Nation(s) Adal, Gual, Vala, Jise
Species The Brannish
Order Metahuman
Sphere Skill
Origin From the worlds of Bran
Lifespan 150 years
Habitat Temperate mountain valleys
Food Human fare
Description Brannish folk stand about 7' tall on average, though they can be as tall as 9' without endangering their own health. They have four arms. Otherwise, they appear to be human and have the same range of appearance as humans.
Procreation Brannish reproduce as sexually. They can reproduce with other metahumans or adelfoi, with the species following the birthing parent. With other beings, they cannot reproduce without supernatural intervention.
Esoterica

Brannish are beings of kakraohy and emotional resonance. They are very skilled in shebvic arts, especially b'qar, d'qiarsea, gemtkhereg, mashoaab, cu'ucuch'ik, and menab'e. They rarely use oalkhaylaoataa. They often also use mijjit, mansam, blood energy, kazaddarean, bailaohu jinghua, sonic aether, momentum, spirit energy, kor, symbolism, humors, aifaellam, ethereal essence, the bright, true shadow, mystery, poarta, kiiric yihi, lahab al'qalb, bijalee, temporal aether, hvitdogg, livadi, infernum, razdavit', arnum, hunger, euskepsia, glory, hegnh, euergasia, and ambrosia.

The most common esotericists among the brannish are wabeno, who wield kakraohy.lkasjgksdjfagjsfjlfjklsd

Other common esotericists amongst them include

Special Powers  
Learning Brannish folk learn skills slightly faster than average, and their skills deteriorate much, much slower, to the point that it is a stereotype that brannishes never forget. For every new skill a brannish learns, they can transfer some of it to another brannish via touch, enough to cover basics and get someone started. This is how they teach children and each other. However, as they transfer, they lose some of their own knowledge. As such, they do this cautiously.
Weaknesses If they lose their skills, which can be done via stravomenos, they die.
Culture

On the worlds of Bran, the brannish folk were members of a thousand nations, replacing humans as the dominant mortals on the seven worlds they ruled. It was a vast empire that was eventually eradicated by destroyers and other rending horrors. The brannish fled, along with their Divine the Bell-Armored God and a handful of other beings, none of which brought enough people for their nations to survive. Upon reaching Shem, they found themselves in the midst of the Manifestation Wars. They survived, barely, and found a place on Shem for themselves. On Third Shem, they settled on the continent Wymmera, amidst the war-torn nations of the Horde, Wathites, and dragons.

There are four surviving nations of the brannish: the Adal, who are the dominant nation; the Gual, who are known for their warriors; the Jise, whose culture is focused more on science and knowledge; and the Vala, who have a cultural fascination with esoterica. While there are rivalries among the nations, there is little true division and no oppression between them on the basis of nation. They tend to keep to their own nations in terms of marriages and reproduction and sometimes have separate neighborhoods, institutions, and so on. But there is no distinct ruling class nation. Instead, the ruling class is based on historical noble families and a powerful merchant class.

Their country, Baldunstel, is a constitutional monarchy, with the rulers being an Emperor and Empress from one of the noble families. Families belong to one of the four nations, with the rulers usually being of the Adal (but not always--in fact, several major dynasties have been Vala or Gual). The ruling families who trace their lineage to Bran have the most prestige and, because of their long-time connections and the fact that they brought massive amounts of quickgold and precious gems over that let them start out rich. Most made the switch from feudal to merchant class families long ago, though the three royal bloodlines still maintain their power through heritage and ancient fortunes as much as any modern commercial outings. The newer merchants, those without noble bloodlines, are often at a disadvantage in trade because of special laws that support the nobles, but still they have built a powerful class through their guilds.

The lower classes are made up of workers, servants, and warriors, all of which are part of the exploited. The warriors enjoy more privileges and often have deep connections to the noble families, with long-term, generational service. Servants, similarly, have ties to the noble families and generational service, but they have fewer privileges. However, they often live in the luxurious estates with them, though in less fancy quarters. Workers make up the bulk of the brannish nations.

All brannish of any class or nation spend much of their time learning new skills and practicing them. Even workers and servants spend part of their weeks in study, though they are limited to what they are given access to learn (usually skills related to their work). Warriors are constantly being taught new forms of martial arts and combat. And nobles and merchants learn at their leisure, other than the few skills they need for what little they do.

Children among the ruling class are raised by servants, sent to private schools or tutors, and given every luxury. They are taught to expect to be obeyed and respected. Servants and workers' children go to schools funded by the rulers, schools designed to teach basic skills for the workforce and service. Children of servants learn to be servants and learn the etiquette of the ruling class. Children of workers learn the crafts of their parents, or the basics of general labor. Children of warriors are sent to military schools.

Human Culture  
Religion

warrior religion

bell-armored

Gender  
Military  
Other Nations  
Outside View  
Notable Occupations  
Notables Adal Ciric, Brannish Manifest; Arinya, Undome, Nedui, Vala'bran Leaders
Estimated Population 7 million
Sample statistics  
Topic revision: r6 - 23 Jan 2022, SallyJaneBlack
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