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Race Tromman
Over-race Animalman
Classification Animalman
Family Amphiboid
Sphere Dream
Origin Jerenel made them from frogs
Lifespan 60-90 years
Habitat Tropical rain forests
Food

Carnivore

Description

Trommans appear to be anthropomorphic frogs. They vary in color widely, but most are green. They have short bodies, protruding eyes, and long, strong legs. Their digits are either webbed or have toepads for gripping. Their skin is always smooth and loose. Some trommans only have teeth on their upper jaws, though some have it on both parts of the jaw.

Procreation

Follows the mother.

Magic

One in five million have heart or soul magic. Mind and body magic are possible. Void is possible. Faith is not uncommon. Bonding magic is common.

Special Powers

Trommans are known for their toxic skins, which cause hallucinations in those they touch. They have three eyelids to protect their eyes in the water, and they are incredible jumpers. They are skilled at camouflaging themselves, and they can swim very well. Their calling noises are very loud and varied. Their bites can fester and kill.

Weaknesses

They must remain moist to breath. Nightmare magic or faith can hurt them.

Culture

Trommans are always hallucinating. Their society is based on the wild, unpredictable nature of their visions, which have several common themes: the moons, anthropomorphized forces of nature, flooding, weddings, narrow-views, fertility cycles, plagues, believing they are not trommans, and the elusive golden frog.

All trommans start life as an egg in an egg cluster, usually lain in water and protected by the tribe. When they hatch, they become polliwogs (which is more fun to say than "tadpole") and live as such for two years, before they begin to grow into adult trommans. As adults, they enter their vision quest and never leave. It is said that for the first two years of the vision quest, a tromman is especially vulnerable, being able to be boiled alive and not noticing.

All trommans belong to one of three tribes: the waterdwellers, the grounddwellers, and the treedwellers.

Notables

Tromman Archmage

Sample statistics PRO 11
ATH 12 Jump 19 Swim 16
STR 8
AWA 11
WIL 8

ROG 10 Camouflage 14

Toxins 16
Topic revision: r1 - 27 Jan 2012, UnknownUser
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