures, or outright notes about them.

Like most wielders of fey magic, they can do this by making deals with powerful fey or by learning the lore directly.

Assuming they perform their role, they gain certain abilities:
  • Ironic jape: if they make an ironic joke at a moment of tragedy, they may gain enormous magical energy to wield later, and also alleviate the tensions.
  • Grim visage: if they take on a grimly comedic form (a skull-faced clown, usually), they are protected as if wearing heavy armor.
  • Meaningful bones: any bones they gather from graves, they can know their stories.
  • Unearthing words: they can speak strange words that comment on the stories around them to make the earth of a grave open up.
  • Burial of secrets: if they are recovering a grave, they may place written secrets within and make it impossible to speak said secrets.
Cloigclumhs are very powerful magic users if they are practiced at their grim craft. The graverobbing is almost secondary to their strange role.

PRO +1 ATH +1 STR +2 AWA +3 WIL +2 PRS -3 STH +1

Ojova

Ojovas are the Green Grith's resurrectionists. They rob graves to find money, jewels, valuables, and sometimes organs or even bodies. They often use this to fundraise for the Green Grith or to terrorize the industrialists by moving the bodies of their loved ones (sometimes holding them for ransom). Sometimes they do this to reclaim graveyards for nature as industrialists use land that was not meant to be landscaped and controlled. Other times they do this to honor the dead, taking their bodies from industrial wastelands to better resting places.

Ojovas draw power from elemental silence. They seek silent places (hard to find in the bustling city) in nature and commune with it. Like all Green Grith occupations, they must be friends of nature to draw power from it, requiring a test by elemental spirits to prove themselves. They are not those who spend years and years studying nature or silence, though, but rather, those who find peace in it while engaged in activites frowned upon by society. They view industrial burial practices as profane and seek to find better for those they love, and it escalates into them finding the silence of the grave peaceful and powerful. Usually, they come to their occupation through rather bleak circumstances. What they gain, though, are strange abilities:
  • Shroud of silence: ojovas can wrap themselves in elemental silence to make themselves more stealthy and to allow them to perform loud actions without sound, such as digging.
  • Deep listening: ojovas can block out any noise other than the ones they wish to focus on, listening to the ground and finding what is buried there.
  • Wormspeech: ojovas can speak the silent language of the worms around graves.
  • Quiet voice: ojovas can speak in a voice nearly silent and be heard by the recently dead, though the dead do not answer.
  • Taciturn analysis: if perfectly silent for more than an hour, they can analyze a body and know more about it.
Ojovas are shunned even by other Green Grith members, but they often have secrets no one else is aware of.

PRO +1 ATH -1 STR +1 AWA +1 WIL +1 PRS -3 STH +2

Qiama

In the Blue Grith, resurrectionists do their work to the benefit of others. They plunder organs to save the lives of the living. They steal from the tombs of the rich and powerful. They steal bodies for the sake of learning for their healers. It is not a popular job.

Qiamas use magic similar to the Blue Grith healers and quacks - drawing on physical self-sacrifice to gain magic that affects bodies. They however take a different approach, training in special exercises and magical diet to be able to spill their own blood and flesh upon a sacred site - usually a grave - to give to the people they wish to help. This ritual gives them the temporary abilty to alter their own bodies, which they use to give themselves the physicality to do their work. Then, they begin the work with no other magical abilities for a while, slowly building up magic as their work has benefits for others - for every life saved by an organ they provide, they gain a bit of magic. Eventually, they have enough magic to allow them to alter themselves further, giving themselves senses to find the right organs - the right blood type, the right species, etc. If they do not build up enough magic via helping others, they can always sacrifice more of their own flesh.
  • Strongback: they can make themselves stronger, more durant, and more athletic so they can do the work of digging.
  • Organic analysis: they can listen to a body and know things about it, such as blood type and compatibility with those in need.
  • Sense body: they can sense the bodies of living and dead nearby.
  • Preserving breath: they can breathe onto a dead body or organ and keep it fresh for a short while.
  • Blood of life: they can spill their own blood to prevent death in someone who is mortally or critically injured.
Qiamas are very rare and greatly distrusted. They are part of the Committee for Support.

PRO +1 ATH +1 STR +2 AWA / WIL / PRS -2 STH +1

Sadadar

Sadadars are Red Grith resurrectionists who use magic to create special containers for carrying what they steal. They gain this magic training under other sadadars, usually for the Red Grith, not as a formal training, but as a collection of tricks and knacks they use in their grimy work.

The Red Grith engages in grave robbery mostly for profit. They sell bodies to anatomists and doctors looking to learn more, or they steal jewelry, clothing, and other valuables from the graves. No Grith sells to necromancers.

To become a sadadar, one is usually first a grave robber who is then employed by the Red Grith, and the other sadadars teach them the knacks of the trade, giving them access to the magic via a hazing ritual that involves locking them in a storage box, usually a coffin, for a day and a night, then forcing them to build a box, from memory, identical to the one they were trapped in. This is repeated until they get it right, doing it once every few months until they have the knack. The knack gives them the following abilities:
  • Respacing: the sadadar can make a box or container larger on the inside than it should be.
  • Internal sense: the sadadar can sense what is inside any mundane container they are touching.
  • Lightened load: the sadadar can make a container lighter than it should be by sacrificing some of their own stats.
  • Open/close: the sadadar can make a container open or close without touching it if they have marked it.
  • Contoured container: the sadadar can make something fit perfectly into a container it should not fit into.
Sadadars are seen as the worst scum of the Grith.

PRO +1 ATH +1 STR +1 AWA -1 WIL -1 PRS -2 STH +1
Topic revision: r2 - 18 May 2026, SallyJaneBlack
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