Species Teahean
Order The Horde
Classification Humanoid
Family Blood Horde
Sphere Darkness
Origin Arisen from the blood of the murdered
Lifespan 50-100 years
Habitat Subarctic to temperate mountains
Food Meat
Description Huge (8' tall, 350 lbs. on average), strong humanoids with skin ranging from palest white to dark as night (to help them hunt) and large, rounded ram horns. Their faces are broad and fanged, their noses snout-like, their eyes like purple flames. Their hands end in sharp claws. As youths, they have hoofs, but they lose them when they mature, only to regain them if they live to old age. The younger version of teaheans stand about 3' tall, have yellow eyes, pitch black fur, and slender bodies with long fangs and claws. Their faces are fox-like and their feet end in hooves. They have dark, sparkling eyes, and pointy tails. They have evolved and adapted to hunt and kill in the dark.
Procreation Teaheans reproduce with other teaheans, other Horde, and other humanoids (size allowing). It always follows the mother, though powers and features may be mixed with other humanoids. With other mortals, mixed nations are only possible with supernatural interference.
Esoterica Teaheans are beings of hatred resonance, blood energy, and infernum. They excel at these arts. They are also users of imperium, Damaskian powers, gossamer light, shadow, feirua, arnum, other negative resonances, rubedian aether, rending, entropy, void, patterned aether, earthpower, winds aether, currents aether, brown aether, desperation, self-denial, soul energy, bestial aether, msawhat, vile energy, mystery, the gates, mashoaab, parasitic energy, quaestus, thorn energy, cacophony, spirits, blasphemy, nommos, most humors, mijjit, mansam, ancestral memory, white tiger aether, winter aether, fallow aether, autumnal aether, viscera, Raesian energy, uafas, doom, lunar aether, gebvel, kor, yahas, poioumenon, and symbolism. Esoteric arts are highly valued in their culture.
Special Powers

A teahean has supernatural strength even as a youth, but they gain much more strength after their Rite of Blood. As children, they can withstand piercing and cutting attacks and have a high resistance to the cold.

After their rite, teaheans have a major growth spurt, eating intensely for six months and growing quickly. Building muscle is easier during this period. They are empowered by acts of malice, which causes an intense spike in hormones that increases their strength, endurance, pain tolerance, speed, and primal instincts for violence. They become more focused during this and do not lose control of themselves the way thyr do. Instead, they risk glutting themselves on blood, which they drink for strength.

Ancient teaheans can steal souls by ripping out the hearts of their enemies and eating them. This gives them not only bloodstrength but also the souls of their enemies.

Teaheans can see in the dark and can speak to night wolves, serpents, crows, black dogs, perytons, and spiders. They have sharp fangs and claws.

Horde Powers United teaheans become stronger if they commit acts of malice together. For every hundred working together on such an act, they gain +1 for all physical stats, +1 to their perception, +1 to sneak/hide, and -1 to other stats. If a thousand are working together, there are no penalties to other stats. They gain in cunning and their stats max out at 42.
Special Weaponry

Teaheans have many special weapons and armors they craft:

  • Blood-ax: more battle ax than hatchet, a teaheanic blood-ax is made from bloodmetal infused with infernum, night wolf bones and fur, bonded with infernal energies.
  • Fang-dagger: a night wolf fang shaped into a dagger, drenched in the blood of an innocent, and merged with a demonsteel handle.
  • Fang-spear: made with the fang of a teahean or a night wolf (or both), the wood of a zaqqum tree, and bound with peryton leather thongs, a fang-spear is imbued with malice resonance and blood energy.
  • Bloodcoil: a whip made from the skin of a black dog, soaked in dogsblood, and ritually empowered by whipping enslaved enemies of the maker. It causes freezing of the blood when it strikes.
  • Night-shield: a shield made from zaqqum wood and serpentskin, a night-shield is much stronger at night and empowered by shadow and blood energies.
  • Hell-club: a zaqqum club wrapped in gossamer and teahean hide, studded with blackiron spikes, imbued with infernum, gossamer light, blood energy, and imperium.
  • Nightleather: leather made from a teahean's hide, crafted into armor, and ornamented with crow feathers, teahean fangs, and night wolf fur. Empowered by malice resonance and infernum.
  • Crowstaff: a staff made from zaqqum wood, ornamented with crow feathers, peryton feathers, teahean and night wolf fangs, black dog fur, and spiderwebs.
  • Blood-drum: a drum made from teahean hide and zaqqum wood.
Weaknesses Teaheans are sensitive to sunlight. Heavenly light is especially harmful to them.
Rite The Rite of Blood for the teahean requires a journey into the night, hunting a young deer, and drinking a poisonous serum that gives them dread dreams. In their dreams, they must face their own fears and ambitions. If their fears overcome them or if they fail within the dream to understand their ambitions, they will not get their growth spurt. They will be able to try again once a year for ten years, and if they fail in the tenth year, they often fall into a deep coma of horrifying dreams. Sometimes, however, the teaheans who fail are simply killed, even before their ten years are up, for being weak. Those who succeed the rite must return to their communities with the deer, gut and clean it, skin it and de-antler it, and present these to the leaders of the clan. They are then tested. If they fail, they are punished with violence. If they succeed, they are marked, scarred on the lower back with the symbol of the clan. If they betray the clan, this symbol becomes unbelievably painful. If they are outcast, this symbol is cut from their bodies. Banishment is rare, however, as death is the preferred punishment by the clan.
Horde Culture The Night Horde is feared and respected, one of the leading Hordes. The Night Horde is the second most powrful Horde in the Blood Horde, and they seek constantly to gain the upperhand over the Great Horde. They are less numerous, however, and often must take a secondary role. Their powerful esotericists are respected as advisers to the Horde leaders, and their cunning leaders are often sought for difficult military excursions. And their assassins are equal to those of the Great Horde.
National Culture

Teaheans live in cold mountains in dense forests where the light rarely reaches even during the day. They call themselves the Night Horde, and they are led by a powerful warlord called a stechsramol. The strechsramol is a maleficer (one who has mastered every infernal energy in some form) and warrior who has stolen thousands of souls in order to attain inmortality. She has commanded the Horde for many Ages, and none have ever bested her. She is advised by a council of priests of the Serpent Mother, whose death they reject. These priests, called bauchapsa, have no clan.

Below the strechsramol are the lokamcheasa, or lords, who rule the clans, and then the ptachkar and the medoek, who are the heads of families (ptachkar being heads of large, powerful families, and medoek of smaller ones--medoek answer to the ptachkar). These make up the ruling class, along with the bauchapsa. Members of this class are allowed to own more slaves than others, as ordered by the strechsramol.

In every clan, there is a class equal to the ruling class made up of esotericists. Each clan has its own subset of esoteric arts that they favor. Some are shadowweavers and twirlers, others are plague-bearers and demonologists. Each clan will have at least one infernal or shadow art. Every clan sends 13 of their esotericists to the stechsramol's family to be trained as part of her maleficer cabal. Most do not survive this, but those who do become powerful, clanless leaders called akrak. They have their own hierarchy, but collectively answer to the strechsramol directly.

After the ruling class is the warrior class. Every clan has its own warriors, called davakrak. They serve the clan leaders and enjoy great privileges within the clans, including being allowed to own many slaves, but less than the ruling class. Like the esotericists of the clans, the davakrak also send 13 of their own to the strechsramol's family to be part of her elite warriors, the norokpou, who serve her directly as guards, enforcers, and military.

The underclasses are the workers and slaves. Workers cannot own slaves, and slaves can only free themselves through either showing esoteric talent or by killing enemies of the clan. No child is born a slave, even if they are born unto two slaves. Children of slaves are workers. A clan will never enslave one of its own; slaves are always taken from other clans or non-teaheans in war.

Each clan has a symbol that they use as their banner. The strechsramol's symbol is a black banner with a white skeletal serpent. The largest, most powerful clans have the symbols of the three-headed crow, black dog, night wolf's head, and spider web. There are a total of 169 clans, though most of them are very small and subservient to larger clans.

Gender is generally treated as a lesser facet of each individual teahean. Power derives from the ability to harm or control others, and everything else is secondary. The economy is slave-based, and trade with others is done by the ruling class--it is forbidden for the workers or slaves to trade outside their own clan without permission from their leaders. The rulers do everything they can to limit their workers' and slaves' exposure to the world outside the clans.

Blood is used in teahean art, food, and crafts. Even clothing is washed in blood. Slaves' blood is harvested for this purpose. This began as a sacrificial tradition, used to honor their Divines, but it evolved into a brutal practice as their pre-class culture shifted into a slave-economy.

Some teaheans leave behind their national culture, escaping with great danger. Those who reject their society usually do not take a more peaceful path, instead seeking power in whatever contest they come to. Some few, however, reject the conditioning of their oppressive culture and become cunning merchants, soldiers, esotericists, or community organizers. Those with esoteric talents who escape are often among those sent to the strechsramol's cabal who do not wish to become maleficers, choosing some non-infernal art to pursue.

Outside View Because of the ruling class's stranglehold on the culture and behavior of the teaheans, they are viewed by outsiders as evil, dangerous, and even psychotic. Prejudices against them run rampant in the outside world, and those who live in cultures they typically enslave hate them with a passion. They are much sought after by the more powerful elements of other cultures for their esoteric skills, however, and often end up in positions of power despite their reputations.
Notables Oleggak Nightshadow, Strechsramol of the Night Horde, Queen of Broken Souls; Runuguk Hellrunner, High Bauchapsa; Uldanat Blooddrinker, Head of the Norokpou; X'Danag Wolfkiller, Lokamcheasa of the Three-Headed Crow Clan, Devil's Disciple; Attuauk Sulfureye, Lokamcheasa of the Spider Web Clan, Disciple of the Prophetess
Special Classes Strechsramol, Lokamcheasa, Ptachkar, Medoel, Akrak, Davakrak, Norokpou, Donaga (wolf-tender), Gurthat'daan (hunter), Jundu'ut (bloodcaster)
Sample Statistics

PRO 12
ATH 12
STR 17 Toughness 20
AWA 12 Nightvision 12
WIL 12
ROG 12 Sneak/Hide 15

Malice Spike +1/-1
Beastspeak 9

Topic revision: r6 - 25 May 2023, SallyJaneBlack
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