| Topaz lung |
Breather |
Necessity |
Elemental |
A topaz that must be ground up and snorted to give the user temporary breathing anywhere |
One use, 24 hours, cannot be turned on and off |
50 |
|
| Feather lung |
Breather |
Necessity |
Elemental |
A feather worn in the hat of the bearer to give them a bubble of Shem's air around their head |
One Shem-month, can be turned on and off by removing from head |
75 |
|
| Black cloud |
Breather |
Necessity |
Elemental |
A storm cloud inhaled by the user that replicates Shem's atmosphere, but also fills them with electrical charge |
One use, one Shem-month, cannot be turned on and off |
80 |
|
| Imperial lung |
Breather |
Necessity |
Imperial |
A mechanicl lung that replaces the lungs of the user and charges them some of their innate magical powers |
Permanent replacement, must be repaired every six Shem-weeks |
120 |
|
| Greenleaf oxidater |
Breather |
Necessity |
Elemental |
A leaf born by the user that simply produces breathable Shem air |
Six uses, 96 hours per use, cannot be turned on and off |
150 |
|
| Industrial lung |
Breather |
Necessity |
Imperial |
A mechanical device that replaces the lungs of the user with an industrial machine |
Permanent replacement, must be repaired every Shem-week |
200 |
|
| Physick's bag |
Breather |
Necessity |
Unaligned |
A special bag used to breathe in that alters the body of the user to adjust to the local atmosphere |
Permanent replacement, must be adjusted every Shem-month |
240 |
|
| Greybreather |
Breather |
Necessity |
Elemental |
A lunar crystal attached to neckwear that adjusts to the lunar atmosphere |
Thirty uses, 33 hours each, cannot be turned on and off |
250 |
|
| Fairylung |
Breather |
Necessity |
Fey |
A sack inhaled by the user that fills their lungs with fairy magic and allows them to exist on the Green Moon only |
72 hours, can be turned on and off |
300 |
|
| Spell bubble |
Breather |
Necessity |
Fey |
A magical bubble hat made by mages that helps the wearer breathe anywhere |
Varies by spellcaster |
300 |
|
| Magonic cloud |
Breather |
Necessity |
Elemental |
A small cloud that can be breathed in to fill the lungs with Shem's fresh air |
One Shem-year, can be turned on and off |
360 |
|
| Null-lung |
Breather |
Necessity |
Unaligned |
A mask that covers the mouth and nose and nullifies the need for air |
120 hours, can be turned on and off |
500 |
|
| Blue lung |
Breather |
Necessity |
Celestial |
A sack inhaled by the user that protects their lungs from harm temporarily, if and only if they are not an oppressor, abuser, or exploiters |
13 Shem-days, can be turned on and off |
600 |
|
| Amethyst breather |
Breather |
Necessity |
Fey |
An amethyst attached to a choker that lets the wearer breathe the winds of fortune |
Varies by user |
700 |
|
| Starbreather |
Breather |
Necessity |
Elemental |
A special quartz-studded device that absorbs starlight to fill the lungs of the wearer |
200 years, can be turned on and off |
750 |
|
| Druid's cloud |
Breather |
Necessity |
Elemental |
A cloud inhaled by the user that creates an aura that invokes the natural laws of Shem to create a temporary, mini-Shem atmosphere |
One Shem-year, cannot be turned on and off |
800 |
|
| Witch's puff |
Breather |
Necessity |
Fey |
A puff charm from a witch that attunes to the wearer to the atmospheric cycles of the location they are in |
Varies by witch |
900 |
|
| Pulmonorestorer |
Breather |
Necessity |
Celestial |
A blood infusion that makes the lungs of the user regenerative and thus usable anywhere, temporarily |
One Shem-year, cannot be turned on and off |
950 |
|
| Whitebreather |
Breather |
Necessity |
Unaligned |
A mask that covers mouth and nose that generates what is needed by engaging the bodily system of the wearer |
Needs a battery replacement every ten Shem-years, can be turned on and off but does not affect battery life |
1000 |
|
| Dust cloud |
Breather |
Necessity |
Elemental |
A cloud of nebula and cosmic dust inhaled by the user that lets their body operates in deep space |
500 years, cannot be turned on and off |
1200 |
|
| Metalung |
Breather |
Necessity |
Unaligned |
A breathing device worn on the neck (with injecting needles there) that enhances the lungs of the user to work anywhere |
10 Shem-years, can be turned on and off, but that doesn't affect its duration |
1500 |
|
| Omnibreather |
Breather |
Necessity |
Unaligned |
A magitech device that is like a gas mask to cover the nose and mouth to adjust to any atmosphere or lack thereof |
No known limit, but it has one, can be turned on and off |
5000 |
|
| Parabreather |
Breather |
Necessity |
Unaligned |
An impossible object that simply defies reason |
No known limit, might not have one, can be turned on and off |
15000 |
|
| Gossamer candle |
Candle |
Necessity |
Imperial |
Candles that work anywhere, but make the user hear things, very subtle light |
3 hours |
10 |
7 |
| Yellow candle |
Candle |
Necessity |
Imperial |
Candles that require a bit of blood to be used, but work anywhere |
5 hours |
15 |
13 |
| Tricky candle |
Candle |
Necessity |
Fey |
Candles that may or may not work anywhere |
Varies |
20 |
10 |
| True candle |
Candle |
Necessity |
Imperial |
Candles that are usable anywhere, but have emotional effects |
8 hours |
30 |
13 |
| Fairy candle |
Candle |
Necessity |
Fey |
Candles that use fairy lights, which make people see things |
6 hours |
40 |
10 |
| Putrecandle |
Candle |
Necessity |
Unaligned |
Candles that decay rapidly but work anywhere |
1 hour |
60 |
16 |
| Lunar candle |
Candle |
Necessity |
Elemental |
Candles that glow with moonlight and work on any moon |
9 hours |
90 |
12 |
| Golden candle |
Candle |
Necessity |
Elemental |
Candles that gleam with bright sunlight |
3 hours |
100 |
20 |
| Star candle |
Candle |
Necessity |
Elemental |
Candles that glow with starlight and can be used in any non-planetary atmosphere |
12 hours |
120 |
8 |
| Bright candle |
Candle |
Necessity |
Elemental |
Candles that use elemental light and can be adjusted to any brightness |
1-24 hours |
200 |
1-25 |
| Crystal candle |
Candle |
Necessity |
Celestial |
Candles that use a crystal wick that emit light that gives artistic inspiration |
7 hours |
250 |
16 |
| Prismatic candle |
Candle |
Necessity |
Celestial |
Candles that release rainbow light and empower those around them. |
9 hours |
300 |
14 |
| Draconic candle |
Candle |
Necessity |
Unaligned |
Candles that require dragon magic to work, but work anywhere |
5 hours |
500 |
5-25, in increments of 5 |
| Imperial compass |
Compass |
Necessity |
Imperial |
Works anywhere but pollutes the area |
|
25 |
15 |
| Grey compass |
Compass |
Necessity |
Elemental |
Works on the Grey Moon |
|
30 |
13 |
| White compass |
Compass |
Necessity |
Unaligned |
Works on the White Moon |
|
30 |
13 |
| Fairy compass |
Compass |
Necessity |
Fey |
Works anywhere but a price must be paid to the fey |
|
150 |
11 |
| Goodly compass |
Compass |
Necessity |
Celestial |
Works anywhere but can only be used by the worthy |
|
300 |
12 |
| Asteroidal compass |
Compass |
Necessity |
Elemental |
Adjusts to asteroid |
|
400 |
10 |
| Solar compass |
Compass |
Necessity |
Elemental |
Points to the sun |
|
500 |
14 |
| Planetary compass |
Compass |
Necessity |
Elemental |
Adjusts to different planets or mesoplanets |
|
800 |
13 |
| Galactic compass |
Compass |
Necessity |
Elemental |
Points to galactic center |
|
1000 |
16 |
| Cosmic compass |
Compass |
Necessity |
Elemental |
Points to cosmic center |
|
25000 |
18 |
| Slitted goggles |
Eyewear |
Clothing |
|
Made to avoid snow blindness |
|
40 |
|
| Ai tai |
Eyewear |
Clothing |
|
Smoked quartz shades |
|
50 |
|
| Smoked glass spectacles |
Eyewear |
Clothing |
|
Made to allow for watching a solar eclipse |
|
60 |
|
| Goldoni glasses |
Eyewear |
Clothing |
|
Made to reduce glare from water |
|
55 |
|
| Tinted spectacles |
Eyewear |
Clothing |
|
Colored glass spectacles with no protective value |
|
45 |
|
| Dark tinted spectacles |
Eyewear |
Clothing |
|
Early sunglasses |
|
75 |
|
| Standard eyeglasses |
Eyewear |
Clothing |
|
Basic eyeglasses with convex lenses |
|
100 |
|
| Bifocal |
Eyewear |
Clothing |
|
For myopia and presbyopia |
|
120 |
|
| Gnomish spectacles |
Eyewear |
Clothing |
Unaligned |
Mechanical spectacles with unexpected effects |
|
500 |
|
| Crystal spectacles |
Eyewear |
Clothing |
Elemental |
Made from lunar crystal to allow for sight on the moons |
|
300 |
|
| Fairy spectacles |
Eyewear |
Clothing |
Fey |
Made with fey magic with unexpected results |
|
450 |
|
| Industrial mask |
Filter |
Necessity |
Imperial |
Mechanical filter that releases filters out the toxic and releases it |
Replace every year |
50 |
14 |
| Sulfuric veil |
Filter |
Necessity |
Imperial |
Filter that burns what comes through with imperial magic |
Replace every month |
150 |
12 |
| Tricow-leather mask |
Filter |
Necessity |
Elemental |
Filter made from tricows that uses galactic magic |
Replace every three years |
240 |
10 |
| Greyfilter |
Filter |
Necessity |
Elemental |
Filter made for the Grey Moon specifically |
Replace every three years |
300 |
15 |
| Null-mask |
Filter |
Necessity |
Unaligned |
Negates specific targets coming through it |
Replace every ten years |
400 |
13 |
| Filtrera |
Filter |
Necessity |
Imperial |
Metallic veil that eradicates impurities, causes physical damage |
Replace every week |
440 |
18 |
| Red filter |
Filter |
Necessity |
Unaligned |
Neutralizes everything coming through it |
Replace every six months |
500 |
15 |
| Goodveil |
Filter |
Necessity |
Celestial |
Filter veil that purifies what comes through |
Replace every six months |
600 |
13 |
| Celeste dam |
Filter |
Necessity |
Celestial |
Filter that burns what comes through with celestial magic |
Replace every 18 months |
750 |
16 |
| Ruddy filter |
Filter |
Necessity |
Unaligned |
Provides resources to filter out specific gases |
Replace every year |
800 |
16 |
| Planetary adjuster |
Filter |
Necessity |
Elemental |
Filter made to adjust to any planet's atmosphere |
Replace every year |
840 |
13 |
| Sharp filter |
Filter |
Necessity |
Fey |
Filter that analyzes the air and alters it as needed |
Replace every three years |
900 |
13 |
| Woven filter |
Filter |
Necessity |
Fey |
Filter that is made to adjust to the perspective of the user |
Replace every six months |
950 |
14 |
| Druidic veil |
Filter |
Necessity |
Elemental |
Filter that uses natural law to adjust what comes through |
Replace every year |
1000 |
20 |
| Pillar mask |
Filter |
Necessity |
Elemental |
Filter made to work on cosmic dust and nebulae |
Replace every 100 years |
1200 |
22 |
| Tehomic veil |
Filter |
Necessity |
Elemental |
Filter that uses elemental chaos to adjust what comes through |
Replace every three years |
1500 |
24 |
| Carnelian filter |
Filter |
Necessity |
Unaligned |
Filter that blocks almost everything |
|
2000 |
19 |
| Standard issue |
Gravwear |
Necessity |
Imperial |
made by colonial powers, these are provided by the imperial military but are commonly available. Mass assembled, cheap, and usable in any environment, they have one setting, and a different pair must be bought for each moon. |
|
120 |
13 |
| Fairsoles |
Gravwear |
Necessity |
Fey |
feymade boots that react to the stories of where they are, adjusting automatically, but asking a price of their wearers. |
|
500 |
14 |
| Greensoles |
Gravwear |
Necessity |
Elemental |
using elemental gravity magic, these are made by Grey Moon locals and have adjustable gravity. They are usable in any natural environment. |
|
800 |
16 |
| Automatic boots |
Gravwear |
Necessity |
Celestial |
made by workers seeking a better model than the standard issue, automatic boots are adjustable, responding to the people around you as well as the environment. Made by benefactators, they have to be custom made, and therefore, they are harder to get. |
|
1000 |
18 |
| Betweeners |
Gravwear |
Necessity |
Unaligned |
made on the White Moon, these allow the wearer to adjust gravity as well as plane of reality. Very expensive, but very powerful. |
|
2500 |
20 |
| Grey coat |
Regulator |
Necessity |
Elemental |
Coat of reflective material that adjusts on the Grey Moon only |
|
90 |
12 |
| Hollow coat |
Regulator |
Necessity |
Imperial |
Coat of skin that protects from heat |
|
120 |
13 |
| Balecoat |
Regulator |
Necessity |
Imperial |
Red coat that repels cold |
|
150 |
14 |
| Browncoat |
Regulator |
Necessity |
Imperial |
Coating of brown slime that protects from temperature changes |
|
200 |
14 |
| Fairy coat |
Regulator |
Necessity |
Fey |
Coat that has fey magic to adjust temperature |
|
240 |
13 |
| Displacer coat |
Regulator |
Necessity |
Fey |
Coat that displaces external temperatures a random number of feet away |
|
250 |
11 |
| Day coat |
Regulator |
Necessity |
Elemental |
Coat that works during lunar day to keep you cool |
|
300 |
14 |
| Night coat |
Regulator |
Necessity |
Elemental |
Coat that works during lunar night to keep you warm |
|
300 |
14 |
| Glass coat |
Regulator |
Necessity |
Unaligned |
Coat of glass that regulates temperature |
|
400 |
10 |
| Menogo coat |
Regulator |
Necessity |
Unaligned |
Coat that adjusts to your internal systems |
|
480 |
12 |
| Obsidian coat |
Regulator |
Necessity |
Elemental |
Coat of obsidian that adjusts temperatures |
|
500 |
10 |
| Atmospheric coat |
Regulator |
Necessity |
Elemental |
Coat of air that adjusts temperature to keep you cool |
|
500 |
15 |
| Intracoat |
Regulator |
Necessity |
Unaligned |
Coat that connects you to the surrounds to make you safe |
|
600 |
14 |
| Cloud coat |
Regulator |
Necessity |
Elemental |
Coat of clouds that keeps you cool |
|
600 |
16 |
| Space coat |
Regulator |
Necessity |
Elemental |
Coat that adjusts only to outer space |
|
640 |
16 |
| Teal coat |
Regulator |
Necessity |
Elemental |
Coat that uses lunar energy to adjust temperatures only on moons |
|
660 |
15 |
| Dragon's coat |
Regulator |
Necessity |
Unaligned |
Coat of dragonscale that keeps you warm |
|
750 |
15 |
| Ruddy coat |
Regulator |
Necessity |
Unaligned |
Coat of ruddy dust that keeps you cool |
|
800 |
14 |
| Tempnull coat |
Regulator |
Necessity |
Unaligned |
Coat that nullifies external temperatures |
|
1200 |
16 |
| Druid's coat |
Regulator |
Necessity |
Elemental |
Coat that invokes natural law to adjust temperature |
|
1600 |
16 |
| Astral coat |
Regulator |
Necessity |
Elemental |
Coat of starlight that adjusts to temperatures outside of atmosphere |
|
1600 |
17 |
| Bright coat |
Regulator |
Necessity |
Elemental |
Coat of light that keeps you warm |
|
1600 |
17 |
| Yellowcoat |
Regulator |
Necessity |
Imperial |
Yellow coat that adjusts to temperature automatically |
|
1600 |
17 |
| Tehomic coat |
Regulator |
Necessity |
Elemental |
Coat that invokes elemental chaos to adjust temperature |
|
2000 |
16 |
| Frost coat |
Regulator |
Necessity |
Elemental |
Coat that makes it cool |
|
2000 |
18 |
| Flame coat |
Regulator |
Necessity |
Elemental |
Coat of flame that keeps you warm |
|
2000 |
18 |
| Celeste coat |
Regulator |
Necessity |
Celestial |
Coat that protects the worthy from temperature changes |
|
2600 |
16 |
| Neutregulator |
Regulator |
Necessity |
Unaligned |
Coat that neutralizes heat or cold |
|
3000 |
16 |
| Symbolist coat |
Regulator |
Necessity |
Fey |
Coat embroidered with magical symbols to alter temperatures |
|
3200 |
17 |
| Workman's coat |
Regulator |
Necessity |
Celestial |
Coat made by workers for any weather |
|
4000 |
17 |
| Mist coat |
Regulator |
Necessity |
Elemental |
Coat of mist that keeps you cool |
|
4000 |
19 |
| Volcanic coat |
Regulator |
Necessity |
Elemental |
Coat of volcanic ash that keeps you warm |
|
4000 |
19 |
| Coat of many colors |
Regulator |
Necessity |
Celestial |
Coat of rainbows that protects the worthy from the heat |
|
5000 |
19 |
| Sun coat |
Regulator |
Necessity |
Elemental |
Coat that stores sunlight to keep you warm later |
|
6000 |
20 |
| Black coat |
Regulator |
Necessity |
Elemental |
Caot of shadow that keeps you cool |
|
6000 |
20 |
| Dust coat |
Regulator |
Necessity |
Elemental |
Coat of nebulaic dust that adjusts to temperatures in space |
|
7500 |
20 |
| Cosmic coat |
Regulator |
Necessity |
Elemental |
Coat that works anywhere |
|
8000 |
18 |
| Defensor coat |
Regulator |
Necessity |
Celestial |
Coat that protects you from temperature changes |
|
10000 |
19 |
| Angel coat |
Regulator |
Necessity |
Celestial |
Coat of angel feathers that protects the worthy from the cold |
|
20000 |
20 |
| Carnelian coat |
Regulator |
Necessity |
Unaligned |
Coat of carnelian that blocks heat |
|
25000 |
20 |
| Bloodsheen |
Shielding |
Necessity |
Imperial |
A sheen of blood that repels radiation and redirects it to the blood's owner |
Until the donor dies |
50 |
17 |
| Foolish favor |
Shielding |
Necessity |
Fey |
A charm that protects someone only if they are not prepared |
Once |
75 |
19 |
| Flash repel |
Shielding |
Necessity |
Fey |
A fey charm that repels radiation for a price |
Once |
90 |
15 |
| Kyellezhian barkskin |
Shielding |
Necessity |
Elemental |
A skin from a Kyellezhian tree on the Green Moon that resists radiation |
200 successes or failures |
120 |
12 |
| Yellowcover |
Shielding |
Necessity |
Imperial |
A sheen of yellow fluid that repels radiation and redirects it to another target |
Until targets run out |
150 |
11 |
| Lead casing |
Shielding |
Necessity |
Unaligned |
A lead skin that blocks some radiation |
12 successes or failures |
200 |
10 |
| Hydrogenic skin |
Shielding |
Necessity |
Unaligned |
Liquid hydrogen casing that absorbs radiation |
10 succeses or failures |
250 |
12 |
| Witch's skin |
Shielding |
Necessity |
Fey |
A witch's charm that repels radiation temporarily |
Thrice |
300 |
18 |
| Industrial casing |
Shielding |
Necessity |
Imperial |
A heavy metallic skin that blocks some radiation |
100 successes or failures |
400 |
13 |
| Cloudcover |
Shielding |
Necessity |
Elemental |
A skin of Shem's clouds that blocks radiation |
60 successes or failures |
600 |
16 |
| Celestecover |
Shielding |
Necessity |
Celestial |
A sheen of blue fluid that repels radiation if and only if the user is not an abuser, exploiter, or oppressor |
360 successes or failures |
800 |
12 |
| Craftedcover |
Shielding |
Necessity |
Celestial |
A cloth suit made by popular magic that repels radiation |
280 successes or failures |
1000 |
13 |
| Goodly cover |
Shielding |
Necessity |
Celestial |
A simple outfit that repels radiation if the user is worthy |
As long as worthy |
1200 |
12 |
| Astral forcefield |
Shielding |
Necessity |
Elemental |
A forcefield of star magic that repels radiation |
240 successes or failures |
1600 |
14 |
| Orbital defier |
Shielding |
Necessity |
Elemental |
A device that orbits the user and blocks radiation |
160 successes or filures |
2000 |
15 |
| Repulsorcover |
Shielding |
Necessity |
Elemental |
A covering of electromagnetism that repels radiation |
80 successes or failures |
2100 |
18 |
| Mirrorcover |
Shielding |
Necessity |
Elemental |
A reflective lunar skin that repels radiation |
90 succeses or failures |
3000 |
21 |
| Metacasing |
Shielding |
Necessity |
Unaligned |
An energy skin that repels radiation but requires the user control it with their mind |
500 successes or failures |
5000 |
20 |
| Mistcover |
Shielding |
Necessity |
Elemental |
A skin of mist that blocks radiation and cools the body |
120 successes or failures |
6000 |
22 |
| Hypercasing |
Shielding |
Necessity |
Unaligned |
An energy skin that repels radiation but runs out of battery quickly |
750 successes or failures |
8000 |
22 |
| Carnelian cover |
Shielding |
Necessity |
Unaligned |
Covering of carnelian liquid that blocks radiation |
800 successes or failures |
10000 |
25 |
| Salamat's fin |
Shielding |
Necessity |
Unaligned |
An energy fin that redirects radiation but requires advanced mathematics to use |
Infinite |
100000 |
30 |