Infernal Akhoata
Female-assigned species with inherent imperial powers.
Harpy
Daughters of the vulture.
- Lifespan : 200 years
- Diet: Meat
- Habitat: Temperate mountains
- Socioeconomic Status: Ruling class colonizers
Harpies are female-assigned beings with vulture features. Some have wings where their arms should be; some have arms but more bird-like bodies. Their skin is pale, as if they haven't eaten (even if they have). Their hair is of any human hue, but culturally, they often wear it long and unkempt. Their feet or hands are sometimes vulture talons. They sometimes have the heads of chickens or vultures while having the breasts, bellies, and genitals of humans. Their bellies are usually very swollen.
Most harpies are very fast, moving with the speed of the wind. Their breath, unaltered, is so foul as to make other species ill to smell it. Their tears burn those who touch them. The flap of their wings can create powerful gusts of wind.
Harpies are always hungry, even if they are sated. They can eat anything, animal, vegetable, or mineral, though poisons and pollutants can still affect them - it just takes more than it would with other species.
If they steal food and cause another to go hungry, they gain more power for their wing winds or speed. They do not need to do this to survive; it simply makes them stronger.
Harpies are a ruling class species in the colonies; they are respected for their power and cunning. Though there are lower class harpies, most are rich, and their culture comes from their homeland in the west, where they developed as robber barons. Lower class harpies often do not conform to the culture of the rich.
For the rich, it is considered beneath them to wash their clothing. They prefer to steal food rather than make it or hunt it themselves, and sometimes, they steal food and spoil it instead of eating it themselves.
They kill people by flying them high up and dropping them. Though they are very skilled fliers, they often ride horses or chariots. They especially dislike flying in winter.
The rich and powerful among them often have servants to clean and tend their hair and clothing. Culturally, they hate sylphs, who don't dwell on the moons.
Players who choose to be a harpy must choose one who has rejected their ruling class status to become a criminal.
PRO 9 ATH 8 Flight 17 STR 7 AWA 8 WIL 7 PRS 7 STH 9
Menywod
Screaming women.
- Lifespan : 300 years
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Diet: Meat-heavy mortal fare, usually bird's eggs, seeds, heavy soups, and venison
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Habitat: Forests
- Socioeconomic Status: Ruling class colonizers
Menywod are an all-female-assigned nation of menywod. They appear to be human, but their hair is more brightly colored, being blue, green, or violet naturally. Their voices can break stone or glass, even when spoken quietly.
Menywod are immune to bonding magic of any kind. They are able to fly for short periods of time under the night sky.
The voice of a menywod is like a nail on a chalkboard, and when they "sing" it can snap branches, shatter stone, break glass, and burst eardrums. They are able to bounce their voices off solid objects (usually breaking them) to target other objects or people. Their voices are filled with raw cacophonic power, and in its use, they can cause metaphysical connections to break as well.
Their home culture is one of isolation and conflict. They are dominated by a powerful Regent who rules with absolute control. It is a feudal kingdom in a forest in central Ansulym.
Because menywod rely upon beings of other species to reproduce, captured men (or anyone with seed) are often kept as prisoners for that purpose. They also use outsiders as slaves for other labor.
Those in the colonies come there for opportunities, mostly involving expanding the feudal power they come from.
PRO 9 ATH 9 STR 8 AWA 8 WIL 7 PRS 7 STH 8
Pleureuse
Weeping women.
- Lifespan : 300 years
- Diet: Emotion
- Habitat: Temperate to subarctic forests
- Socioeconomic Status: Ruling class colonizers
Pleureuses are "weeping women", powerful female-assigned beings whose tears have magical properties. They appear to be white-skinned, white-haired hominids with webbed hands, fully white eyes, and bright blue veins.
The tears of a pleureuse gain power from emotions. Pleureuses can use their own emotions to power their tears, but culturally, they have a preference to steal the emotions of others. They do this via their gaze. Their voices can instill painful emotions in those they whisper to; if someone is reduced in power by despair, they can gaze into their eyes and steal any emotion they want. Any emotion will work, but culturally, they prefer to steal positive emotions to distill into special powers.
When a pleureuse cries, which they can do on command, the tears become crystals when they fall off the face of the pleureuse. These crystals are empowered by emotions that the pleureuse chooses to fill them with - usually stolen ones - and have various powers:
- Aging mist: their tear crystals can dissolve into a blue mist that ages anyone who is touched by it.
- Cobalt light: their tear crystals can refract light into a blue beam that causes intense despair in all who see it, lowering their WIL permanently.
- Desecrating explosion: their tear crystals can explode, sending out a wave of blue energy that desolates the land for 300' around.
- Forlorn echo: their tear crystals can reverbrate and echo a sound that leaves anyone believing they are totally alone, even if they are surrounded by loved ones.
- Ideating whispers: their tear crystals can direct a whisper into someone's mind, making them want to commit suicide.
- Isolating coils: their tear crystals can unleash blue light coils that teleport someone to an isolated location within 1 mile.
- Scouring dust: their tear crystals can dissolve into dust that puffs out and scours the flesh of anyone who feels anxiety.
- Sorrowing wind: their tear crystals can spin and unleash a gust of wind that fills anyone who feels it with intense sorrow.
- White flame: their tear crystals can explode with white flame that intensifies the shame anyone it touches feels, and if their shame is intense enough, burn their flesh.
Pleureuses are native to a terrestial empire, but many have moved to the colonies for business, pleasure, or social reasons. They are a powerful ruling class species with deep ties to the slave trade. Their own culture is one of draining people of emotion and using them for their magic and power, so they fit into the colonial hierarchy.
Players who choose to play a pleureuse must be one who has rejected their ruling class status to become a criminal.
PRO 8 ATH 8 STR 8 AWA 11 WIL 12 PRS 9 STH 10