Horrors, the embodiment of ancient evil, vast and unknowable.
Taxonomic Order: Inmortals
Alignment: Infernal
Energy: All infernal energies
Lifespan: Inmortal
Diet: Souls
Habitat: Remote locations
The origins of the Eldritch are unknown, but theorized to be from a universe before Shem, one that succumbed to evil.
Each individual Eldritch is different in form:
Aam'nal, the Grey King, Undead Ultimate, who thrives in the Grey Lands, stands about 9' tall. He is a human in appearance, skin-tone varying by the light, but draped always in dark grey. He bears a crown of white, hair whiter still, and hands of bone. His eyes are deep, empty pits, and his tongue is a serpent. His voice is soft and disturbing, like a whisper disturbing the peace of a cemetery. (msawhat)
Angh-orhal, the Ever-Shrieking Maw, appears to be a vast mouth in the bottom of a jar. (cacophony)
Cha'elotl, the Weeper, appears to be a pair of eyes in the bottom of a jar filled with tears. (mollesse)
Ddelolo-Aurtu, the Creature in the Machine, used to power industrial machinery, appears to be a small white lizard with foul slime coming out of its skin. (brown aether)
Dha-bothuathl, the Ancient Eldritch, who is sealed into a deep sea cavern, has a form that none can fathom if they look upon it. The closest descriptions we have are that it is vast, of a color unseeable by mortal eyes (best approximated as a sickly green or a chalky white, or both, or neither), and that it can see you even though there is no discernible face. (Eldritch energy)
Dhat-Gnthazhu, the Devouring Worm, Destroyer Ultimate, also in deep space, is a massive annelid worm, 10 million miles long and 500,000 miles in diameter. Its flesh is grey and metallic. Its maw, filled with teeth the size of mountains, can swallow planets. A massive fin the size of several moons runs down its neck near its head. It is pocked with craters. Stars have scored its flesh with long burns. Nebulae have left dust in its mucus, and blackholes have ripped its fin in places. (slitna)
Dha-lauggoth, the consort of Dha-bothuath, the Wreaker of Disaster, the Bringer of Misfortune, Six-Headed Queen of the Outer Reach, in deep space, is a creature about the size of a large house. She has six heads, each one a different form, all of them palest blue in hue. She has six tongues in each head, six pairs of eyes on each head, and six mouths on each head and neck (they run all the way down to the collarbone). Her body is a mass of writhing snakes, worms, roots, muscles, and eels, coiled together, and the six heads arise from one of these forms, though these change rapidly. (misfortune)
Ghammi'chogora, the Hungering Swell, the Hands of Chogora, locked in a dry closet in an abandoned shack, appears to be two desiccated hands, disembodied. (sterisi)
Ghanalac, the Masked Ripper, Avenger Ultimate, sealed in a boar’s head, stands 15' tall erect, but is hunched to 9' usually. It has four arms and two legs ending in long, sharp blades, and it runs on the lower two arms and legs. Its upper arms are used like mantis claws. Its face is hidden behind a mask of gremian metal. If it ever comes off, the world will be filled with fires and consumed. Its body is so light a red it almost appears white; its flesh is hard as stone. It has no voice. It has no odor. It may not have a mind. It feels only rage. (baleblood)
Ighazskiha, the Red Czar, the Sleeping Vesturian Lord, sealed in the crown of the czarina, appears to be a snowy white figure with a pitch black beard and three glowing red eyes. He stands 9’ tall and has blood coming from his fingernails, eyes, and ears. His mouth is filled with bright white fangs, and he has a tail made of palest white flesh that runs down to his upper thighs. He wears no clothing. (razdavit’)
Ilhlilclo the Mindscourer, the Faceless Reaper, a robed figure that drains minds when its true face is seen, sealed in a mirror, stands about 7’ tall. Its robe is light grey cloth with a heavy hood that always covers its face. The face appears to be a grinning green beauty when revealed. The body is also green, with long fingers and toes (the toes are webbed) and hair all over the lower half. (stravomenos)
Jolgau'ghill, the Priest of Bloods, entombed in Endruin, stands 8’ tall and has robes made of blood-made-cloth. His internal organs hang on the outside of his flesh, except for his heart, which is encased in a metal cage inside his chest. His flesh is white but stained red by blood, and his head is concave though otherwise human. He has sharp claws on his hands and a stinger on the end of his phallus. (quaestus)
Ki-thatu, the Vilest, the Reptilian King of Liith, on a distant world, stands 12’ tall and appears to be a massive lizard person with scaled ridges along his snout, forehead, head, and all down his back and tail. He is bottle green with yellow eyes and belly. His teeth are venomous fangs and his tail ends in a rattle. He has six arms and six legs, and his tongue is long and capable of catching flies and slaves. His belly can open up to devour people. (vile energy)
Krhogogneiqu, Moon Fall, the Patriarch, trapped in 12 artifacts and hidden around the world, when whole appears to be a bearded, falcon-faced human standing 10’ tall. He wears armor made of the tanned flesh of witches, wields a sword 8’ long in the blade, and has a crown made of white fires. His eyesockets are empty. His feet are white talons, and he has four wings (red, brown, grey, and yellow in hue). (tandh)
Kroni, the Adversary, Pit Ultimate, who is trapped in The Pit, appears to be a figure of glowing white, draped in soft white robes. His face is never seen, but his voice is that of peace and kindness. He seems human, perhaps, or maybe some metahuman or very human-like spirit folk. Those who see him are often overwhelmed by his presence and unable to describe him. He carries a sceptre that seems to be made of a living, moving white serpent, though it never doesn't have the shape of a sceptre. (blasphemy)
Mmel-an, the False Face, the Mask of A Million Masks, Speaker of Lies, the Image Beyond Comprehension, caught in a broken rhyme, appears to be a mask that, when put on, alters all of reality to the wearer. Its true form is completely unknown. (bedrog)
Niho-ranthac, Menaphos, and Shausolli, the Trinity of Chains, the Three Emperors or the Emperor With Three Heads, depending on who is looking, sealed in a crown that is broken into three pieces, either appears to be three different people, each one a horrific imperial figure wearing a crown of white metal, or a single person with three heads and three crowns. Their bodies or body's always muscular. The flesh is either white or grey or both. Each face has an extra mouth, eye, or nose. They are surrounded by white and grey light that burns with infernal power, and they wear the skin of others as clothing. (fusei, imperium, and hollow energy)
Oshotilin, the Eugenetic Ultimate, the Perfect, the Purest, the Creation, still in pieces in former Agikaani breeding camps, appears to be an amalgamation of every species on Shem mixed together, if it is ever stitched together. (feirua)
Phathanoiac, the Abyssal Ultimate, is sealed in the deepest parts of the oceans. Froth and foam follow Phathanoiac where it roams. It is a mass of tentacle, claw, segmented legs, eyes, and mouths. It is constantly mutating. It is twisting and roiling and reshaping and changing forever. Most never see it; they merely see the froth and foam. Its voice is the cackle of something breaking and rattling. (ibbissu)
S'rhathlzhogh, the Unseeable Nightmare, the Wave of Terror, the One Behind the Eyes, in Nicnevin's sceptre, appears as a wave of red, black, orange, and green energy, a roiling wave of flame. (uafas)
Ta'shamigot, Bolloskth, and Rnd-tha, the Trinity of Desires, the Splendorous Light, the Distant Beacon, the Consuming Aura, in deep space, appear to be three alluring lights, like will o’ the wisps, but of much greater size and power. One is white, one is pink,a nd one is green. (drenante, peccatum, and thorn energy)
Udactho, the Fleshless Ultimate, who is bound by true iron chains in a chamber sealed off in the deep Subterranean Realm, is a towering figure, 20' in height, whose skin is missing. His muscles are bared, his blood vessels flowing openly, his organs spilling out. His skeleton touches the air. His voice is a shrill scream, his odor the stench of waste. His blood burns those who touch it. (arnum)
Ugolegndar, the Infernal Ultimate, who is sealed in a box in location unknown, appears to be a 9' tall, pale-skinned bipedal figure with no hair. Its skin is wrinkled in places, but mostly it appears smooth. It has no head; instead, a short tentacle protrudes from its neck where the head would be. Its five arms (two right, two left, one back) are long and thin, ending in long, sharp claws. Each hand has a milky blue eye in its palm. The feet of Ugolegndar appear to be naked bear claws at the end of two average-proportioned legs. In its stomach is a massive maw lined with teeth, thousands upon thousands of teeth. It has nine tongues, each one a deep, bloody red. When it speaks, it makes no sound. Words simply form in the mind, but the voice is deep, unnerving, inhuman, cold, draining to hear. When it roars, its roar can be heard deep through the cosmos. Its breath stenches of sulfur. Those who might sense its emotions would feel only envy of those who are not as it is. (infernum)
Yuayot, the Vast Ultimate, deep inside the White Moon, has no form. No Name. It merely is the absence of energy of any kind. It is the absence of esoterica and natural power. It is the absence of thought, emotion, flesh and bone, and soul. It is nothingness. It waits, trapped as it is, for the moment it will arise. Then there will be nothing left. Only the athaks speak of it, and then only as rumor or myth. (void)
Zhu'rlogothil, the Conqueror Worm, the twin to Dhat-Gnthazhu, becomes a swarm of smaller worms that spreads throughout the Universe, in deep space. (corrogatio)
The Eldritch reproduce with underlings, creating powerful Aeonians of infernal might.
All Eldritch can sense fear, dominate the minds of servitors, and repel aetherial and celestial energies.
Individual Eldritch have the following powers:
Aam'nal: the eyes of Aam’nal drain souls. He can turn the air into grey mist with a gesture, and in doing so, corrupt the souls of those who it touches. Any undead in his presence are made enormously more powerful, unless they betray him. If his name is spoken by a living being, that being will become his undead thrall. His touch rots flesh, his breath freezes hearts, and his voice makes minds numb.
Angh-orhal: the voice of Angh-orhal, if the jar is opened, will shatter every piece of solid matter for 500 miles in every direction, including downward and upward. Beyond that, the shockwave will tear flesh from bone and soft materials will shred for another 500 miles. Beyond that, the shockwave will rupture every eardrum, eye, and other vulnerable and exposed thing for another 500 miles. Beyond that, a hard breeze will knock things over for yet another and final 500 miles.
Cha'elotl: if Cha’elotl’s jar is ever opened, the tears produced will flood the world for 500 miles in every direction. A wave of mollesse will roll forth and cause despair in the same amount of space, leading many to give up and drown in the flood. Once the flooding stops, Cha’elotl’s singing will drive any who hear it (within about a mile and a half) to commit suicide.
Ddelolo-Aurtu: the slime produced by Ddelolo-Aurtu fouls everything it touches. Living things are poisoned at a power of 50. Inorganic matter becomes tainted and contains the poison (at a power of 25). The lizard can grow in size to be 100’ long and 30’ tall if surrounded by pollutants and poisons, but only for a few hours before it becomes smog and must reconstitute itself elsewhere.
Dha-bothuathl: those who perceive Dha-bothuathl lose all connection to reality. What other powers it may have are unknown, for none have ever been able to coherently explain it. It is said, however, that if Dha-bothuathl awakens and arises, the world will end permanently.
Dhat-Gnthazhu: it devours worlds. Morags and hexars spew from its mouth after it destroys solar systems. Its followers gain the power of slitna, for the brief periods they exist. It represents the end of the universe in total devastation and apocalypse.
Dha-lauggoth: each of her six heads speaks a different kind of disaster into existence - flood, famine, tempest, eruption, impact event, and plague. Anyone who can perceive her has bad luck for six to the sixth (46,656) years, following them even into the afterlife or reincarnation. Her tendrils can rupture buildings.
Ghammi'chogora: the touch of these hands sucks the moisture out of everything, including the air that touches them, instantly.
Ghanalac: the blades of Ghanalac's limbs can cut through almost anything. Every ounce of blood that touches them is absorbed to empower it. Ghanalac's unending rage makes its flesh burn like a furnace. It moves with incredible speed.
Ighazskiha: his fangs rend metal and stone, bone and wood. If he consumes flesh, he consumes souls with it, and those souls give him briefly (about a minute) the powers of those he consumed.
Ilhlilclo: their face drains the minds of those who see it, though they often keep it hidden. The minds they drain add to their vast knowledge. Their voice is extremely convincing; those who hear it believe what is said. If their minds have been drained, they believe it forever.
Jolgau'ghill: his stinger paralyzes those it touches. His robes deflect liberation power and ujjval aatma. His heart-cage can only be broken by the united might of 10,000 warriors, and he cannot die unless his heart is destroyed. His external organs cannot be harmed so long as he has recently drunk blood.
Ki-thatu: his scales are impervious to impact attacks. His fangs are venomous with venom that is a power of 100. His tongue is sticky and can ensnare a full-sized mortal. If he devours people with his belly, they are dissolved in acid, which fuels his venoms. His breath causes disease.
Krhogogneiqu: his armor protects him from celestial attacks, and his crown makes mortals cower in fear. His sword is extremely powerful, but gains extra power when used against any kind of witch (+6/+6 on top of its usual +12/+12). His empty gaze draws in those who are caught in it, filling them with a hatred for all women. When he speaks, mortals forget their mothers’ names, if they know them, and when he flies, his shadow glows red if it crosses over a witch.
Kroni: those who see him are often overwhelmed by his presence and unable to describe him. He tells all who see and hear him that he is a messiah sent to usher in an era of fulfillment, achievement, and goodness. Few disbelieve him, for he is most persuasive. His sceptre destroys all faith powers, and he can draw fuligin into himself and unleash it as lightning that destroys all spirits it touches.
Mmel-an: they have no true form, but appear to mortals as a mask that fills their mind with an alternate reality that is utterly convincing. Those who wear the mask never return from this alternate reality and are eventually drawn into and consumed by the mask.
Niho-ranthac: one of the three Emperors, Niho-ranthac’s aura weakens his enemies slowly but surely while in its presence. He has the ability to repeat an action that has already happened, but with the knowledge of the first iteration of its occurrence. He can call upon servants or soldiers to appear instantly from nowhere, alway in a number twice-plus-one the number of foes present. He prefers to wear skins of powerful warriors, which gives him physical bonuses. He can draw a sword from nowhere that can slice through reality itself.
Menaphos: one of the three Emperors, Menaphos’s aura makes mortals weaken slowly but surely while in its presence. His voice terrifies those who hear it, and he wears the ring Dominion, which draws all mortals who love power to it and enslaves them. The more slaves those he has enslaved have, the stronger he is. The more they work, the more they conquer, the more they enslave, the stronger he becomes. He prefers to wear skins of great lords, which gives him presence and willpower bonuses. He can draw an axe from nowhere that can hack through stone and metal with ease.
Shausolli: one of the three Emperors, Shausolli’s aura makes mortals weaken slowly but surely while in his presence. His gaze makes mortals feel immense, deep traumatic pain that they do not in the moment realize, but only feel later, and he wears the most skins of mortals - he has a rotating set of skins, once for each base stat, one for magical powers, and one for combat. He can draw a mace from nowhere that can shatter bones but leave the target alive.
Oshotilin: if ever constructed properly and fully, Oshotilin would have the powers of every mortal species on Shem, amplified significantly.
Phathanoiac: it has many, many powers, all of which vary wildly as it mutates, but in general, its tentacles cause mutations in others, its claws alter reality, its eyes blast entropic energy in waves, and its mouths are teleporting gates into the Abyss or other infernal realms.
S'rhathlzhogh: its flames cause intense, overwhelming fear, hallucinations of horrors, and heart-stopping panic.
Ta'shamigot: they appear to be a white light, alluring to all who desire wealth, riches, and luxury; if pursued, they trap the pursuer in a prison of gold and diamond, then drain their hearts and souls.
Bolloskth: they appear to be a pink light, alluring to all who are prideful, vain, or cruel. If pursued, they trap the pursuer in a prison of intoxicants and physical pleasures, then drain their hearts and souls.
Rnd-tha: they appear to be a green light, alluring to all who believe themselves superior, alluring to all who are envious or jealous. If pursued, they trap the pursuer in a prison of thorns, then drain their hearts and souls.
Udactho: he has the power to inflict pain on any who come near him, by mere force of will. His blood is acidic; his voice piercing. To hear his shrill cries is to feel one's bones and eardrums and skin break. He can break the soul of a person with his gaze, drain their emotions with his tongue, desiccate them with his breath, and impose upon them intense nausea with his visage.
Ugolegndar: the reek of Ugolegndar's breath is sulfurous (and therefore poisonous). It can belch out gouts of yellow hellfire, and its eyes can unleash green, Eldritch lightning that tears Names apart. Any eaten by its vast maw will find their souls devoured as well, and their minds will linger in the stomach long after their body has dissolved. It can unleash a wave of infernal power and summon and control common demons. Any who hear its voice in their minds might become enthralled by its might or driven into uncontrolled awe. And its touch burns with the cold of the coldest emptiness of space.
Yuayot: its power is void, which negates all.
Zhu'rlogothil: the worms of Zhu’rlogothil devour all in their path, leaving behind barren wastes. If they burrow into the head of someone, that person will be enslaved. If they burrow into the heart of someone, that person will be driven to violence. If they burrow into the stomach of someone, their body will become a new worm.
The Eldritch each have specific, secret weaknesses. The nature of the weakness will always involve a quest that takes a mortal into extremely dangerous places, forces them to face powers and obstacles unique to the Eldritch, and ends in acquiring a tool that will allow the Eldritch to be sealed away. The only way to kill an Eldritch permanently is by ending evil in the hearts and minds of all living things.
The Eldritch belong to no nation. They are individualistic figures. They do dominate some nations, and their servitors have a distinct culture.
The different cultures of the Eldritch’s servitors:
Aam'nal: the Lephurtae (sing. Lephurta), also called the clickers, are a nation of undead, skeletal monstrosities that serve Aam’nal as his servitors and soldiers in the physical world. They are mostly found in Kael’Ras, massive armored animalistic monsters guarding powerful relics of Aam’nal. They are mindless slaves.
Angh-orhal: the Shaguaul are a nation of many species, a nation that is devoted to finding the jar which contains Angh-orhal and releasing the scream into the world. Thus far, they’ve never come first. They are indoctrinated from a young age to believe that the jar contains a source of infinite power that will grant them release from painful bonds such as love, responsibility, or community and allow them to be perfect individuals.
Cha'elotl: the Icauggua are a nation of many species, a nation that is devoted to finding the jar that contains Cha’elotl and opening it. They are raised to believe that the world is tainted and must be cleansed by the waters in the jar. They believe that happiness is a lie and that the harshness of the world is justice for unnamed crimes of the past. They are a knowing suicide cult.
Ddelolo-Aurtu: the Enaehaq are a nation of many species, a nation in industrialized areas that are devoted to the great engine of smog and foul muck that is Ddelolo-Aurtu, whom their leader, a powerful tycoon, belongs to. They are a ruling class nation of several industrialized countries, one of many, but often in hiding amongst other ruling class nations.
Dha-bothuathl: the Ulh'hathat are a nation of many species that dwells near the deep sea cavern in which Dha-bothuathl is said to sleep. They are all disconnected from reality, a nation in collective psychosis, surreal and unfathomable. They understand each other and have rituals no one seems to understand.
Dhat-Gnthazhu: the R'zoalosha are a nation of many species that dwell near Abaddon and perform ritual sacrifices to the hexars and morags, leaving captives tied to rocks for them to destroy. Their nation is an apocalyptic cult that believes they can bring Dhat-Gnthazhu to Shem to devour it.
Dha-lauggoth: the T'yoshotho are a nation of many species who dwell in remote places where the weather is especially violent. They worship natural disasters as expressions of Dha-lauggoth’s justice.
Ghammi'chogora: the Iglarso are a nation of many species who continually wander the arid places of the world, seeking their Eldritch “god” and believing in the power of self-denial and self-loathing.
Ghanalac: the Scthama are a nation of many species, most of whom become baleful eventually, who believe that Ghanalac is the true warrior god of their people. They are a small nation underground who resemble the baleful above.
Ighazskiha: the Ehobosky are a nation of many species, mostly in Vesturia, who believe that they are the true descendents of the Red Czar and that he will one day return. They operate as a conspiracy against the czarinas.
Ilhlilclo: the Thauago are a nation of many species who believe that conscious thought is a curse. They lobotomize the most sacred among them. They believe that Ilhlilclo will one day wipe out the minds of all living things, and they work toward that day.
Jolgau'ghill: the Bhuguathala in Endruin are a nation of many species who worship the Blood Priest and perform blood sacrifices frequently. They are a ruling class nation of Endruin and very powerful politically.
Ki-thatu: the Sanactel are a nation of many species in Vendale who worship illness and malady, a suicide cult of horrific desire to spread disease, powerful plague-bearers who believe that Ki-thatu will return to the world and wipe out all that live.
Krhogogneiqu: the Ch'moliquboih are a nation of many species who dwell throughout the world in small groups, murdering women and believing one day the moons will be destroyed.
Kroni: the Hawghagyi are a nation of many nations, especially fuliginites, who dwell along the side of The Pit and work to restore Kroni to power.
Mmel-an: the Ruizanthas are a nation of many species who allegedly come from the world Ruiz, which never existed except as a delusion.
Niho-ranthac, Menaphos, Shausolli: the Gotugai are a nation of many species who live in eastern Dabusen and seek to revive the Three Emperors. They believe they are the true inheritors of power in the world and deserve to rule it.
Oshotilin: the Notsuurlategh are a nation of froemmlers, mostly in Stolzen and Agikaan, a small, obscure nation who believe in genetic purity and hate themselves for being crossbred monsters. They believe that one day, Ghanalac will purge them of impurities and turn them into gods.
Phathanoiac: the Yazzoggnal are a nation of many species in the Pandemonian Sea who seek to open the Abyss and unleash its power upon the world.
S'rhathlzhogh: the Lign-Bosth are a nation of many species who dwell entirely in a trance of nightmarish visions.
Ta'shamigot, Bolloskth, Rnd-tha: the Urhonygota are a nation of many species who seek a way to find the lights and go to them. They employ a lot of wealth and power into it.
Udactho: the Kek-ke are a nation of many species who work at creating abominations and living as a cult of misery and pain.
Ugolegndar: the Ath'scha are a nation of many species who are demon-worshippers who want to summon Ugolegndar to wipe out all life and become infernal masters.
Zhu'rlogothil: the Zhostho are a nation of many species who wish to be conquered by the worm, to turn into worms and be part of the Conquering Worm.
The Eldritch wield Eldritch energy foremost, but they can wield all forms of infernal power if they so choose.
The Eldritch are worshiped, usually by cults who wish to use their power for some horrible purpose.
Their genders are detailed above when relevant.
Their language is Lovecraftian.
Those who know of the Eldritch fear them or worship them. Some know of them and don’t believe they are real. Most have never heard of them.
Aam'nal
Angh-orhal
Cha'elotl
Ddelolo-Aurtu
Dha-bothuathl
Dhat-Gnthazhu
Dha-lauggoth
Ghammi'chogora
Ghanalac
Ighazskiha
Ilhlilclo the Mindscourer
Jolgau'ghill
Ki-thatu
Krhogogneiqu
Kroni
Mmel-an
Niho-ranthac
Menaphos
Shausolli
Oshotilin
Phathanoiac
S'rhathlzhogh
Ta'shamigot
Bolloskth
Rnd-tha
Udactho
Ugolegndar
Yuayot
Zhu'rlogothil
There are 29 Eldritch.
PRO 300
ATH 300
STR 300
AWA 300
WIL 300
PRS 300
STH 300
Copyright © by the contributing authors. All material on this collaboration platform is the property of the contributing authors.