| Race | Tapirman |
| Over-race | Minotaur |
| Classification | Animalman |
| Family | |
| Sphere | Force |
| Origin | Ur made them from tapirs |
| Lifespan | |
| Habitat | |
| Food | |
| Description | Tapirmen appear to be anthropomorphic tapirs. They stand about 6' tall. They have short, prehensile snouts with a wide range of movement. Their coats are short and tend to be reddish brown to nearly black. Some have a white "saddle" section. Their ears have white tips and are oval shaped. They have rounded, protruding rumps. Their tails are stubby. Their hoofed toes are splayed. Their eyes are brown with a bluish cast. Babies have fur coloration that gives them good camouflage. |
| Procreation | Follows the mother. |
| Magic | One in five million have heart or soul magic. Mind and body magic are possible. Void is possible. Faith is not uncommon. |
| Special Powers | Tapirmen can walk on thick mud easily. They have bad, monocular vision, but good senses of hearing and smelling. Their snouts are prehensile and flexible. They are able to walk up a river without noticing it, and indeed, can ignore most powerful forces working on them directly. They have thick skin. Tapirmen can eat dreams and control the forces around them to a moderate degree. |
| Weaknesses | Counterforces can unhinge them. |
| Culture | Tapirmen love water, especially rivers. They can walk along riverbeds. Their children love to play in the mud, too. Tapirmen build great cities in the mountains, by rivers, by shifting the forces around them. |
| Notables | |
| Sample statistics | PRO 10 ATH 12 STR 14 AWA 11 Smelling 17 Vision 7 Hearing 15 WIL 13 ROG 10 |
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