| Object | Type | Alignment | Rating | Description | Price | Penalties | Requirements | Notes | |
|---|---|---|---|---|---|---|---|---|---|
| Simple wire | Lockpick | None | +0 lockpicking | Basic for lockpicking | 5 | ||||
| Skeleton key | Lockpick | None | May open simple locks | 50 | |||||
| Hook pick | Lockpick | None | +0 lockpicking | Basic for lockpicking | 10 | ||||
| Wavy pick | Lockpick | None | +0 lockpicking | Basic for lockpicking | 10 | ||||
| Lockpick set | Lockpick | None | +1 lockpicking | Full set of lockpicking tools (wire, hook, wavy pick, skeleton key, and other picks) | 200 | ||||
| Advanced pick set | Lockpick | None | +2 lockpicking | A better-made set of lockpicking tools | 600 | ||||
| Maroon pick | Lockpick | Unaligned | +2 lockpicking | Lockpicking tools enchanted by the Cant | 1000 | ||||
| Quickcobalt pick | Lockpick | Unaligned | +3 lockpicking | Liquid metal lockpicking tools enchanted by the Cant | 3000 | ||||
| Dragonnail pick | Lockpick | Unaligned | +3 lockpicking | A sliver of dragon's claw nail that can be used for lockpicking; after every five uses, it gains another +1 to lockpicking, culminating in +9 | 8000 | ||||
| Cang splinter | Lockpick | Unaligned | +9 lockpicking | A long splinter of wood from the Cang's cang that can be used as a lockpick | n/a | Only available from the Cang | |||
| Rusty file | File | None | -1 | An old file that makes a bit too much noise, not good for cutting through bars, etc., but still enough to work | 5 | -2 STH | |||
| Light file | File | None | +0 | A new file that works for a thief's needs in breaking and entering or breaking out | 25 | -1 STH | |||
| Rough file | File | None | +1 | A honed file designed especially to work quicker | 50 | -1 STH | |||
| Rapid rasp | Rasp | None | +3 | A file that moves magically and automatically to rapidly break through metal bars and so on | 1000 | -1 STH | |||
| Quickcobalt file and rasp | File / Rasp | Unaligned | +5 | A liquid metal file and rasp enchanted by the Cant | 3000 | ||||
| Cangwood file and rasp | File / Rasp | Unaligned | +7 | A wooden file and rasp made from the Cang's cang | n/a | Only available from the Cang | |||
| Pocket mirror | Mirror | None | +0 | A simple, palm-sized mirror for seeing around corners | 20 | ||||
| Corner mirror | Mirror | None | +0 | A mirror on a metal rod for seeing around corners | 30 | ||||
| Covered mirror | Mirror | None | +0 | A mirror on a metal rod with a small mechanical cover to look around corners | 100 | ||||
| Maroon mirror | Mirror | Unaligned | +2 AWA | A mirror on a metal rod enchanted by the Cant to see around corners and more | 1000 | ||||
| Canter's mirror | Mirror | Unaligned | +3 AWA | A mirror on a metal rod enchanted by the Cant to see around corners and more | 5000 | ||||
| Dragon eye mirror | Mirror | Unaligned | +5 AWA | A mirror made from the cornea of a dragon that shows the inner majesty of the viewer | 10000 | ||||
| Narrow scissors | Snips | None | +1/+1 | For cutting wires, threads, and so on | 10 | -1 STH | |||
| Thief snips | Snips | None | +1/+1 | Scissors designed for precision work | 25 | -1 STH | |||
| Quiet snips | Snips | None | +1/+1 | Scissors designed for quiet work | 50 | ||||
| Sharpened snips | Snips | None | +2/+2 | Scissors made for quiet and precise work | 300 | ||||
| Quickcobalt scissors | Snips | Unaligned | +3/+3 | Liquid metal scissors for cutting wires, threads, and so on, enchanted by the Cant | 1000 | ||||
| Dragonfang snips | Snips | Unaligned | +6/+6 | Scissors made from dragonfangs | 6000 | ||||
| Light pliers | Pliers | None | +0 | For precision work, opening things, disabling things, and more | 10 | ||||
| Muffled pliers | Pliers | None | -1 | Keeps that precision work a little quieter, but less efficient | 25 | ||||
| Thief's pliers | Pliers | None | +1 | For precision work, designed to be more precise and easier to work | 50 | ||||
| Quickcobalt pliers | Pliers | Unaligned | +2 | Liquid metal pliers enchanted by the Cant | 1000 | ||||
| Handheld glasscutter | Glasscutter | None | +1/+1 | Basic metallic glasscutting tool | 20 | -1 STH | |||
| Cup glasscutter | Glasscutter | None | +2 | A round, metallic cup that cuts a circle in glass, very loud | 100 | -3 STH | |||
| Quickcobalt glasscutter | Glasscutter | Unaligned | +3/+3 | Liquid metal glasscutter enchanted by the Cant | 3000 | ||||
| Dragonfang glasscutter | Glasscutter | Unaligned | +5/+5 | Glasscutters made from dragon's fangs | 5000 | -3 STH | |||
| Full set Thief's tools | Kit | None | +3 | Full set of lockpicks, mirrors, pliers, scissors, glasscutters, and files | 500 | ||||
| Magical thief's tools set | Kit | Unaligned | +5 | Fill set of lockpicks, mirrors, pliers, scissors, glasscutters, and files enchanted by the Cant | 10000 | ||||
| Pocket vest | Clothing | None | +0 | A vest with lots of pockets for carrying tools or small items, six pockets | 100 | ||||
| Inner pocket | Clothing | None | +1 | A pocket sewn into clothing for hidden objects | 20 per | ||||
| Secret pocket | Clothing | None | +2 | A pocket sewn into clothing designed to be undetectable even in a patdown | 100 per | ||||
| Maroon pocket | Clothing | Unaligned | +3 | A pocket sewn into clothing enchantd by the Cant to be hidden | 1000 per | ||||
| Thief's vest | Clothing | None | +2 | A vest full of secret pockets, 6 pockets | 500 | ||||
| Canter's vest | Clothing | Unaligned | +3 | A vest full of pockets enchanted by the Cant to be hidden | 10000 | ||||
| Maroonscale vest | Clothing | Unaligned | +8 | A vest made of dragon scales | 15000 | ||||
| Cotton footpads | Shoes | None | +1 | Footpads worn to help silence footsteps, can be strapped to shoes | 25 | ||||
| Soft shoes | Shoes | None | +2 | Shoes designed for quiet steps | 75 | ||||
| Maroon footpads | Shoes | Unaligned | +3 | Footpads enchanted by the Cant to silence footsteps | 1000 | ||||
| Scalepads | Shoes | Unaligned | +5 | Footpads made from dragonscales | 5000 | ||||
| Light cloak | Cloak | None | +0/+0 | +1 to block or dodge | 50 | ||||
| Dark cloak | Cloak | None | +0/+0 | +1 to block or dodge, +1 STH | 200 | ||||
| Maroon cloak | Cloak | Unaligned | +1/+1 | +1 to block or dodge, +3 STH | 2500 | ||||
| Thief's cloak | Cloak | Unaligned | +0/+0 | +2 to block or dodge, +2 STH | 2500 | ||||
| Dragonleather cloak | Cloak | Unaligned | +9/+9 | +5 to block or dodge, +1 STH | 20000 | ||||
| Pouch belt | Belt | None | +0 | Extra storage without adding to carried weight | 25 | ||||
| Maroon belt | Belt | Unaligned | +0 | Extra storage enchanted by the Cant to keep pouches hidden (+2 STH during patdowns) | 1000 | ||||
| Fingerless gloves | Gloves | None | +1 precision | Allows for precision work | 10 | ||||
| Climbing gloves | Gloves | None | +2 climbing | Sticky for climbing | 50 | ||||
| Dark gloves | Gloves | None | +3 precision | Allows for precision work, no fingerprints (+1 STH) | 100 | ||||
| Thief's gloves | Gloves | None | +3 precision | Allows for precision work, no fingerprints (+1 STH), and +1 to pick pockets | 500 | ||||
| Molded gloves | Gloves | None | +4/+4 armor | Allows for precision work, no fingerprints (+1 STH), and handling of harsh materials | 5000 | ||||
| Dragonscale gloves | Gloves | Unaligned | +7/+7 armor | Allows for precision work, no fingerprints (+1 STH), handling of harsh materials, and +3 to absorbing magic | 10000 | ||||
| Thief's lamp | Lamp | None | No penalties in dark | A lamp designed to give light but not give you away, no STH penalties to use | 1200 | ||||
| Maroon lamp | Lamp | Unaligned | No penalties in dark | A thief's lamp enchanted by the Cant, gives +1 AWA in dark | 2500 | ||||
| Dragonflame lamp | Lamp | Unaligned | No penalties in dark | A lamp burning with maroon flame that is empowered by a dragon's breath, gives +2 AWA in dark, neutralizes magical traps at a power of 13 | 10000 | ||||
| Hand of glory | Lamp | Unaligned | No penalties in dark | Glows only for the bearer, +3 AWA in dark, +3 STH when used | 20000 | ||||
| Maroon hood | Hood | Unaligned | +1 STH | Gives wearer three charges of the Identify Canting spell (the shadow covers the eyes, allowing the wielder to only see what object they seek, 15 seconds per use, giving +6 AWA to finding the target for that time period) | 25000 | ||||
| Canting hood | Hood | Unaligned | +3 STH | Gives wearer three charges each of the Identify Canting spell (the shadow covers the eyes, allowing the wielder to only see what object they seek, 15 seconds per use, giving +6 AWA to finding the target for that time period) and Appraisal Canting spell (the shadow fills the mind, allowing the wielder to know the wealth of those they are observing, giving +6 AWA to gathering value for that time period) | 50000 | ||||
| Quickcobalt dagger | Dagger | Unaligned | +2/+2 | Empowered by the Cant, a liquid metal dagger that is hard for targets to see (+3 to hit, +1 STH on sneak attacks) | 30000 | ||||
| Dragonfang dagger | Dagger | Unaligned | +7/+7 | A dagger made from dragon's fang, burns with dragonfire when used | 40000 |
| Tool | Type | Alignment | Rating | Description | Price | Penalties | Requireme nts | |
|---|---|---|---|---|---|---|---|---|
| Common knife | Knife | None | +2/+2 | Just a basic blade | 20 | |||
| Hunting knife | Knife | None | +2/+2 | Designed for killing prey cleanly, +1 hunting | 50 | |||
| Skinning knife | Knife | None | +2/+2 | Designed for skinning prey, +3 skinning | 75 | |||
| Honed knife | Knife | None | +3/+3 | Designed for skinning and killing cleanly, +3 skinning, +1 hunting | 300 | |||
| Boning knife | Knife | None | +3/+3 | Designed for de-boning | 750 | |||
| Ritual knife | Knife | None | +4/+4 | Enchanted by the sacred hunt, +2 hunting, no penalties to called shot after being used in a ritual | 1000 | |||
| Akplek knife | Knife | Celestial | +2/+2, +8/+8 | Made from sacred metal (akplek), it gains power when used to kill prey, +1 hunting | 3000 | |||
| Stagpoint knife | Knife | Celestial | +6/+6 | Made from the antlers of a sacred stag, +3 hunting, +3 to WIL rolls when using Respect | 5000 | |||
| Cotton footpads | Shoes | None | +1 | Footpads worn to help silence footsteps, can be strapped to shoes | 25 | |||
| Soft shoes | Shoes | None | +2 | Shoes designed for quiet steps | 75 | |||
| Soft boots | Boots | None | +2 | Boots designed for quiet steps, better for the wilderness | 150 | |||
| Hunting boots | Boots | None | +3 | Boots designed for outdoors work and quiet steps | 200 | |||
| Swift boots | Boots | None | +3 | Boots designed for speed, +3 to running | 500 | |||
| Combat boots | Boots | None | +4 | Boots designed for combat, +1 PRO | 1200 | |||
| Blue boots | Boots | Celestial | +4 | Boots made with celestial magic, +3 dodge against infernal attacks | 2000 | |||
| Stagleather boots | Boots | Celestial | +4 | Boots made from a sacred stag's skin, +3 STH and +3 hunting | 4000 | |||
| Pocket mirror | Mirror | None | +0 | A simple, palm-sized mirror for seeing around corners | 20 | |||
| Corner mirror | Mirror | None | +0 | A mirror on a metal rod for seeing around corners | 30 | |||
| Covered mirror | Mirror | None | +0 | A mirror on a metal rod with a small mechanical cover to look around corners | 100 | |||
| Softglow mirror | Mirror | Celestial | +2 | A mirror that illuminates as well as reveals | 1000 | |||
| Celeste mirror | Mirror | Celestial | +3 | A handheld, palm-sized mirror that gives +3 Danger Sense | 3000 | |||
| Pocket vest | Clothing | None | +0 | A vest with lots of pockets for carrying tools or small items, six pockets | 100 | |||
| Inner pocket | Clothing | None | +1 | A pocket sewn into clothing for hidden objects | 20 per | |||
| Secret pocket | Clothing | None | +2 | A pocket sewn into clothing designed to be undetectable even in a patdown | 100 per | |||
| Celeste pocket | Clothing | Celestial | +3 | A pocket sewn into clothing enchanted by the Sacred Hunt, hidden from oppressors (+3 STH vs. oppressors) | 500 per | |||
| Light cloak | Cloak | None | +0/+0 | +1 to block or dodge | 50 | |||
| Dark cloak | Cloak | None | +0/+0 | +1 to block or dodge, +1 STH | 200 | |||
| Hunter's cloak | Cloak | None | +1/+1 | +1 to block or dodge, +2 STH outdoors | 500 | |||
| Camouflage cloak | Cloak | None | +1/+1 | +1 to block or dodge, +3 STH outdoors | 800 | |||
| Celeste cloak | Cloak | Celestial | +2/+2 | +2 to block or dodge, +3 STH | 2000 | |||
| Doeskin cloak | Cloak | Celestial | +2/+2 | Cloak made from a sacred doe, +1 to block or dodge, +3 STH while hunting | 5000 | |||
| Fingerless gloves | Gloves | None | +1 precision | Allows for precision work | 10 | |||
| Climbing gloves | Gloves | None | +2 climbing | Sticky for climbing | 50 | |||
| Dark gloves | Gloves | None | +3 precision | Allows for precision work, no fingerprints (+1 STH) | 100 | |||
| Multigloves | Gloves | None | +2 climbing, +2 precision | Allows for both climbing and precision work, no fingerprints (+1 STH) | 500 | |||
| Subtle gloves | Gloves | None | +2 precision | Allows for precision work, no fingerprints (+2 STH) | 800 | |||
| Many hands | Gloves | Celestial | +1 precision, +1 climbing, +1 grip strength | Has three charges of giving the amshuar a third hand | 2400 | |||
| Celeste gloves | Gloves | Celestial | +3 precision | Allows for precision work, no fingerprints detectable by oppressors (+2 STH), makes Distribution more efficient | 4000 | |||
| Doeskin gloves | Gloves | Celestial | +3 precision | Gloves made from a sacred doe, no fingerprints (+2 STH), +1 hunting, allows Soul Marking outside of hunt | 10000 | |||
| Pouch belt | Belt | None | +0 | Extra storage without adding to carried weight | 25 | |||
| Heavy belt | Belt | None | +0 | Carries a little more weight easier | 150 | |||
| Soldier's belt | Belt | Celestial | +0 | Has a special pouch and sheath set for equipment, knives, and necessities, allows for switching out weaponry without taking time | 600 | |||
| Hartleather belt | Belt | Celestial | +0 | Extra storage without adding to carried weight, adds +3 to intimidate prey | 2000 | |||
| Light spade | Spade | None | +3/+3 | For digging a shallow grave | 100 | |||
| Heavy shovel | Spade | None | +4/+4 | For digging a less than shallow grave | 400 | |||
| Akplek spade | Spade | Celestial | +2/+2, +8/+8 | Made from magical metal, keeps graves better hidden (+2 STH), empowered by the sacred hunt after killing prey with it | 6000 | |||
| Hatchet | Axe | None | +4/+4 | A small, handheld ax for chopping | 240 | |||
| Utility ax | Axe | None | +4/+4 | Smaller than a hatchet, but sharper, good for hacking prey | 240 | |||
| Survival ax | Axe | None | +4/+4 | Heavier blade, lighter handle, easier storage, best of both worlds | 300 | |||
| Hunter's ax | Axe | None | +5/+5 | Specially designed hunter's ax for hacking, chopping, and throwing | 800 | |||
| Ritual ax | Axe | Celestial | +4/+4 | Enchanted by the sacred hunt, +2 hunting, no penalties to called shot after being used in a ritual | 3000 | |||
| Akplek hatchet | Axe | Celestial | +3/+3, +9/+9 | Made from magical metal, empowered by the sacred hunt after killing prey with it | 7500 | |||
| Stag-antler hatchet | Axe | Celestial | +7/+7 | Made from the antlers of a sacred stag, +3 hunting, +3 to WIL rolls when using Respect | 12000 | |||
| Small lantern | Lamp | None | -1 AWA in dark | A small lantern for dark nights | 200 | -3 STH | ||
| Camping lantern | Lamp | None | No penalties in dark | Designed for outdoors | 400 | -6 STH | ||
| Survival lantern | Lamp | None | No penalties in dark | Designed for outdoors but more efficient | 600 | -3 STH | ||
| Celeste lantern | Lamp | Celestial | +1 AWA in use | Magical lantern emitting blue light that oppressors can't see | 5000 | -1 STH for all but opppresors | ||
| Common rope | Rope | None | +2/-1 | A little rough but it works, binding STR of 10 | 10 per foot | |||
| Survival rope | Rope | None | +3/+0 | Sturdier for outdoors work, binding STR of 13 | 60 per foot | |||
| Celeste rope | Rope | Celestial | +5/+2 | Enchanted by the sacred hunt, it binds prey and burns oppressors, binding STR of 16, burns at power 10 | 800 per foor | |||
| Waterskin | Drinking vessel | None | For a quick, fresh drink | 20 | 4 STR | |||
| Heavyskin bottle | Drinking vessel | None | Carries more water | 50 | 8 STR | |||
| Hunter's bottle | Drinking vessel | None | Made to be easy to carry on a long hunt, lessens weight | 300 | 5 STR | |||
| Antlered cup | Drinking vessel | Celestial | Sacred ritual cup with deer antlers on it; if drunk from in a ritual before the Sacred Hunt, gives the amshuar +1 to hunting; if the prey's blood is put into it, the blood becomes a healing draught of power 15; can only be used 7 times | 3000 | ||||
| Doeskin bottle | Drinking vessel | Celestial | Made from skin of a sacred doe, cleanses water in it, makes it liquid Respect | 10000 | 1 STR | |||
| Stagpoint dart | Dart | Celestial | +6/+6 (thrown) or 16/21/26/31 (blowgun) | Dart made from antlers of a sacred deer, +1 to hit prey | 1000 per | |||
| Stagpoint arrow | Arrow | Celestial | +3 to bow damage | Arrowhead made from antlers of a sacred deer, +3 to hit prey | 2000 per | |||
| Stag-antler bow | Bow | Celestial | 18/25/32/39 | Bow made from antlers of a sacred deer, +3 to hit prey, +1 hunting | 50000 | |||
| Stag-antler crossbow | Crossbow | Celestial | 16/22/28/34 | Crossbow made from antlers of a sacred deer, +3 to hit prey, +1 hunting | 60000 | |||
| Doeskin sling | Sling | Celestial | 13/18/23/28 | Sling made from skin of a sacred deer, +3 to hit prey, +1 hunting | 20000 | |||
| Ritual tattoo | Tattoo | Celestial | Tattoo done with blood from prey, allows Subtle Blue outside of hunt | 40000 | ||||
| Doesheart talisman | Talisman | Celestial | Talisman made from heart of a sacred doe, +3 hunt, +3 PRS, +3 STH, +3 WIL for Respect | 100000 | ||||
| Stagsblood | Blood | Celestial | Blood from a sacred stag, marked on the body of the hunter, +3 hunt, +3 intimidate, +3 STH, makes Distribution more efficient | 100000 |
| Tool | Type | Alignment | Rating | Description | Price | Penalties | Requirements | Notes |
|---|---|---|---|---|---|---|---|---|
| Common ink | Ink | None | For writing | 10 per one day's worth | ||||
| Vanishing ink | Ink | Unaligned | Ink that fades into invisibility, +3 STH for embezzling | 500 for one day's worth | ||||
| Acidic ink | Ink | Elemental | Ink that magically and elementally burns away certain figures, +2 STH for embezzling | 500 for one day's worth | ||||
| Common ledger | Ledger | None | A basic accounting ledger | 200 | ||||
| Trick ledger | Ledger | None | An accounting ledger with hidden pages, +2 STH for embezzling | 500 | ||||
| Burnt ledger | Ledger | Elemental | An accounting ledger that will eat certain numbers with elemental acid, +3 STH for embezzling | 2000 | ||||
| Abacus | Abacus | None | A basic counting device | 100 | ||||
| Trick abacus | Abacus | None | An abacus that allows for deceptive mathematics, +2 STH for embezzling | 300 | ||||
| Deleting abacus | Abacus | Elemental | An abacus that erases certain figures with elemental acid, +3 STH for embezzling | 1200 | ||||
| Counting machine | Abacus | Industrial | A mechanical, industrial counting device | 2000 | -3 elemental magic | |||
| Clockwork abacus | Abacus | Unaligned | A clean, clockwork abacus that does the counting for you | 5000 | -3 STH for embezzling | |||
| Quill pen | Pen | None | A basic pen | 5 | ||||
| Simurgh feather quill | Pen | Elemental | A pen from a simurgh that has elemental chaos magic in it | 10000 | ||||
| Acid pen | Pen | Elemental | A pen that uses elemental acid to erase figures, +2 STH for embezzling | 3000 |
| Tool | Type | Alignment | Rating | Description | Price | Penalties | Requirements | Notes | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Citrus water | Perfume | None | +1 PRS | A basic Perfume | 100 for 6 months | |||||
| Floral Perfume | Perfume | None | +2 PRS | Flower-scented Perfume | 200 for 6 months | |||||
| Eau de cologne | Perfume | None | +3 PRS | Complex Perfume | 500 for 6 months | |||||
| Fairy oil | Perfume | Fey | +3 PRS | Perfume made with fairy charms, +1 glamour | 2000 for 6 months | |||||
| Lover's drop | Perfume | Fey | +4 PRS | Perfume made with a love charm | 8000 for 6 months | |||||
| Queen's Perfume | Perfume | Fey | +12 PRS | Perfume made for the Queen of All Faerie | 20000 for 6 months | |||||
| Simple garotte | Garotte | None | 9/15/21/27 | A thin wire for strangling unruly clients | 200 | |||||
| Razor garotte | Garotte | None | 14/20/26/32 | A sharper wire for strangling unruly clients | 500 | |||||
| Airgid garotte | Garotte | Fey | 9/15/21/27 | A garotte of fairy silver, +1 to sneak attacks | 3000 | |||||
| Sewing needle | Needle | None | 4/7/10/13 | A basic needle that can easily be hidden to stab unruly clients | 10 | |||||
| Secret needle | Needle | Fey | 4/7/10/13 | A needle magically charmed to be hidden, +3 to sneak attacks | 100 | |||||
| Poisonous needle | Needle | None | 4/7/10/13 | A needle with a special material that allows it to be more carefully coated with Poison | 300 | |||||
| Airgid needle | Needle | Fey | 4/7/10/13 | A needle of fairy silver, +1 sneak attacks, causes confusion at power 8 | 1000 | |||||
| Common prophylactic | Prophylactic | None | Prevents pregnancy and spread of disease | 5 | ||||||
| Prophylactic charm | Prophyactic | Fey | Prevents pregnancy and spread of disease via magic, thus more effective | 100 | ||||||
| Moon tea | Abortifacient | None | Abortifacient tea, power 11 | 50 | ||||||
| Common comb | Comb | None | Helps remove knots from hair and unwanted magical effects if used by a skilled witch | 10 | ||||||
| Silver comb | Comb | Fey | A little more magical, +2 to remove unwanted magical effects, +1 PRS after use | 250 | ||||||
| Golden comb | Comb | Fey | A little more magical, +1 to remove unwanted magical effects, +2 PRS after use | 500 | ||||||
| Ciclunium comb | Comb | Fey | Comb made of fey metal attuned to witchcraft cycles, +3 to remove unwanted magical effects, +1 PRS after use, +1 glamour | 1100 | ||||||
| Hand mirror | Mirror | None | Required for divining, scrying, or other witchcrafts of sight | 200 | ||||||
| Standing mirror | Mirror | None | +1 to divining, scrying, or other witchcrafts of sight | 400 | ||||||
| Silver mirror | Mirror | None | +3 to divining, scrying, or other witchcrafts of sight | 1000 | ||||||
| Fairy mirror | Mirror | Fey | +3 to divining, scrying, or other witchcrafts of sight; +1 to glamour | 6000 | ||||||
| Vanishing mirror | Mirror | Fey | Allows vanishing power to extend to a full minute safely | 9000 | ||||||
| Charming mirror | Mirror | Fey | If you look into it for 30 minutes, you gain +3 PRS for seduction or charming people for up to an hour, but more than that and you risk being lost in your own reflection | 12000 | ||||||
| Airgid mirror | Mirror | Fey | Mirror of fairy silver, +3 to divining, scrying, or other fairy witchcrafts of sight; +3 glamour | 15000 | ||||||
| Basic makeup | Makeup | None | Can be applied for +1 PRS | 40 | ||||||
| Expensive makeup | Makeup | None | Can be applied for +3 PRS | 200 | ||||||
| Glamouring makeup | Makeup | Fey | Can be applied for +1 PRS and +3 glamour | 500 | ||||||
| Queen's charm | Charm | Fey | Has a 6-time use for +9 glamour for a day | 5000 | ||||||
| Hemlock | Poison | None | Poison of strength 11/14/17/20 | 500 | ||||||
| Deadly nightshade | Poison | None | Poison of strength 14/19/24/29 | 1000 | ||||||
| Water of omens | Poison | Fey | Poison containing fey omens of death; strength 16/23/30/37 | 5000 | ||||||
| Bean sith's voice | Poison | Fey | Poison imbued with fairy magic; strength 17/24/31/38 | 10000 | ||||||
| Common corset | Clothing | None | +0/+0 | A tight corset popular in the ruling class, +1 PRS | 500 | |||||
| Black velvet tunic | Clothing | None | +3/+3 vs magic | A black dress with stronger protections; made black to hide the spells | 300 | |||||
| Silk tunic | Clothing | None | +4/+4 vs magic | A dress made from magical silk to protect from magic | 900 | |||||
| Cloth-of-silver tunic | Clothing | Fey | +5/+5 vs magic; +3/+3 vs mundane | Heavy dress made from silver cloth | 5000 | |||||
| Shifting tunic | Clothing | Fey | +3/+3 vs magic | Dress made to change size when the pisky does | 6000 | |||||
| Glamour tunic | Clothing | Fey | +3/+3 vs magic | Dress that grants +3 glamour | 3000 | |||||
| Cloth-of-airgid tunic | Clothing | Fey | +5/+5 vs magic; +3/+3 vs mundane | A dress made from fairy silver cloth; +3 glamour | 10000 | |||||
| Fairy corset | Clothing | Fey | +0/+0 | A tight corset popular in the ruling class, +1 PRS; +1 glamour | 10000 | |||||
| Feysilk tunic | Clothing | Fey | +4/+4 vs magic | A dress made from indigo silk made of fairy magic, +3 glamour | 20000 | |||||
| Dreamweave tunic | Clothing | Fey | +3/+3 vs magic | A dress made from dreams; +6 glamour | 50000 | |||||
| Basic pocketbook | Pocketbook | None | A small purse | 100 | ||||||
| Trick pocketbook | Pocketbook | None | A small purse with a hidden compartment, +1 STH to hide things in it | 1000 | ||||||
| Fairy purse | Purse | Fey | A small purse enchanted with fairy magic to have illusory pockets, +3 STH to hide things in it | 8000 | ||||||
| Contact journal | Journal | None | A journal for keeping information on clients | 100 | ||||||
| Secret booklet | Journal | Fey | A journal with secret pages for keeping information on clients, +1 STH to hide information | 20000 | ||||||
| Namekeeper booklet | Journal | Fey | A journal with magic that allows you power over clients, power of 11+ | 100000 |
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