Fey Terata

"Monstrous" spirit folk with fey powers.

Cyclops

One-eyed giants who see things as they are.
  • Lifespan : 500 years
  • Diet: Fish-heavy mortal fare
  • Habitat: Temperate, often volcanic islands
  • Socioeconomic Status: Oppressed
Cyclopes stand about 12’ tall. They have a single eye in the middle of their foreheads. Their skin tone and hair color ranges the normal range of human skin tone and hair color.

Cyclopes are supernaturally strong. Their eye can see through any illusion. They have the supernatural ability to know when something is subjective.

There are seven ancient truths that all cyclopes are taught. They are empowered to wield them by the learning of their truth. The secrets are as follows:
  • Forging of raw electricity into solid form
  • Forging of the currents of narrative into metallic form
  • Crafting of fabric that, when worn upon the head, grants invisibility
  • Crafting of bows made from special wood that can allow for silent hunting
  • Crafting of arrows that are almost impossible to see
  • Building of massive walls that remain together without eroding
  • Catching of fish without making sound when breaking the surface of the water
There are several cyclops nations around the world. Those who end up in the colonies are either immigrants or the enslaved, though there are some part of the local native nations. They are often used for their strength or for their building skills, though they never betray their secrets to others.

They tend to prefer to be alone.

PRO 8 ATH 7 STR 17 AWA 8 Hearing 11 Sight 7 WIL 8 PRS 8 STH 9

Minotaur

Bull-headed protectors of labyrinths.
  • Lifespan : 200 years
  • Diet: Meat-heavy mortal fare
  • Habitat: Large structures
  • Socioeconomic Status: Oppressed
Bull-headed protectors of places. Minotaurs stand between 7’ and 9’ tall (not counting horns). They have the head and tail of a bull and the body of a human. Their feet are hooves and their bodies are hairier than most humans’. Minotaurs are not to be confused with bovine folk, who often have a similar appearance, but different inherent powers.

Minotaurs are supernaturally strong. They have sharp, non-bovine teeth.

Minotaurs are bonded to the place they live in. If they have settled somewhere for more than a week, they begin to have senses that allow them to know what is happening within the structure they dwell in. They also gain the power to alter where passageways and portals within the structure go - i.e., they can open a door and step into a room it isn’t connected to.

The form of the place they dwell in, the structure they bond to, imbues them with specific powers. Some examples include the following:
  • Amphitheatre: performance skills
  • Arena: presence bonus
  • Castle: toughness bonus
  • Catacomb: resistance to death magic and undeath
  • Fortress: prowess bonus
  • Labyrinth: stealth bonus
  • Lighthouse: awareness bonus
  • Mausoleum: hard-to-kill edge
  • Prison: guarding skills
  • Pyramid: resistance to death magic
  • Tower: building skills
  • Ziggurat: faith bonus
And so on. Form influences power. Other energies present also influence the powers.

Long ago, early minotaurs were enslaved by other mortals and kept imprisoned in labyrinths. Eventually, their resistance to enslavement forced these mortals to make a deal with them - they would remain as warriors in these labyrinths where they would work for the mortals as jailers, but they would be fed and supported. However, not long after, these minotaurs learned that the meat they were being given was from other mortals, and in their outrage, they smashed the labyrinths, slew their masters, and captured entire islands as their own.

Though the minotaurs rebelled, they retained tutelary powers as they returned to their labyrinths and other prisons and reformed them into homes. Now, a labyrinth is not a prison but a palace to the most powerful minotaurs. They turn them into ceremonial dancing grounds at their centers, with vast rooms, galleries, and living quarters. There are observatories to watch the stars and study the sun. They keep other mortals as slaves, and they are masters of their islands.

Minotaurs may rise in class through combat. Trial-by-combat is the heart of all Epanastátean society. Instead of court systems, social advancement, or measures of wealth, they resort to violence. These trials always involve rituals, intricate rules, and agreements beforehand. It is always known whether, for example, killing is allowed. Usually, the goal is first blood or clipping of horns (if the combatants have horns). Sometimes the goal is merely a tap or sometimes even a number of parries or dodges. Other times, death is the only acceptable end. There are many, many variations, and the complexities of what is allowed and when are all social norms and not written down.

Though their diet is meat-heavy, they do not eat beef. They prefer mutton and goat. This is supplemented by wines, oils, and spices, heavy grains, and goat’s butter, cheese, and milk. Their primary art is architectural - ornamentation on buildings is complex. They enjoy other arts, especially poetry and music, but structural art is their greatest passion. They play many combat and contact sports.

Every community has multiple annual festivals. These are feasts and games hosted by the local nobles, who fund them in order appease the masses. Slaves draw lots to see who must work and who may rest on these days. Those who may rest are allowed to join in the games, and if they perform well, they will be given special advantages if they engage in trial-by-combat for freedom. There are other prizes for nobles or free minotaurs who play in the games, which are always combat-oriented.

In the colonies, they are slaves or the descendants of slaves. They were kept kept as slave-soldiers, hard laborers, or gladiators.

PRO 11 ATH 9 STR 12 AWA 8 WIL 8 PRS 7 STH 7
Topic revision: r3 - 07 Sep 2025, SallyJaneBlack
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