Juxid
Juxid is played along the orbit of any body orbiting the sun or a satellite thereof, a game involving a ball of heavy metal, free-floating players, and the orbital pull of spinning bodies. A juxidin must be attuned to the orbits of various orbital bodies, a friend to the cosmos and to nature, and able via innate power or technological means to survive in the void of space. If they are athletic and have these qualities, they will be recruited to one of the juxid teams, though many children living among the cosmic species and nations learn it growing up. A professional juxidin is an elite athlete.
To play juxid, one must be able to spin in an intense and consistent way, drawing in the heavy metal ball, which will orbit them until they stop. They must be able to stop suddenly and be able to target where the ball will go, all without ever touching it. Touching the ball - whether you touch it or it touches you - is a penalty. The object is to get the ball through one of the glowing rings at the edge of the three-dimensional playing zone. There are dozens of rings, each one colored to one of the six teams fielded at once. If a player gets six penalties, they are forced out of the zone for the rest of the game.
There are six balls in play, each one coded to a color, belonging to a team. Red, yellow, blue, green, violet, and white are the teams and the ball colors. Red gets one point for any goal except its own or white. It loses a point if it goes in a red goal, and it gains two points for white. Yellow gains two points for violet and loses one for yellow, and gains one for all others. Blue gains one point for green, loses a point for blue, and one point for all others. Green then is doubled for blue, loses one for its own, and gets one point for all others. Violet then is two points for yellow, loses one for its own, and gains one for all others. And white gains two for red, loses one for white, and gains one for all others. Colors are assigned by referees an hour before game.
Play lasts an hour. The team with the most points wins.
The local teams are as follows:
Green Moon
- Concordian Dragons
- Kyellezhian Warblers
- Madlayl Starfire
- Murondan Asterisks
- Ogledoman Wetas
Grey Moon
- Brlogi Bears
- Domovinan Panthers
- New Alban Sharks
- Ondalzoriqi Tricows
- Orlovjezdoan Eagles
- Qawqaban Flare
- Zelentravni Crescents
White Moon
- Sodzulian Vast
- Vexillan Cannons
- Zembodzgoan Metatozzles
Other
- Altaqanaminian Corocoans, in the asteroid belt
- Ezreldaqi Rings, on the moons of Weptaram, an asterian team
- Ichin'qalzari Bats, in the asteroid belt
- Kinzrigian Rocks, on a moon of Kruurach
- Qeer'gullaemian Chewers, in the asteroid belt - reigning champions
- Samindiqan Blades, in the asteroid belt
- Thuru Thunder, on the moons of Thurudrill, a llassar team
- Weptari Gravity, on the moons of Weptaram, a kene team