Species Unseelie
Order Faerie
Classification Vaettir
Court Unseelie
Sphere Nightmare
Origin All faeries are born Nameless and must be given a True Name; unseelies have nightmarish Names
Lifespan 2,000 years
Habitat Temperate to subarctic forests
Food Fear and flesh
Description In their unglamoured form, unseelies are tall humanoids with insectoid wings and eyes and yellow hair. Glamoured, they prefer to be dark-aspected sidhe with insectoid eyes. Their skin ranges from palest white to darkest midnight, with shades of grey between.
Procreation Unseelies reproduce both asexually and sexually. Sexual reproduction happens between two unseelies (or unseelies and other fey) and produces more faeries. Asexual reproduction occurs when an unseelie becomes one with their own nightmares and produces a doll made of bleeding straw. If given a Name, this doll becomes an unseelie.
Esoterica Unseelies are beings of uafas, fear resonance, and poiuoumenon. Like all faeries, they are users of The Tradition, a form of poioumenonic lore empowered by dream energies (in their case uafas). They also use all forms of arnum and infernum, rending, entropy, msawhat, Damaskian powers, yahas, mana, mijjit, blood energy, other negative resonances, viscera, mystery, brumal, winter, rubedian, lunar, pattern, and fallow aether.
The Tradition

Unseelies have these basic faerie powers:

  • Unseelies can vanish and become insubstantial by speaking their True Name into a mirror.
  • A circle of salt will protect an unseelie from supernatural powers for as long as it goes undisturbed.
  • Any unseelie may summon a cheval mallet by whistling three special notes.

An unseelie can craft darkness around themselves by pricking their fingers with an iron needle and tracing in the air. They can see in the dark after blinking twice. They can control boggarts through whispers at will.

Unseelies can smell fear. They can render fear into a fluid and drink it for sustenance by standing behind someone without being seen and rubbing their hands together. They will know what someone fears most simply by standing behind them without being seen.

If an unseelie leaves their hand in a flame for 13 minutes, their hand becomes a flame made of uafas that they can use to torment others. Their hand will grow back within 13 months.

Glamour Unseelies can glamour themselves using certain ancient rhymes.
Weaknesses

If they do not speak their True Name backwards into that same mirror in half a minute, unseelies lose their True Names. They then have a fortnight to retrieve it or they are taken by the Hunt, fade into a boggart, or become a hag or a boggin. Iron or steel will bind a faerie into powerlessness. An iron horseshoe nailed over a door will bar an unseelie from entering a house. Most faeries detest tobacco smoke, and it can be used to stave them off. This is just a preference, however, and not a weakness.

Pure dream energy, radiance, and bravery resonance can harm them.

National Culture

The original culture of the unseelie was one of autocratic conquest. The Tromlui Empire spanned across half a continent before it crumbled. The unseelie enslaved the other fey nations that they came across, as well as many vaettir nations. The ruling class was a massive network of families and tribes, all interconnected and treacherous, who answered to the imperial family. The imperial castes were the lords, the warriors, the mystics and the clergy, the merchants, the scribes, and the slaves. The empire was a polytheistic ecclesiastic country.

Unseelie children were raised either by their parents or by slaves. By the age of 13, they would begin the work of their caste: lords learn to rule, warriors learn to fight, mystics and clergy learn their supernatural arts, merchants learn trading, scribes learn reading and writing and scholarship. Slaves were put to work as soon as they were able, no matter what age. Lords became adults by age 25, when they were able to inherit their predecessors' roles. Warriors were considered adults after their first kill, usually about the age of 15. Mystics and clergy were adults by age of 25, when they were allowed to study on their own. Merchants became adults by age 16, and scribes by 25. Each had no ritual of maturity, but simply got rights as members of their caste.

Politics were mostly between tribes or about successions. Every tribe was ruled by their lord caste. The treachery among them meant that constant feuds and wars broke out.

Among the unseelie, gender was never important; courtship was rare among the upper castes. Lords, warriors, and merchants would take sexual partners as they pleased from lower castes and had arranged marriages amongst their own castes. Mystics, clergy, and scribes were known to avoid marriage, but took sexual partners casually among themselves. Slaves were only allowed to breed if their owners said so, but many slaves married in secret.

Unseelies' main sources of food were the fear of their slaves and the flesh of their enemies. When the latter was not available, raw meat and blood from animals sufficed. Slaves did the work of herding, butchery, and farming (grains for the livestock), but warriors did the hunting. Slaves were responsible for most other labor except those involving math or writing, which were forbidden to them.

Slaves were able to buy their freedom through betraying their fellow slaves. This was rare, but it did occur, to put down the frequent uprisings. Ritual sacrifice was common.

Each year, the unseelie to this day ride out on very dark nights and ride through the night sky, terrorize the mortal world, taking the livelihoods of mortals they choose to torment.

Eventually, a massive slave rebellion destroyed the center of the empire's power, resulting in the death of the last empress. Her children were killed or captured by tribal leaders, and a civil war ensued. As the civil war threatened to end the unseelie nation, a group of mystics and priestesses sought out their Manifest, awakened her, and bid her take over the nation. Thus was the Unseelie Court born.

Unseelie Culture

Nicnevin arose from her long sleep and brought her hosts with her. The Teind and his hunters, the boggart-lords, demons and unseelie legends rode forth. They butchered the lord caste of each tribe, conquered all the lands remaining within the empire, and enslaved those who continued to resist. The mystics and priestesses that awakened her were made her advisers, the Circle of Elm. Her elite guards were backed by the warriors of the tribes who joined her. Her feudal power structure formed from the rest.

The Unseelie Court has vestiges of the Tromlui Empire in it, but it is expanded into a feudal economy as well as a slave economy. The mixture is unstable, but necessary to maintain control, as it keeps the treachers from their work. The Teind rules over the slave economy, the Queen over the feudal one. Most unseelie are of the noble class, but some are slaves or serfs.

Vilas make up the rest of the ruling class. Duendes, biloko, and killmoulises are part of the Court, but they operate mostly independently within their own nations. When they do become integrated into the court, they usually take up specific roles (duendes are warriors, biloko are slave-catchers, and killmoulises are criminals). The fear liath are feared even by unseelies and are considered ruling class, but they do not integrate well. Other than the fear liath any of the other nations in the Court can be enslaved, but overall, they tend toward ruling class with outsiders being enslaved and lesser unseelies being peasants.

Other Courts Unseelie are killed on sight in the Seelie Court. They are distrusted and hated among the Summer Court, but allowed to live. Discrimination and scapegoating of them is common. Among the Kindly Courts, they are required to be altered to be sidhe or they are banished, for their diet of fear is incompatible with the Kindly Court. In the Unkindly Court or Winter Court, they integrate well.
Mortal Interactions Unseelies enslave, torture, kill, or terrorize mortals.
Notables Nicnevin, Queen of Nightmares, Unseelie Manifest; The Teind King of the Unseelie Court; Monir, Dread Bard; Lann, Duke of the Blackwood; Ge, Contessa of the Jasper Mines; Scath Eagla, Duchess of the Nightterror Barrens; Nimhe Eagla, Duchess of the Sceaming Hollows; Scath Gaire, Acolyte of the Fool of Misfortunes; Caillte Eagla, Duchess of the Dark Beneath; Casur, Baron of the Dark Beneath; Toirse Mear, Disciple of the Burning Hollows
Special Classes Circle of Elm, Hunters, Dreadguard, Uafan Wyrder, Fearrider, Dread Bard, Boggart-Keeper, Terrorist, Night Ranger
Sample Stats PRO 10
ATH 10
STR 9
AWA 9 Night Vision 9 Smell Fear 9 Know Fear 9
WIL 9 Boggart-Control 9
ROG 10

Glamour 13
Vanish (30 seconds)
Cheval Mallet Whistle 11
Darkness Drawing 11
Feardrinking 11
Uafan Flame 11
Topic revision: r8 - 28 Jun 2021, SallyJaneBlack
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