| Species | Trow (or Trowe or Dtrow) |
| Order | Faerie |
| Classification | Vaettir |
| Court | Kindly |
| Sphere | Diligence |
| Origin | All faeries are born Nameless and must be given a True Name; trows have diligent Names |
| Lifespan | 2,000 years |
| Habitat | Mounds on northern islands |
| Food | Hearty mortal fare |
| Description | Trows are 4' humanoids with hunched shoulders and pinched faces. |
| Procreation | Trows reproduce sexually with each other, other feys, and sometimes mortals. |
| Esoterica | Trows are beings of euergasia, poioumenon, and dream energy. Like all faeries, they are users of The Tradition, a form of poioumenonic lore empowered by dream energies. They also use Foundation, earthpower aether, white tiger aether, |
| The Tradition | Trows have the following basic faerie powers:
Their other powers are the following:
Trows are supernaturally unpleasant to look at during the day, but not at night. |
| Glamour | Trows can glamour themselves using certain ancient rhymes to make themselves more distorted. |
| Weaknesses | If they do not speak their True Name backwards into that same mirror in half a minute, trows lose their True Names. They have a fortnight to recover it or they become targets of the Wild Hunt, corrupted into another kind of fey, or turn into a hag or boggin. Iron or steel will bind a trow into powerlessness. An iron horseshoe nailed over a door will bar a trow from entering a house. Most trows detest tobacco smoke, and it can be used to stave them off. This is just a preference, however, and not a weakness. Despair resonance harms them. |
| National Culture | Trows live in earthen mounds called trowie knowes on northern islands. Every trow is a member of a clan led by a council of elders made up of the oldest among them, and every trow is also part of a worker council based on their craft, which elects leaders every 20 years. Representatives from each of these councils make up the two houses of the national council, which runs their nation. As daylight makes them clumsy, trows live and toil at night. They take pride in their crafts, the most common of which are pottery, smithing, mining, carpentry, masonry, and weaving. These are the largest and most powerful of the workers councils as well. The workers councils set the rates of trade among the clans or with other nations. The clan councils control the clan militias, which are the main military force of the nation. Trow clans recognize a variety of genders, but gender roles are still somewhat enforced. Courtship is very formal and involves gift-giving and musical performances. Clan rules say that no trow may marry without special permission unless they have lived with their partner(s) for at least a decade. Non-monogamy is common. When a trow has a child, that child is raised by their extended family, but primarily by the two biological parents if known and available. Otherwise, other extended family steps in. Young trows love to get involved in mischief, and they are known for going out into surrounding communities, sneaking into homes, and usually doing small tasks to confuse people or to cause slight messes. This is considered harmless fun by the clan so long as the young trows do not get caught. Trows, however, love alcohol, and too often, they get drunk off the house's supply and cause too much trouble. Every year, trow clans gather in the green fields near their homes to have a massive dancing festival. The finest fiddlers play, and there is a massive crafts fair. This festival is held at New Year's and is an opportunity for courtship, trade, and sharing news. The night of the festival, the trows will mock-kidnap the best musicians from other clans to bring them back to their mounds for a fortnight. |
| Kindly Culture | Every 100 years, the national council elects trows to attend the Kindly Court's council. They send tribute in the form of crafts and soldiers for the Court military. Otherwise, they are left to their national culture. |
| Other Courts | Trows are welcome as peasants or workers in the Seelie and Summer Courts, but taken as slaves in the Unseelie, Winter, and Unkindly Courts. |
| Mortal Interactions | Trows sometimes enter mortal households to cause mischief or steal alcohol. Rarely, they kidnap skilled mortal musicians, whom they force to play for them for a fortnight, which they see as a harmless game. |
| Notables | Dvergrim, former King, now the Lone Potter; Henkie, taken by the Hunt; Malcra Darraigh, Trow Manifest, Crone of the Cold Mound |
| Special Classes | Potter, Smith, Miner, Carpenter, Mason, Weaver, Elder, Councillor, Warrior, Thief, Fiddler |
| Sample Stats | PRO 9 ATH 8 Colt Endurance 11 Colt Swimming 11 STR 10 Colt Form 15 AWA 8 Clay Sniffing 11 WIL 8 ROG 10 Sneak/Hide Night 13 FDay 7 Vanish (30 seconds) Glamour 7 Whistle 6 Pottery Making 12 Fiddling 13 Day Ugliness 11 |
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