The adherents of the Threaded God have their own tarot card sets. These sets have 8 houses and 44 major arcana (or trumps) that have evolved as the courts of the divine have evolved. Do not assume it corresponds with Earth's tarot. Some of them do, most don't. They are as follows:
Major Arcana:
0. The Fool / The Vagabond
- The Fool: Beginning of a journey, inexperience, holy madness, accompanied by a wolf (represents the dangers of the world)
- The Vagabond: Wandering, the middle of the journey, some experience, no place in the world, outcast, doesn't quite fit in, many skills and none.
1. The Archmage / The Juggler
- The Archmage: Hidden powers, magic, resource and talents, innate and learned skills, potential strength, wide spread resources.
- The Juggler: Performance, well honed skills, figurative juggling, focus.
2. The Queen / The Handmaiden
- The Queen: As in female Consort, not as female ruler; feminine power, intuition, wisdom, equality in love and relationships.
- The Handmaiden: Service, seeking a counterpart, bearing a heavy load, seeking a role model.
3. The Broker / The Griot
- The Broker: Dealings, cunning, fertility of resource, hidden knowledge.
- The Griot: Knowing the tales and tropes, knowing what you need but not realizing it, master of tradition.
4. The Marshall / The Mother
- The Marshall: Respect from all sides, power, control, leadership, decisiveness, primacy during times of conflict.
- The Matriarch: Birth, mothering, fostering potential, soft power with a hard core, primacy during times of peace.
5. The Jack / The Page
- The Jack: As in male Consort; devotion, experience, belief systems, maturity, masculine romance.
- The Page: Service, ambition, giving because it will earn you prestige, always being on hand, willingness to do dirty jobs.
6. The Lovers / The Clan
- The Lovers: As in Lovers Rock; passion, union, unity, love, sex, acceptance, relational identity, romance, romantic sacrifice, understanding of others.
- The Clan: Togetherness and community, familial relationships, multitudes, distant connections, recognition of relationships.
7. The Champion / The Hand
- The Champion: Defender of an aspect, defense of one's ideals, pride and bravery, epitomizing, serving.
- The Hand: Second-in-command, right hand man, the one who performs the action while others command, a leader amongst servants.
8. The Speaker / The Warden
- The Speaker: One who advocates for others, representation of others, the one voice of the many, cleverness, objective observer, impartiality, one who speaks for justice.
- The Warden: One who carries out the hard work for an aspect, a substitute leader, one who protects wards and adherents, implacability, earnestness.
9. The Keeper / The Seeker
- The Keeper: Introspective, understanding an aspect, the philosophy of an aspect, reclusion.
- The Seeker: Questing, going on a mission, seeking an aspect's source, needing a part or piece of a greater puzzle.
10. The Gambler / The Beast
- The Gambler: Taking risks, seizing opportunities, knowing the odds, tempting fate, the element of surprise, pure chance, suddenness.
- The Beast: Primal power, wild or tame, hungry or sated, unpredictable, the unknown.
11. The Dragon / The Steed
- The Dragon: Majesty, power, elegance, strength, domination.
- The Steed: Conveyance, travel, movement, speed, loyalty.
12. The Guardian / The Instigator
- The Guardian : Sacrifice of one's soul to achieve one's goals, going against the grain, apostasy, standing up for what one believes.
- The Instigator: Conflict arising from a lack of resource, denial of resource, waste of resource.
13. The Gatherer / The Hunter
- The Gatherer: As in gathering souls (The Reaper); endings, transitions, crossing over from one realm to another, opening new doors, loss.
- The Hunter: Determination, goal-oriented, man over nature, unrelenting, patience, lethality.
14. The Bard / The Nexus
- The Bard: Bringer of harmony, spreader of tales, music, negotiation, one who succeeds through charm or words, charisma, innovation.
- The Nexus: Crossroads, where everything comes together, connections seen and unseen, bridge, unity.
15. The Gentleman / Legions
- The Gentleman: As in the Devil; deception, manipulation (especially of ignorance), ego, lust, temptation.
- Legions: The many voices of the one, the overwhelming odds, the darkness that abides in us all, the dark metanarrative's voice in the mob, mob mentality, preying on the weak, multitude problems, problems in many guises.
16. The Three / The Thief
- The Three: Ruin, realization after deconstruction, downfall, crisis, threefold doom.
- The Thief: Loss of material wealth, stealth, deception, property damage, trickery, hoax.
17. The Star / The Candle
- The Star: Position, guidance, vastness, distance, being the tiny light in a great darkness.
- The Candle: A small light, a tiny mercy, a little justice, a minor charity, etc.
18. The Moons / The Mirror
- The Moons: Cycles, three faces, reflections, distance, illusions, worry.
- The Mirror: Truth reflected, perhaps distorted, the self shown backward but still revealed.
19. The Sun / The Crown
- The Sun: Pride and honor, ceremony, radiance, brilliance, enlightenment, summer.
- The Crown: Authority through tradition, strength because of consensus, imaginary might.
20. The Arbiter / The Catacombs
- The Arbiter: Balance, judgment, decision, three faces, weighing of choices.
- The Catacombs: Judgment, atonement, ordeals, cleansing through fire and pain, a gauntlet.
21. The World Tree / The Messiah
- The World Tree: Being all things to everyone, prosperity, all encompassing, oneness, holding it all together.
- The Messiah: Transcendence, strength through sacrifice, connection to all others, universal love, being more than everything while being everything.
Houses:
House of Rings (Corresponds to the Pantheon of Sable Night)
House of Obelisks (Corresponds to the Pantheon of the Obsidian Obelisk)
House of Flowers (Corresponds to the Pantheon of the Platinum Rose)
House of Shields (Corresponds to the Pantheon of the Alabaster Shield)
House of Swords (Corresponds to the Pantheon of the Vermilion Sword)
House of Pillars (Corresponds to the Pantheon of the Viridian Pillars)
House of Wands (Corresponds to the Pantheon of the Violet Mantle)
House of Scales (Corresponds to the Pantheon of the Sienna Scales)
Minor Arcana:
Ace
Knave
Poet
Dancer
Merchant
Sage
Vicar
Minister
General
Servitor
Servant
Paladin
Steward
King
The main constructs:
1. Three in a row:
The first card is where you've been, the second where you are, the third where you are going
2. Lazlo's Cross or "Cross and Staff":
Six cards in a cross formation sitting next to four cards in a vertical configuration.
Card one is vertical and in the center of the cross. It is the atmosphere in which the questioner is presently working.
Card two crosses card one. It is the nature of the influences or obstacles that lie just ahead.
Card three is above card one. It is the best that can be accomplished based on the current situation (without changes).
Card four is to the right of card one. It is representative of the influences from the past that affect the current situation.
Card five is below card one. It is the most recent events that have affected the current situation.
Card six is to the left of card one. It is what influences are coming into being.
Card seven is the base of the staff. It is the questioner's present position or attitude.
Card eight is the second from the bottom of the staff. It is how the questioner is affecting its environment.
Card nine is the third from the bottom of the staff. It is the inner emotions of the questioner.
Card ten is the top of the staff. It is the culmination of all revealed influences.
3. Circle of Fate:
Twelve cards in a circle. Starting at the crown of the circle and working clockwise:
Card one is the questioner.
Card two is the questioner's recent past.
Card three is the questioner's inner emotions.
Card four is the questioner's closest ally.
Card five is the questioner's main obstacle
Card six is the questioner's beginnings.
Card seven is the questioner's one true love.
Card eight is the questioner's immediate future.
Card nine is the questioner's environmental influences.
Card ten is the questioner's worst enemy.
Card eleven is the questioner's strongest resource.
Card twelve is the questioner's ultimate fate.
All Cards
OOC Tarot