Infernal Terata

"Monstrous" spirit folk with infernal powers.

Corniog

  • Lifespan : 120 years
  • Diet: Meat-heavy mortal fare
  • Habitat: Temperate forests
  • Socioeconomic Status: Ruling class
Horned folk who are relentless hunters. They stand about 9' tall. They have green skin and dark, velvety fur, and their heads are animalistic with huge horns. Their eyes glow yellow. They have claws and a tail.

Corniogs have natural hunting abilities. They can sense non-intelligent mammals, reptiles, birds, or amphibians within 50' of themselves. They have keen senses of smell, and they have heat vision. They have an aura of fear around them when they hunt at night, and an aura of shadow when they hunt during the day.

If they eat a pregnant animal, a child animal, or a breeding adult, their sense for that animal will extend tenfold.

If they take part in a hunt to extinction, they gain powers from the animal they wiped out. This applies only to those who took part and their descendants. Thus, many distinct nations of corniogs are known by the powers they have taken from extinct animals.

Some powers include but are not limited to the following:
  • Water-breathing
  • Fire resistance
  • Cold resistance
  • Electrical resistance
  • Hibernation
  • Metabolism control
  • Increased athleticism
  • Increased strength
  • Improved vision
  • Improved olfactory
  • Improved hearing
  • Heat regulation
  • Venomous bite
  • Acidic spit
And so on. Consult with the GM if you have other ideas.

Corniogs are a ruling class nation in the empires. There, they dominate other species with brutality and tyranny. They are mostly a feudal society, but they also trade in slaves. They are known for their massive feasts and excesses. In the colonies, they continue their dominance.

There are those among the corniogs from "lesser" nations who do not take part in extermination hunts. These are oppressed, and they are considered inferior, weak, and unworthy of life. They are usually serfs and peasants in the corniog kingdoms.

Corniogs have many crafts made from the animals they kill, including clothing, weapons, armor, tools, and of course, food. But their biggest export is a wine mixed with animal blood that is popular throughout the continent.

PRO 10 ATH 10 STR 10 AWA 8 Smell 10 WIL 8 PRS 7 STH 8

Cythreulig

  • Lifespan : 300 years
  • Diet: Meat-heavy mortal fare
  • Habitat: Cities and towns in formerly forested areas
  • Socioeconomic Status: Ruling class
Furred forest beings. Cythreulig appear to be 6' tall on average. They have yellow, red, or orange skin. They tend to be hirsute, with hair that is usually straight and shimmering in various colors, from blue to green, yellow to white. They have three eyes. Their mouths have teeth like that of a snake, and their bite is venomous.

Each cythreulig nation is attuned to a different domesticated animal that their family, community, or nation has dominated for Ages. This attunement allows them to control, influence, and command that animal, and if they eat it, they grow temporarily stronger and briefly have horns or antlers. These are always a kind of domesticated ungulate; their horns or antlers will reflect the horns or antlers of that which they devour. If the animal has none, they will simply have stubs or bumps.

Cythreuliaid have sharp senses of smell. They are innately skilled at reading peoples' reactions. Powerful cythreuliaid can steal souls with their gaze if they have devoured enough of their attuned animal.

The touch of a cythreulig will cause a target to lose control of their muscles temporarily if the cythreulig has eaten enough of their attuned animal. They will need to replenish soon after.

Cythreuliaid began as a nation in Deseria where they were a ruling, oppressive nation. They dominated other nations, cultures, species, and forged an empire. They were called the Arweinwyr, or rulers, and they were ruthless. They keep a strict, hierarchical system of society. At the top of their system are the ruling family, the Ymffrostgar dynasty, with a powerful ruling noble class around them. Below the nobility are the warrior caste and the esoteric caste. Everyone else is a slave.

In the colonies, they are among the ruling class species.

If a player chooses to be a cythreulig, they must be one who has abandoned their privilege.

PRO 11 ATH 10 STR 10 AWA 11 WIL 10 PRS 11 STH 10

Goblin

Small folk attuned to nightmares.
  • Lifespan : 120 years
  • Diet: Meat-heavy fey fare
  • Habitat: Temperate to subarctic
  • Socioeconomic Status: Ruling class
Small, nightmarish beings. Goblins vary in appearance, but usually have bat-like, pointed ears, fangs, claws, and green or grey skin. They stand about 4' tall, and often have pig-like snouts. Some are furry, some are not. Many are piebald.

Goblins produce a toxin that causes nightmarish hallucinations. This toxin comes out of their skin as sweat, is in their saliva, in their phlegm, and in their tears. They collect it and use it in their weaponry and magic.

They have powerful fey magic that is fueled by this toxin (called uafan toxin), and they sprinkle it on anything while chanting or making rhymes to make horrible illusions more real. Their different rhymes and chants may have other effects, and these vary by culture and nation.

There are many, many goblin nations around the world, and they all come with their variations. Some of these nations include alux, bauchan, bugbear, chaneque, coblyn, dokkaebi, douen, dunnie, duende, ettin, farfadet, gudrobonga, hobgoblin, iratxo, knocker, kobold, kuttichathan, menninkainen, muki, nuno sa punso, ponaturi, pukwudgie, shishiga, and trasgu. Consult the GM if you wish to play one of these specific ones. Pukwudgies are part of the local native nations.

Goblins are an elite ruling class species in the colonies.

PRO 9 ATH 9 STR 6 AWA 9 WIL 7 PRS 7 STH 9

Incustian

Subterranean folk who seek out metals.

  • Lifespan : 200 years

  • Diet: Stone

  • Habitat: Subterranean Realm

  • Socioeconomic Status: Ruling class colonizers or Privileged oppressed

Incustians are 4’ tall figures with large shells on their backs. They have red skin and eyes. They have no hair, but there are golden streaks along their bodies where their veins can be seen under their skin. They have sharp claws.

Incustians can shape mundane or infernal metals with their hands, without melting it. They are immune to heat and cold, and they can see in the dark. Their claws can rend stone. All incustians consume stone for nourishment. Their shells are very strong and can resist cave-ins.

Incustians live in massive cities underground, where their rulers are powerful miner barons, and their oppressed are miners. They make their cities out of metals, including gold, and they are known for their splendor. Incustians in the colonies are either there as mining barons and experts, or privileged mine workers.

PRO 8 ATH 7 STR 8 Shell +8/+8 AWA 8 WIL 8 PRS 7 STH 9


Ogre

Child-eaters.
  • Lifespan : 120 years
  • Diet: Meat
  • Habitat: Temperate hills and forests
  • Socioeconomic Status: Ruling class or oppressed
Ogres stand between 7’ and 9’ tall. They have a disproportionately large head. They tend to be hirsute and have skin ranging from palest white to dark green in color. They find it easy to maintain muscle mass.

Ogres are always hungry, and they are capable of eating almost any kind of meat without fear of poisoning (see Weaknesses for exceptions). What meat they are eating may give them other powers. If they eat the meat of a mortal child, they gain bonuses to their strength. They do not need to eat mortal children to survive, though they often claim this is so.

For any meat that they eat, they may gain other powers. If they eat a child of that species, they gain more bonuses than if they eat an adult. Consult the GM for the powers different species might give them.

It is said ogres originated from a group of either humans or giants who ate their own children and were cursed with voracious, cannibalistic appetites. The original nation is a powerful ruling class nation who encourage this origin legend as well as many other legends depicting themselves as tyrants, killers, and overlords to frighten the local populace into serving them. “Serve or your children will be eaten” is the message they send, and it is very effective.

In truth, most ogres don’t each children or even other mortals. They eat meat-heavy diets and tend to live in squalor due to the horrific reputation of the ogrish ruling class. They face extreme repression in other parts of the world because of this undeserved reputation. Only the powerful among the Mauditien engage in such horrific practices.

The ogrish lords live in luxury off the tithes and tariffs and taxes they levy upon the serfs they control. The serfs of Vieux Terre are of many different species and usually identity generally as Galdish and with the wider Galdish culture, while the Mauditien embrace a narrower, more grotesque culture. There is a gap between the culture of the lords and the serfs.

The culture of the lords is dominated by ensuring their power and frequent feasting. Most feasts do not involve mortal flesh, but every month, there is one feast that involves the eating of a mortal child, almost always a non-ogre. Different families have a different preferred species to devour, usually taken from the local serf stock or imported as slaves. Many breed slaves.

In the colonies, most ogres are visiting nobles with a lot of wealth and power. If a player chooses to be an ogre, they must be a lower class one or one who has abandoned their power to be a criminal.

PRO 9 ATH 8 STR 11 AWA 8 WIL 8 PRS 7 STH 7

Raghju

Flying, terrifying beings.

  • Lifespan : 200 years

  • Diet: Fear or meat

  • Habitat: Highways

  • Socioeconomic Status: Ruling class colonizers and Privileged oppressed

Raghjus are 6’ tall beings with massive wings - insectoid, bat-like, pterodian, or bird-like. They have sharp claws and teeth, long ray-like tails ending in stingers, and eyes that glow bright red. Their skin is dark grey.

Raghjus can fly. They can see in the dark, and they have poison in their stingers that causes hallucinations and nightmares. They have an aura of fear; they feed off the fear others feel. The more fear they devour, the more terrified their victims become. They do not have to feed on fear - they can live off meat.

Raghjus are a powerful ruling class warrior species. They are either elite leaders of shock troops and squads of killers, or they are private soldiers and assassins. Those who choose not to live off fear are treated as second-class citizens and exploited for their fearsome labor.

PRO 9 ATH 9 Flight 10 STR 11 AWA 8 WIL 9 PRS 9 STH 8


Spucker

Small folk who spew red slime.

  • Lifespan : 200 years

  • Diet: Meat-heavy mortal fare

  • Habitat: Wastelands and industrial areas

  • Socioeconomic Status: Ruling class colonizers

Spuckers are 4’ to 5’ tall beings with red skin, pointed ears, pig snouts, and clawed hands. They have no hair and yellow eyes. Their backs have spines down them.

Spuckers have the ability to spit out red slime that makes anyone who touches it distrust, hate, dislike, or otherwise have negative thoughts and feelings towards anyone too different from them. Spuckers’ claws and spines have a toxin in them that cause people to lose their capacity to love temporarily. Using their slime always causes them to lose capacity for some positive emotion.

Spuckers are a powerful ruling class species who live in eastern wastelands, mountains, deserts, and urban centers. They are employed by more powerful people to held spread division and hatred, or they use it for themselves. Those who refuse to use this power usually end up with too much positive emotional capacity and lose the ability to wield it eventually; these spuckers are enslaved or killed.

PRO 8 ATH 7 STR 6 AWA 7 WIL 8 PRS 6 STH 9


Ulcisorian

“Monstrous” folk with infernal flames for insides.

  • Lifespan : 200 years

  • Diet: Flesh

  • Habitat: Mountains and rocky landscapes

  • Socioeconomic Status: Ruling class colonizers

Ulcisorians are 8’ tall, hulking beings with huge claws, fangs, and bone spurs coming out of their dark red flesh. They have eyes that gleam bright white and huge fangy snouts.

Ulcisorians breathe infernal flame, which causes physical and metaphysical damage. They are enormously strong.

Ulcisorians are a powerful warrior species who dominate the mountains of the east, ruling a sprawling series of mountain kingdoms. They come to the colonies to help conquer and control it. Those who choose not to be part of their empire of cruelty are hunted down and killed.

PRO 10 ATH 9 STR 12 AWA 8 WIL 8 PRS 7 STH 6

Topic revision: r3 - 07 Sep 2025, SallyJaneBlack
This site is powered by FoswikiCopyright © by the contributing authors. All material on this collaboration platform is the property of the contributing authors.
Ideas, requests, problems regarding Foswiki? Send feedback