Plant Folk
Anthropomorphic plants.
Bryonian
Moss people.
- Alignment: Elemental
- Lifespan: 100 years
- Diet: Photosynthetic
- Habitat: Moist places
- Socioeconomic Status: Oppressed
In the colnies , most of them are cup or spoon moss folk, but there are others who are native to the area. They appear to be 7' tall figures with hulking, hunched bodies that are covered in shaggy moss on their backs, and the backs of their arms and legs. The other side has tiny roots hanging there to absorb nutrients.
Bryonians have the ability to submerge into earth, soil, or loam - not stone, metal, wood, or plastic - and appear to be non-sentient moss. They are cool to the touch and can heal other plant folk with a bit of their moss. They also have the power to latch onto anything wooden or stone with their tiny roots that hang off the underside of their arms, legs, and torsos. These roots can drain energy from anything they latch onto.
The bryonians of the colonies are mostly enslaved.
There are those who lived in remote areas who maintained their original culture, which was based around an ancient nature religion. Those in the cities have half-assimilated, though they tend to have a more pro-nature sentiment simply because the pollutants of the industrial world are severely bad for them.
PRO 8 ATH 7 STR 12 AWA 9 WIL 8 PRS 7 STH 7
Dahonon
Celestial fruit and vegetable people.
- Alignment: Celestial
- Lifespan: 120 years
- Diet: Vegetarian
- Habitat: Anywhere with fertile land
- Socioeconomic Status: Oppressed
Plant folk who resemble common fruits or vegetables. They have human-like shapes with fruit and vegetable-like features, such as strawberry seed skin and green leafy hair or maize-mottled skin and cornsilk hair, for two examples. They vary in height, but most are 6' on average.
Dahonons have the power to make plants grow, but they must fuel this by getting a lot of sun and water, and to spend at least an hour a day with part of their bodies submerged in healthy soil. They also have powers based on what kind of fruit or vegetable they resemble. Some examples include the following:
- Strawberry dahonons have the power to conceal weapons on them even if carried openly, the power to cleanse people's souls, and the ability to arouse people with their aroma. Their kiss can nourish animals and mortals.
- Maize dahonons have the power to draw solar energy into themselves and release it as light or heat, the power to restore someone's fertility with a touch, and the power to hurl kernels at someone and hex them for cowardice.
- Apple dahonons have only some of the following powers - longevity and extended youthfulness, the power to restore fertility with their touch, the power to incite chaos, the power to spread love with their aura, the power to sense magical energies, the power to instill peacefulness, the power to spread knowledge with their touch, and more.
- Turnip dahonons have the power to create an aura of horror, the power to repel infernal energies, and the power to nourish people with a touch.
And so on. Most powers are based on the fruit or vegetable's symbolism or cultural references. Consult the GM.
Their original culture was one of mutual support and equality, a matriarchal one in small communities, often with many other species involved. They have a long history of supporting other species and uniting with their societies. Their first and fundamental law is to make sure there is enough for everyone, and preferably more than enough, and they would use their powers to ensure it.
PRO 7 ATH 7 STR 9 AWA 8 WIL 9 PRS 9 STH 8
Dudum
Gourd people.
- Alignment: Elemental
- Lifespan: 300 years
- Diet: Photosynthetic and vegetarian
- Habitat: Temperate to tropical pastoral
- Socioeconomic Status: Oppressed
Plant people with gourd shells. They stand about 2' to 3' tall. They have green or brown bodies and large gourds as shells that cover their backs. Their gourds can resemble any kind of natural gourd.
Dudums have the ability to hide in their gourds. They can also extend the protection of their gourd to others magically by expanding the gourd over them. They can only cover one other person, and then only if that person is no more than thrice their size. They can do this for 5 minutes a day.
A dudum who is mortally wounded may hide in their gourd and stop the risk of death. However, their full recovery will take longer than it might with other species.
Dudums can store water in their gourds and transform it into a medicinal drink, but this costs them their own nourishment.
Dudums live in small communities, mostly farming communities or small towns, and they have a culture of pastoral living and simple pleasures. Locals are integrated with the native nations.
PRO 7 ATH 7 STR 4 Gourd +8/+8 AWA 8 WIL 8 PRS 8 STH 10
Duilleog
Fey plant people.
- Alignment : Fey
- Lifespan: 300 years
- Diet: Vegetarian
- Habitat: Temperate forests
- Socioeconomic Status: Oppressed
Fey people with plant-like features. They have a mostly human figure, but with leafy or flowery hair, bark-like patches, root-like feet, green or brown flesh, and various characteristics based on other plants. Their eyes are always colorful. They stand about 5' tall.
The duilleogs have many fey powers, based on ancient stories. They can speak to hawhtorn and birch trees, create rings of flowers to open portals, grant inspiration and creativity, help with divination, banish other magical beings, read dreams, and bring good luck, to name a few. If wronged, duilleogs have access to certain fey powers such as making people vanish, causing crop failures, and revoking fertility. Other powers are possible, if there's a folkloric root to it. Consult the GM.
Duilleogs dwell in secretive fey communities out in the forests and fields, using fairy rings or flower circles to open portals between their communities. They mark their graveyards with hawthorn trees. They are known for their beautiful flower displays, their relationships with farms and foresters, and their funerary practices. In the colonies, most are immigrants.
Click here for specific plant variations.
PRO 8 ATH 9 STR 7 AWA 9 WIL 8 PRS 9 STH 9
Ebikoola
Fern people.
- Alignment: Elemental
- Lifespan: 200 years
- Diet: Photosynthetic and vegetarian
- Habitat: Temperate to tropical
- Socioeconomic Status: Oppressed
People with ferns growing out of their bulbous heads. They have green and black skin, leaf fronds on their arms and legs, and stand about 4' tall. They often resemble specific ferns, and ones common in Endruin include bracken, clubmoss, great horsetail, holly fern, least adder's-tongue, marsh fern, oak fern, quillwort, ribbon fern, royal fern, wall-rue, and water fern. Their feet look like roots.
Each ebikoola has different powers. Some common abilities include poisonous fronds, whip-like appendages, granting good fortune at certain times of year, invisible travel through marshes, sending guidance, and special protections from poison or other substances. Their root-like feet allow them to bond emotionally with other ebikoolas.
The ferns growing from their heads always move independently from the rest of them, often reflecting their moods.
Ebikoola live in small comunities in humid areas of the the colonies where they engage in ancestor worship, root-bonding, and rites aided by powerful substances. Locals are integrated with the native nations. They are deeply oppressed in the colonies and often end up working in harsh conditions.
PRO 8 ATH 9 STR 6 AWA 8 WIL 8 PRS 7 STH 9
Fluer
Flower people.
- Alignment: Elemental
- Lifespan: 200 years
- Diet: Water, sunlight, and soil
- Habitat: Anywhere plants can grow
- Socioeconomic Status: Oppressed
Flower people. Fluers appear to be anthropomorphic flowers. They can resemble any flowering plant. The smallest of them are about 2’ tall, while the largest stand at 9’ in height (flowering tree people), depending on the size of the plant they resemble. Some are more flower-like, appearing to be mobile flowers with faces amidst their petals and others appear to be humans with flower-like features, or somewhere in between.
Fluers have the ability to speak to and understand flowering plants. They always have a power based on their colors, and every fluer has special powers based on the flower they resemble. Consult the GM for these powers.
Fluers can attract specific insects with their aromas. Every individual has a different insect, native to where they are from, that they attract and can influence and communicate with.
Every fluer nation is based on the flower species they resemble, and there are many all over the world. There are many commonalities between them, however.
They create wondrous communities of buildings made of colorful plants, great wooden structures, and fountains and pools. Locals are integrated with the native nations.
They often work in gardens or on farms, and they avoid working the factories as much as possible.
Common flower nations in the region include the following:
- Ag dul, a cinquefoil on the Green Moon that moves like tumbleweed and gathers stories
- Aghaidheanna, a kind of cowslip on the Green Moon that resembles those who look at it
- Aiteann ciuin, a kind of gorse on the Green Moon that mutes all sound near it
- Azure anemone, an anemone flower on the Green Moon that exudes mana
- Campion of Many Names, a flower on the Green Moon that has True Names hidden in its petals
- Ceartrhos, a primrose on the Green Moon that protects other plants
- Ceimrhos, a kind of rosemary on the Green Moon that makes people act without thinking
- Complex cactus, a kind of cactus on the White Moon that forms strange shapes
- Counting marigold, a kind of marigold on the Grey Moon that moves slowly through time
- Crateric firewheel, firewheel flowers found in recently formed craters
- Decaying marigold, marigolds found on the White Moon that cause matter to decay around them
- Emanating columbine, columbine on asteroids and atmosphereless orbital bodies that are radioactive
- Everchanging lily, lilies found on the White Moon that constantly change shape and color
- Gan choinne, thistles on the Green Moon that surprise people
- Glass columbine, columbine flowers on the White Moon that seem to be made of glass but grow naturally
- Glimmering aster, a kind of aster on the Green Moonthat shines with fairylights
- Hearty manzanita, a kind of manzanita flower that survives on asteroids
- Heavy globemallow, a kind of globemallow found on orbital bodies with light gravity
- Hoary agave, a kind of agave found near lunar ice
- Impossible creosote, a kind of creosote on the White Moon that grows in impossible ways
- Inisfuchsia, a sort of fuchsia flower on the Green Moon that contains magical tales
- Interstitial lavender, a kind of lavender flower growing on the White Moon in the in-between regions
- Lile calcadoin, a kind of lily on the Green Moon that amplifies emotions
- Magnetic ocotillo, a kind of ocotillo flower on the Grey Moon that is magnetic
- Miotog, a form of foxglove on the Green Moon known for seeming bigger than it is
- Moonflower, the most common lunar flower, mostly on the Grey Moon, which thrives on lunar energy
- Night lily, lilies on the Grey Moon that blossom at night
- Orbital lavender, a kind of lavender flower in the upper atmosphere of all moons
- Poipín, a kind of poppy on the Green Moon that causes intense dreams
- Pollta, cherry flowers on the Green Moon that sharpen the mind and help people understand better
- Rose of Many Forms, a kind of rose on the Green Moon that is many flowers in one
- Seven-leaf clover, the most lucky kind of clover, on the Green Moon
- Sizzling pear cactus, a kind of cactus on the Grey Moon that is full of acid instead of water
- Speaking milkwort, milkwort on the Green Moon that speaks single words
- Starry creosote, found on the Grey Moon and asteroids, photosynthesizes starlight
- Súil draíochta, a kind of eyebright on the Green Moon used by witches for many spells
- Sunflower, which burn with sunfire
- True ranunculus, a ranunculus on the Green Moon that makes it harder to lie
Their stats vary by flower.
Green Folk
Anthropomorphic trees.
They appear to be walking trees with faces, with some branches coming from their heads, but two thick, strong branches forming arms. Their feet are roots.
There are many, many kinds of tree folk, but those in the colonies and surrounding region resemble the native trees there, unless they come from afar. They are separated by where they are from:
Asteroids | Grey Moon | White Moon
There may be green folk from other planets, but the GM is tired.
Huupipehe
Plant people of the good harvest.
- Alignment: Celestial
- Lifespan: 200 years
- Diet: Photosynthesis, water, dirt
- Habitat: Fertile lands
- Socioeconomic Status: Oppressed
Huupipehes are 5' tall plant folk with golden and green skin that peels like a cornstalk on their arms and legs. They have hair the color of wheat and grain, and eyes that shimmer like dew.
They have the powers to multiply food with their touch; the more people they feed, the stronger they get. If they or someone they are feeding steals food from someone who needs it, they become sickened and weak. They have the power to calm domesticated animals and magically charm them such that they can take meat from them without killing or harming them; this drains them of their own STR, however. They can also sense clean, fresh water within 13' miles.
Huupipehes are originally from the Island Bridge, but they have spread out throughout the world. Many are part of the local native nations, though some are enslaved in the colonies. Their own culture is one of sharing, support, and matriarchal community. They are known for their ancestor worship.
PRO 7 ATH 9 STR 7 AWA 10 WIL 9 PRS 10 STH 8
Shuddh
Flowery rain elementals.
- Alignment: Elemental
- Lifespan: 300 years
- Diet: Vegetarian
- Habitat: Rainy areas with a distinct spring season
- Socioeconomic Status: Oppressed
Shuddhs are elemental, female-assigned beings with flowery features. They stand 5' tall, and they have colorful hair and eyes. When they are rained on, the flowers in their flesh blossom, covering them in colorful petals.
As elemental beings of the rain, shuddhs are empowered by it. The more of themselves it touches, the stronger they get. When they blossom afterward, it uses up some of the rain, but increases their PRS by 1-6, depending on how much of the rain they absorb. Once they blossom, if they dance in the rain, they can influence it.
If they pluck a blossom, that blossom can be turned into an umbrella (which gives anyone who uses it the power to absorb rain water themselves), a butterfly (which will fly into the clouds and increase the rain's fall), or a bucket (which absorbs the rain so that it is raining less).
Eventually, as they age, their blossoms begin to need more and more rain, until they absorb so much they become water. The last 10-30 years of their lives, they are simply a rain cloud with consciousness.
There are many shuddhs in the colonies or nearby areas. Those in the colonies are an oppressed species who either come there as refugees or slaves. They are often enslaved, but those who aren't are still discriminated against. Their home cultures survive in small ways, mostly their dances, music, and flower art.
The few native shuddhs live on the Green Moon, where they integrate with fey cultures.
PRO 8 ATH 9 STR 7 AWA 10 WIL 10 PRS 11 STH 9
Sushenny
Tiny pinecone people.
- Alignment: Elemental
- Lifespan: 500 years
- Diet: Snow and ice
- Habitat: Subarctic to arctic forests
- Socioeconomic Status: Oppressed
Sushennies are 1' tall pinecone people. They have twig arms and legs, pine needle hair, and pinecone bodies, with tiny heads that pop out the base (top) of the pinecone. Their little wooden heads have glowing orange eyes.
Sushennies have the ability to absorb cold air and release it to make it even colder. They can fling sap in greater quantities than their bodies should be able to hold, using it to entrap targets. They can hide their limbs and heads in their bodies and hide as pinecones, adding +6 to their toughness when they do this. A sushenny can speak to conifers of any kind.
Sushennies live in the northern boreal forests and taiga. Their original culture is a nomadic one, wandering the taiga in small communities, following the snow and ice, tending the forests, protecting the trees and animals. They worship ancient trees. In the colonies, they are deeply oppressed.
All sushennies on the moons come from Shem, usually as refugees.
PRO 8 ATH 9 STR 3 AWA 8 WIL 8 PRS 8 STH 11
Thornling
Infernal thorn people.
- Alignment: Infernal
- Lifespan: 200 years
- Diet: Lifeforce
- Habitat: Temperate
- Socioeconomic Status: Ruling class
Thorn-vine people who consume the identities of others. They stand on average about 6' tall. They have hominid bodies with greenish white flesh and many, many thorned vines growing out of them. The vines grow in and out of their flesh, going through bone and organ, out of orifices, and all entangling in a knot on their backs. The thorns often rip their bodies open.
Thornlings have the power to drain the Names of other mortals by wrapping them in their vines. First, they drain the blood, absorbing it for lifeforce. Then, they drain the minds, turning it into perceptive ability. Then, they drain the heart, turning emotion into pure energy. And then they drain the soul, which allows them to take in the entire identity of the victim.
The victim is then left a faceless, featureless husk, and the thornling can glamour as the victim for a day, or they can convert the Name into energy to make themselves more powerful. They can use this energy to improve their abilities or to give themselves an ability they took from the victim, which will last for a month.
Thornlings do not do this for nourishment - they can live off sunshine, soil, and water, like a plant - but for power.
Thornlings come from the kingdom of Mwyr Aeld, an ancient and powerful kingdom of doppelgangers, thornlings, and other beings who are known for hunting slaves for sport, complex politics, and feudal conquests on Shem. Though there are lower class members of their culture who are not cruel and tyrannical, the ruling class dictates a harsh society that is dominated by their desire to consume, to one-up others, and to be the most powerful and beautiful they can be.
In the colonies, thornlings are considered ruling class colonizers.
PRO 9 ATH 9 STR 8 AWA 9 WIL 9 PRS 10 STH 9