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# One Thousand Eyes: Sees everything. Moves with purpose within Obsidian (2 spaces), but randomly outside of it (1-6 spaces). Kills at position 5. It weakens Chained Throne (-3 Special). Bolsters Scarecrow (+1 Kill), bolstered by Scarecrow (+1 Incapacitate). Special: See all, forcing opponent to reveal 3 random hidden Tiles.

# Shadow Spider: Creeps in the shadows. Moves 2 spaces, always, but the 3 spaces (directions 1, 2, 3) on its left are always Webs (Special, auto-capture, allows auto-kill). Kills at position 6. It weakens Morning Swan (-3 Special). Bolsters Broken Mirror (+1 Special), bolstered by Rat-King (+1 Kill). Special: 3 Web spaces.

# Starbelly: Contains all. Moves 1 space, but is considered to take up all 6 around him (directions 1-6), thus extending attack range and making more vulnerable. Kills at position 3. It weakens Clock Face (-3 Special). Bolsters Hand (+1 Movement), bolstered by Three Crescents (+1 Movement). Special: Extend size 1 square radius.

# Dream-Catcher: Catches the dreams of others. Moves 2 spaces in any direction in Violet, but moves 2 spaces in the direction of the last piece moved in any other color. Kills at position 4. It weakens Scarecrow (-3 Special). Bolsters Cups (+1 Capture), bolstered by Quills (+1 Incapacitate). Special: Catch foe's dream, causing opponent to lose control of target Tile.

# Three Crescents: Completes the cycles. Moves 3 spaces, counter-clockwise around the board, each turn. Kills at position 3. It weakens Golden Dawn (-3 Special). Bolsters Starbelly (+1 Movement), bolstered by Clock Face (+1 Movement). Special: Reflect attacks for 3 rounds (special Safe extension).

# Burning Tiger: Burning bright. Moves 2 spaces, leaving one space behind unusable for 3 rounds. Kills at position 3. It weakens River Trout (-3 Special). Bolster's Smith's Hammer (+1 Kill), bolstered by Hand (+1 Capture). Special: Burn surrounding spaces (unusable for 3 rounds).

# Morning Swan: Brings light as it rises. Moves 3 spaces in Alabaster, none in Sable, and 2 in all others. Kills at position 1. It weakens Shadow Spider (-3 Special). Bolsters True Mirror (+1 Special), bolstered by True Mirror (+1 Incapacitate). Special: Holy assault (+1 Kill vs. Sable).

# Rat-King: Center of disease. Moves 1 space at will, but commands the spaces around it. Kills at position 6. It weakens Red Cross (-3 Special). Bolsters Shadow Spider (+1 Kill), bolstered by Brass Mask (+1 Incapacitate). Special: Plague spaces (causing Incapacitation if stepped on for 3 rounds).

# The Three: Sign of the end. Moves 3 spaces, leaving 2 in its wake unusable for 1 round. Kills at position 5. It weakens Globe in Hand (-3 Special). Bolsters The Void (+1 Incapacitate), bolstered by One-Winged Vulture (+1 Incapacitate). Special: Destroy Tile (permanently remove from game) in place of Kill, or Break Safe.

# The Mountain: Unmovable. Does not move unless Bolstered to do so. Kills at position 3. It weakens Falcon's Wing (-3 Special). Bolsters World Tree (+1 Safe), bolstered by Smith's Hammer (+1 Movement). Special: Earthquake (Incapacitate all Tiles in a color).

# Brass Mask: Hides the hatred. Moves 2 spaces, unless responding to an attack (+2 Movement). Kills at position 6. It weakens Sapphire Heart (-3 Special). Bolsters Rat-King (+1 Incapacitate), bolstered by Winter Fox (+1 Kill). Special: Revenge strike (attack from Incapacitation against those who Incapacitated the Tile).

# The Sword: Cleaves foes. Moves 2 spaces, unless responding to an attack (+1 Movement). Kills at position 3 and 4. It weakens Mother Horse (-3 Special). Bolsters Cougar's Maw (+1 Incapacitate), bolstered by Bell-Covered Armor (+1 Incapacitate). Special: Double strike (hit two Tiles at once, regardless of position).

# River Trout: Lord of the waters. Moves 1 space outside Viridian, 3 within. Kills at position 3. It weakens Burning Tiger (-3 Special). Bolsters The Ark (+1 Movement), bolstered by The Storm (+1 Capture). Special: Flood (make a whole color unusable to all except the River Trout) for 3 turns.

# The Library: Contains all knowledge. Moves 2 spaces, adding 1 space every 10 rounds. Caps at 6. Kills at position 3. It weakens Diamonds (-3 Special). Bolsters The Bridge (+1 Capture), bolstered by Platypus (+1 Safe). Special: Inform allies (+1 Incapacitate or Safe to all allied Tiles in color).

# The Void: Opposes magic. Moves 2 spaces in Obsidian, 1 outside, none in Violet. Kills at position 5. It weakens Azure Bottle, Azure Wand, Azure Ankh (-3 Special). Bolsters One-Winged Vulture (+1 Safe), bolstered by The Three (+1 Incapacitate). Special: Nullify (make Special unusable on target Tile).

# One Winged Vulture: Scavenges. Moves 2 spaces at a time, but always in direction 1, 3, 4, or 6. Kills at position 5. It weakens Cornucopia (-3 Special). Bolsters The Three (+1 Incapacitate), bolstered by The Void (+1 Safe). Special: Blight wind (all Tiles in straight line Incapacitated and removed from Safe).

# Mother Horse: Rides on hooves of serenity. Moves 3 spaces at a time, except after a conflict, when it drops to 1. Cannot kill, but can therefore Incapacitate and then Capture at any position. It weakens The Sword (-3 Special). Bolsters Flower Girl (+1 Safe), bolstered by Eyeless Hare (+1 Safe). Special: Peace of the Valley (all Tiles incapable of attack in a color for 3 rounds).

# Golden Dawn: Brightens the world. Moves 2 spaces in any area but Sable, where it moves 1. Kills at position 2. It weakens Three Crescents (-3 Special). Bolsters The Aegis (+1 Incapacitate), bolstered by The Aegis (+1 Kill). Special: Golden flames (area assault on chosen 6 space target area within color).

# Flower Girl: Leaves hope in her wake. Moves 2 spaces, no matter what. Kills at position 2. It weakens Hanged Man (-3 Special). Bolsters Eyeless Hare (+1 Incapacitate), bolstered by Mother Horse (+1 Safe). Special: Empowerment (+1 Incapacitate, +1 Safe, +1 Movement to all allied Tiles in color).

# World Tree: Holds the world in its branches. Moves 1 space, but commands two sets of spaces around it at all times. Kills at position 3. It weakens Smith's Hammer (-3 Special). Bolsters Clock Face (+1 Safe), bolstered by The Mountain (+1 Safe). Special: Branches enshrine (+1 Safe to all allied Tiles in color).

# Cornucopia: Contains bounty. Moves 2 spaces at a time, empowering those in every space around it, no matter the color. Kills at position 1. It weakens One-Winged Vulture (-3 Special). Bolsters Shell Tile (+1 Incapacitate), bolstered by Shell Tile (+1 Safe). Special: Feast (+1 Incapacitate to all allied Tiles in color).

# The Thrush: Sings best. Moves 3 spaces at a time, except in Obsidian, where it moves 1. Kills at position 2. It weakens The Veil (-3 Special). Bolsters Sapphire Heart (+1 Capture), bolstered by Crystal Heron (+1 Movement). Special: Euphony (all allied Tiles choose one side to be considered Safe for 3 rounds).

# Chained Throne: The bonds of authority. Moves 1 space at a time, only in directions 2 or 5. Kills at position 1. It weakens One Thousand Eyes (-3 Special). Bolsters Globe in Hand (+1 Safe), bolstered by Globe in Hand (+1 Capture). Special: Command Tiles (all Tiles in a color are yours to command for 3 round, but Chained Throne may not move for those rounds).

# Globe in Hand: Holds the world in its palms. Moves 1 space at a time, any direction. Kills at position 1. It weakens The Three (-3 Special). Bolsters Chained Throne (+1 Capture), bolstered by Chained Throne (+1 Safe). Special: Create Tile (player may take one Tile of their choice that is not on the board and play it).

# The Key: Opens the Gate. Moves 3 spaces at a time, any direction. Kills at any position. It weakens Bone Dancer (-3 Special). Bolsters The Veil (+1 Kill), bolstered by Woven Form (+1 Movement). Special: Instant Kill (Kill any three Tiles within the color).

# Hanged Man: Spreads despair. Moves 1 space at a time, causing -1 to everyone within the color it is in. In Obsidian, it's -2. Kills at position 5. It weakens Flower Girl (-3 Special). Bolsters Thorn Maze (+1 Kill), bolstered by Thorn Maze (+1 Movement). Special: Despair's visage (-1 to all within the color).

# Argent Torch: Burns with life. Moves 2 spaces at a time, except in Alabaster, where it moves 4. Cannot kill, except for the Bone Dancer and its slaves, which it strikes at position 1. It weakens The Key (-3 Special). Bolsters Bound Fingers (+1 Safe), bolstered by Red Cross (+1 Movement). Special: Revive any dead Tile. The revived tile retains its alliance from before death.

# The Veil: Hides secrets. Moves 1 space at a time, but seems to be on one of the 6 spaces around it. Kills at position 4. It weakens The Thrush (-3 Special). Bolsters Bow & Arrow (+1 Kill), bolstered by The Key (+1 Kill). Special: Reveal secrets (force opponent to answer 3 questions about what hidden Tiles they have).

# Azure Bottle: Contains magic. Moves 2 spaces at a time, but not in Obsidian (where it cannot move). Kills at position 3. It weakens The Void (-3 Special). Bolsters Azure Wand (+1 Special), bolstered by Azure Ankh (+1 Special). Special: Cantrip (magical attack on one Tile, despite position or distance).

# The Ark: All of the beasts. Moves 2 spaces at a time, any direction. Kills at position 3. It weakens Bow & Arrow (-3 Special). Bolsters Falcon's Wing (+1 Incapacitate), bolstered by River Trout (+1 Movement). Special: Behemoth (attack at positions 1, 2, 5, 6 from a three space position).

# Red Cross: Symbol of healing. Moves 2 spaces at a time, unless moving toward an incapacitated tile, then it moves 4. Kills at position 1. It weakens Rat-King (-3 Special). Bolsters Argent Torch (+1 Movement), bolstered by Bound Fingers (+1 Safe). Special: Heal Incapacitated (one Tile).

# True Mirror: Reflects what is there. Moves 2 spaces at a time, except in Sable, where it moves 1. Kills at position 1. It weakens Broken Mirror (-3 Special). Bolsters Morning Swan (+1 Incapacitate), bolstered by Morning Swan (+1 Special). Special: Reveal true locations of The Veil or Broken Mirror; Trueshot (+1 Incapacitate to all allied Tiles in color).

# Azure Wand: Unleashes magic. Moves 3 spaces at a time, but only 1 in Obsidian. Kills at position 3. It weakens The Void (-3 Special). Bolsters Azure Ankh (+1 Special), bolstered by Azure Bottle (+1 Special). Special: Spell (magical assault on all opponent Tiles in color, +1 Safe to all allied Tiles in color).

# The Storm: Follows the pattern. Moves 2 spaces at a time, in a hexagonal pattern. Kills at position 3. It weakens Hand (-3 Special). Bolsters River Trout (+1 Capture), bolstered by Falcon's Wing (+1 Incapacitate). Special: Hurricane (Incapacitate all Tiles in color, and Move them 6 spaces counter-clockwise.

# Falcon's Wing: Flies. Moves 4 spaces at a time, any direction. Kills at position 3. It weakens The Mountain (-3 Special). Bolsters The Storm (+1 Incapacitate), bolstered by The Ark (+1 Incapacitate). Special: Uplifting Wind (+3 Movement to all allied Tiles in front of Falcon's Wing).

# Cups: Contains happiness. Moves 1-3 spaces, randomly. Kills at position 4. It weakens Eyeless Hare (-3 Special). Bolsters Firecracker (+1 Special), bolstered by Dream-Catcher (+1 Capture). Special: Drunken Fighting (may attack Incapacitate position from any position around target Tile).

# One-Sided Coin: Makes its own luck. Moves 2-4 spaces, randomly. Kills at position 3 or 4, depending on luck. It weakens Woven Form (-3 Special). Bolsters Chrysalis (+1 Special), bolstered by Firecracker (+1 Movement). Special: Good Fortune (may play an extra Tile during the round; if no new Tiles are available, may give a used Tile another action).

# Clock Face: Counts the minutes. Moves 2 spaces at a time, direction depending on color (Sable=1, Obsidian=2, Alabaster=3, Platinum=4, Vermilion=5, Sienna=6, Viridian=any, Violet=none). If it hits a wall, it rotates. Kills at position 3. It weakens Starbelly (-3 Special). Bolsters Three Crescents (+1 Movement), bolstered by World Tree (+1 Safe). Special: Reversal (go back in time one round).

# Dance of Five Dragons: Majesty and grace. Moves 5 spaces in any direction. Kills at position 3 and 4. It weakens The Bridge (-3 Special). Bolsters Diamonds (+1 Special), bolstered by Cougar's Maw (+1 Incapacitate). Special: The Dance (dominate all unclaimed Tiles in a color and Incapacitate all opponent Tiles while giving +1 Special to all allied Tiles).

# Woven Form: Commands fate. Moves 3 spaces in direction 6, always, rotating once it hits a wall. Kills at position 4. It weakens One-Sided Coin (-3 Special). Bolsters The Key (+1 Movement), bolstered by Footprint (+1 Movement). Special: Fate's Threads (target Tile is forced to repeat last action for 3 rounds).

# Bone Dancer: Brings the dead alive. Moves 2 spaces, except when toward a dead Tile, then it moves 4. Kills at position 6. It weakens Argent Torch (-3 Special). Bolsters Worm-Kris (+1 Capture), bolstered by Worm-Kris (+1 Special). Special: Raise slaves (turn a dead Tile into an undead slave--special form of Capture that weakens the Tile but allows Capture from a distance).

# Sapphire Heart: Beats with love. Moves 2 spaces, except when other Platinum Tiles are near, then it moves 3. Kills at position 2. It weakens Brass Mask (-3 Special). Bolsters Crystal Heron (+1 Special), bolstered by The Thrush (+1 Capture). Special: Enrapture (special Capture--all Tiles in color fall in love with Sapphire Heart).

# Diamonds: Sparkle with worth. Moves 2 spaces at a time, gaining speed as more Vermilion Tiles are played (caps at 6). Kills at position 4. It weakens The Library (-3 Special). Bolsters Footprint (+1 Capture), bolstered by Dance of Five Dragons (+1 Special). Special: Purchase (special Capture--all unclaimed Tiles in color are bought by Diamonds).

# Thorn Maze: Consumes the lost. Moves 1 space, but commands all spaces around it. Kills at position 5. It weakens Crystal Heron (-3 Special). Bolsters Hanged Man (+1 Movement), bolstered by Hanged Man (+1 Kill). Special: Consume (take the Special power of target Tile).

# Crystal Heron: Inspires in flight. Moves 3 spaces in any direction. Kills at position 2. It weakens Thorn Maze (-3 Special). Bolsters The Thrush (+1 Movement), bolstered by Sapphire Heart (+1 Special). Special: Inspire (add an action to a target Tile).

# Winter Fox: Walks on frost. Moves 2 spaces in most areas, 3 in Sable, 1 in Viridian, and none in Platinum. Kills at position 6. It weakens Chrysalis (-3 Special). Bolsters Brass Mask (+1 Kill), bolstered by Broken Mirror (+1 Movement). Special: Blizzard (-1 Movement to all Tiles within a color).

# Footprint: The wake of movement. Moves 6 spaces, any direction. Kills at position 3 or 4. It weakens Shell Tile (-3 Special). Bolsters Woven Form (+1 Movement), bolstered by Diamonds (+1 Capture). Special: Swift (+6 Movement to target Tile).

# Shell Tile: Symbol of the home. Moves 1 space, any direction, except in Vermilion, where it moves none. Kills at position 1. It weakens Footprint (-3 Special). Bolsters Cornucopia (+1 Safe), bolstered by Cornucopia (+1 Incapacitate). Special: Defend (+3 Safe to target Tile).

# Chrysalis: A transitioning stage. Moves 2 spaces, but never touches the same Tile twice in 5 rounds. Killing position changes after every kill, rotating clockwise, starting at 3. It weakens Winter Fox (-3 Special). Bolsters Quills (+1 Movement), bolstered by One-Sided Coin (+1 Special). Special: Alter Tile (changed Tile to a Mortal Tile for 3 rounds).

# Platypus: A duck formed by committee. Moves 2 spaces, but never touches the same Tile twice in 2 rounds. Kills at position 4. It weakens Quills (-3 Special). Bolsters The Library (+1 Safe), bolstered by The Bridge (+1 Movement). Special: Experiment (alter Tile's Movement rules based on a chart for 3 rounds, keep if you like it).

# Worm-Kris: Takes the heart of a child. Moves 2 spaces, but will strike at new Tiles at a rate of 4. Kills at position 6. It weakens Bound Fingers (-3 Special). Bolsters Bone Dancer (+1 Special), bolstered by Bone Dancer (+1 Capture). Special: Child Slayer (instant Kill any Tile placed on the board this round from any position).

# Scales of the Arbiter: Weighs the world. Moves 3 spaces, any direction. Kills at position 3. It weakens none. Bolsters first Mortal (+1 Special), bolstered by fifth Mortal (+1 Movement). Special: Balance board (place all Tiles in their respective colors).

# Smith's Hammer: Shapes metal. Moves 2 spaces in any direction, every other round. Kills at position 3. It weakens World Tree (-3 Special). Bolsters The Mountain (+1 Movement), bolstered by Burning Tiger (+1 Kill). Special: Forge (add +1 Incapacitate to target Tile).

# Cougar's Maw: Screams its might. Moves 4 spaces in any direction. Kills at position 3 and 4. It weakens Bell-Covered Armor (-3 Special). Bolsters Dance of Five Dragons (+1 Incapacitate), bolstered by The Sword (+1 Incapacitate). Special: Screech (Incapacitate all Tiles within color).

# The Aegis: Thinks ahead. Moves 4 spaces, every other round. Kills at position 2. It weakens Firecracker (-3 Special). Bolsters Golden Dawn (+1 Kill), bolstered by Golden Dawn (+1 Incapacitate). Special: Checkmate (Capture without Incapacitating).

# Firecracker: Surprise! Moves 1-3 spaces at random. Kills at position 4. It weakens The Aegis (-3 Special). Bolsters One-Sided Coin (+1 Movement), bolstered by Cups (+1 Special). Special: Surprise! (explosion Incapacitates Tiles within 2 space radius, turns all Tiles in color toward Firecracker).

# The Bridge: Connects the realms. Moves between colors at will. Moves 3 spaces any direction otherwise. Kills at position 3. It weakens Dance of Five Dragons (-3 Special). Bolsters Platypus (+1 Movement), bolstered by The Library (+1 Capture). Special: Connect (allows Tiles to move across boundaries without spending a turn).

# Bow & Arrow: Stalks its foe. Moves 2 spaces, except when it has targeted, then it moves 4 spaces. Kills at position 4. It weakens The Ark (-3 Special). Bolsters Bell-Covered Armor (+1 Movement), bolstered by The Veil (+1 Kill). Special: Hunt (ranged Incapacitate attack).

# Eyeless Hare: Sees inward. Moves 1 space, every other round. Kills at position 2. It weakens Cups (-3 Special). Bolsters Mother Horse (+1 Safe), bolstered by Flower Girl (=1 Incapacitate). Special: One With Everything (allows Tile to mimic all allied Tiles' Specials for 3 rounds).

# Azure Ankh: Binds magic. Moves 2 spaces, none in Obsidian. Kills at position 3. It weakens The Void (-3 Special). Bolsters Azure Bottle (+1 Special), bolstered by Azure Wand (+1 Special). Special: Bonding (allows Tile to bond to another Tile, gaining its Special and adding its attributes to Tile's attributes).

# Bell-Covered Armor: Does not ring. Moves 3 spaces, every other round. Kills at position 4. It weakens Cougar's Maw (-3 Special). Bolsters The Sword (+1 Incapacitate), bolstered by Bow & Arrow (+1 Movement). Special: Precision (add +1 Incapacitate, Kill, and Capture to target Tile).

# Bound Fingers: Symbol of the family. Moves 2 spaces, adding one space per Alabaster on the board. Caps at 6. Kills at position 1. It weakens Worm-Kris (-3 Special). Bolsters Red Cross (+1 Safe), bolstered by Argent Torch (+1 Safe). Special: Familiarity (+1 Safe to all allied Tiles within color).

# Quills: Write tales. Moves 4 spaces, any direction, so long as it moves toward trouble. Moves 2 spaces if not. Kills at position 3. It weakens Platypus (-3 Special). Bolsters Dream-Catcher (+1 Incapacitate), bolstered by Chrysalis (+1 Movement). Special: Narration (allows player to dictate one foe/unclaimed Tile's next 3 actions).

# Hand: Moves the universe. Moves 4 spaces, but only in directions 1, 3, 4, or 6. Kills at position 3. It weakens The Storm (-3 Special). Bolsters Burning Tiger (+1 Capture), bolstered by Starbelly (+1 Movement). Special: Imperturbable (+3 Safe to target Tile, or allow Movement without consideration of boundaries or barriers).

# Scarecrow: Evokes terror. Moves 1 space, any direction, but causes +1 Movement away from it in any Tile in the color it is in. +2 for any Tile in Obsidian with it, except other Obsidians. Kills at position 5. It weakens Dream-Catcher (-3 Special). Bolsters One Thousand Eyes (+1 Incapacitate), bolstered by One Thousand Eyes (+1 Kill). Special: Terrorize (-1 Incapacitate to all opponent's Tiles on board).

# Broken Mirror: Reveals what isn't there. Moves 2 spaces, but appears to be on one of the six spaces around it. Kills at position 6. It weakens True Mirror (-3 Special). Bolsters Winter Fox (+1 Movement), bolstered by Shadow Spider (+1 Special). Special: Deceive (allow target Tile to appear to be on different Tile).

# Mortal: Denies the Gods. Moves 2 spaces, any direction. Kills at position 3. It weakens second Mortal (-3 Special). Bolsters ninth Mortal (+1 Movement), bolstered by Scales of the Arbiter (+1 Special). Special: Antifaith (-1 Special to target Tile).

# Mortal: Insults the Gods. Moves 2 spaces, any direction. Kills at position 3. It weakens third Mortal (-3 Special). Bolsters eighth Mortal (+1 Safe), bolstered by ninth Mortal (+1 Incapacitate). Special: Instigate (-1 Special to target Tile, automatic Movement toward second Mortal Tile for target Tile).

# Mortal: Does wrong. Moves 2 spaces, any direction. Kills at position 3. It weakens fourth Mortal (-3 Special). Bolsters seventh Mortal (+1 Kill), bolstered by eighth Mortal (+1 Special). Special: Steal (take one point of any attribute from target Tile).

# Mortal: Works hard. Moves 2 spaces, any direction. Kills at position 3. It weakens fifth Mortal (-3 Special). Bolsters sixth Mortal (+1 Movement), bolstered by seventh Mortal (+1 Kill). Special: Improvement (permanent +1 any attribute at end of round).

# Mortal: Thinks of herself first. Moves 2 spaces, any direction. Kills at position 3. It weakens sixth Mortal (-3 Special). Bolsters Scales of the Arbiter (+1 Movement), bolstered by sixth Mortal (+1 Incapacitate). Special: Ambition (can become another Tile for 3 rounds).

# Mortal: Considers carefully. Moves 2 spaces, any direction. Kills at position 3. It weakens seventh Mortal (-3 Special). Bolsters fifth Mortal (+1 Incapacitate), bolstered by fourth Mortal (+1 Movement). Special: Hold Action (can save up actions for later rounds).

# Mortal: Opposes. Moves 2 spaces, any direction. Kills at position 3. It weakens eighth Mortal (-3 Special). Bolsters fourth Mortal (+1 Kill), bolstered by third Mortal (+1 Kill). Special: Contradict (unbalances the board by shifting Tiles to opposing colors).

# Mortal: Lives on. Moves 2 spaces, any direction. Kills at position 3. It weakens ninth Mortal (-3 Special). Bolsters third Mortal (+1 Special), bolstered by second Mortal (+1 Safe). Special: Survival (breaks Incapacitation after 1 round).

# Mortal: Is civilized. Moves 2 spaces, any direction. Kills at position 3. It weakens first Mortal (-3 Special). Bolsters second Mortal (+1 Incapacitate), bolstered by first Mortal (+1 Movement). Special: Respect (+1 Safe vs. target Tile).

Unless otherwise specified: S
  • Special moves that affect an entire color can only be used on the color the acting tile is located in.
  • Special moves that affect a single tile can only be used if the targeted tile is within 6 spaces of the acting tile.
Topic revision: r1 - 27 Jan 2012, UnknownUser
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