| Species | Tundurspillir |
| Order | The Damned |
| Classification | Undead |
| Dominion | Durosian |
| Sphere | Destruction |
| Origin | Raiders who razed whole villages and committed atrocities |
| Lifespan | A few days at most |
| Habitat | Coastal regions |
| Food | None |
| Description | Rapidly dissolving vervsions of their living selves, usually paler or off-color because of blood loss. |
| Corruption | A tundurspillir is formed when a raider, marine, pirate, slaver, or other seaman takes to razing communities and committing mass murder, then dies in the act of doing so. These are raiders who damage the sustainability of their own raiding (already a terrible behavior), using acts of destruction and terror for the sake of the destruction itself. A necromancer or other user of msawhat (17) may cause someone engaging in this behavior to become a tundurspillir or corrupt (supernaturally or through social engineering) them into engaging in this behavior with the intent of making them a tundurspillir. Though they are beings of rending as well as msawhat, rending energy never creates. A tundurspillir will rise almost immediately upon death. |
| Esoterica | Tundurspillirs are beings of msawhat and rending. They may have weakened (-14) and corrupted versions of the powers they had in life only if those powers were very strong (at least a 17) to begin with. They do not have time to learn new powers in undeath. |
| Special Powers | Tundurspillirs unease in those who are near them. They exude rending energy, which is eating their bodies at a steady pace, and those who remain too close to them for too long will find their possessions and bodies beginning to deterioriate. Any weapon in the hands of a tundurspillir becomes a vessel for rending and msawhat, corrupting and destroying at once, usually resulting in victims becoming phantasms of some kind upon death. These weapons dissolve at the same rate the tundurspillir does. By the end of the tundurspillir's brief unlifespan, they explode in a wave of msawhat and rending that can level several city blocks. Tundurspillirs are immune to fire. |
| Damnation | The role they had in life determines their damnation. Raiders can sense buildings, slavers can sense slaves, pirates can sense money or valuables, etc. |
| Necromancy | Most tundurspillirs happen by circumstance, but some necromancers who work with raiders will intentionally create them if they see the opportunity, either by manipulation or supernatural means (17). Controlling a tundurspillir once they are made is easier (11) as their minds are the first thing to deteriorate; however, there are few ways to make them last very long. Summoning is difficult due to their short unlifespans, but possible if one knows a tundurspillir exists nearby (19). It is dangerous to try to bind and use the powers of a tundurspillir as the effects are often similar deterioration of the necromancer, but it is possible, especially if one has a fragment of the tundurspillir's body. They last as long as the tundurspillir does. |
| Sending | Sending a tundurspillir before they explode is very difficult without powerful esoterica. It requires trapping them and casting them into the sea in a vessel made of whitebeam wood or some material studded with lapis lazulis. |
| Weaknesses | Foundation energy will remove the rending energy from a tundurspillir, turning them into a broken, mindless shambler that can be easily dispatched. Qi, the gates, and other heavenly essences will send them as they would any undead. |
| Behavior | Tundurspillirs immediately become mindless vessels of destruction, fighting, killing, razing, burning, destroying everything they can while they last. They lose all sense and kill even their own former allies. |
| Dominion Culture | In the Durosian Dominion, tundurspillirs are intentionally created essentially as bombs to be sent to destroy certain targets. They are often paired with other warrior undead on missions of terror. |
| Other Dominions | Tundurspillirs are rarely used in the Raesian, Srisian, Godless, Campionese, or Qhanuum Dominions, which view them as too unstable. The Fellwood Dominion uses them as supplements to dread reevers when needing an explosive attack, and the Agikaani, Wapek, and Sangarian Dominions sometimes employs them in brief raids as well. The Kaanian Dominion sometimes sees them appear during their own raiding sessions, but rarely intentionally uses them. Pandemonian and Campionese Dominions view them as a tactical bonus, and they show up often there as well. They are rare in Dun out of happenstance. |
| Mortal Interactions | Mortals living in places that are frequently raided know of tundurspillirs as horrifying abominations, forms of ordinance that occur at random and cause untold damage in their homes. Tundurspillirs are viewed like bombs, or occurrences like lightning, acts of horror during the worst moments of someone's life. |
| Afterlife | Tundurspillirs' souls rarely survive being rent. If they do, they spend millennia in the in-between before going on to the Broken Obelisk. |
| Notables | Hryllingurinn, Tundurspillir Manifest (destroyed), wiped out an entire island |
| Special Classes | Terrorist |
| Sample Stats | PRO 14 ATH 11 STR 14 AWA 9 WIL 1 ROG 9 Unease Presence 7 Rending Aura 11 Enchanted Weapon 13 Explosion 17 |
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