Fey Insinsi

Mystic species with innate fey powers.

Arist

Fey mystics who can analyze with a glance.

  • Lifespan : 1,000 years

  • Diet: Normal fey fare

  • Habitat: Arctic tundra

  • Socioeconomic Status: Privileged oppressed

Arists appear to be anthropomorphic beings with high foreheads and a variety of color skin hues (pale violet, dark indigo, navy blue, forest green, pale green). They have fingers that are proportionately longer than one might expect from the size of their hands. They have hair on the fringes of their heads but not on top.

Arists can gather information on the story of an object rapidly. They simply glance at something and gain more information about it than others, analyzing it quickly. This ability is entirely magical, and if their magic is blocked, they not only lose this ability, they lose their vision. Though they are born with this ability, the information they take in does not make sense until they are taught enough context to make use of it. They cannot do this to living things or anything they cannot physically see.

After about 500 years, they also gain the power to glamour themselves, like fairies, and to shape the stories of objects with their hands, altering the object by altering its tale. This they do sparingly, as it often has strange consequences they cannot control.

Arists live in a massive city-state in the far north, alongside the claudents, an academic-centric society that studies narratives, stories, histories, and fictions. They have a quasi-meritocracy, which leads them to misjudge the world at large. In the colonies, they are often taken advantage of for their powers, but they enjoy more privileges than other oppressed groups because of how useful they are to the ruling classes.

PRO 8 ATH 8 STR 7 AWA 11 WIL 9 PRS 7 STH 8


Claudent

Fey mystics who see everything back to front.

  • Lifespan : 1,000 years

  • Diet: Normal fey fare

  • Habitat: Arctic tundra

  • Socioeconomic Status: Privileged oppressed

Claudents appear to be anthropomorphic beings with high foreheads and a variety of color skin hues (dark violet, pale indigo, sky blue, hunter green, dark green). They have fingers that are proportionately longer than one might expect from the size of their hands. They have hair on the fringes of their heads but not on top.

Claudents see back to front. They see everything backward, seeing the ending before the beginning, in a way that defies physics and causality. This includes physical objects and abstract things, like time. This is limited, however, to their field of vision, which in physical space is like any other mortal, and in abstract things varies - time is always about 30 seconds in any direction. However, because of the malleability of narrative, what they see might not truly be what happens. They simply see possibilities. After about 500 years, they gain the ability to control these visions a little bit.

Some wear special spectacles to mitigate their strange visions.

Claudents live in a massive city-state in the far north, alongside the arists, an academic-centric society that studies narratives, stories, histories, and fictions. They have a quasi-meritocracy, which leads them to misjudge the world at large. In the colonies, they are often taken advantage of for their powers, but they enjoy more privileges than other oppressed groups because of how useful they are to the ruling classes.

PRO 8 ATH 8 STR 7 AWA 11 WIL 9 PRS 7 STH 8


Thaumar

Fey mystics who are attuned to symbols.
  • Lifespan : 1,000 years
  • Diet: Energy
  • Habitat: Arctic river lands
  • Socioeconomic Status: Oppressed
Thaumari appear to be anthropomorphic beings with high foreheads and a variety of color skin hues (light green, light grey, azure blue, or citrine orange). They have fingers that are proportionately longer than one might expect from the size of their hands. They have hair on the fringes of their heads but not on top. Culturally, they often tattoo themselves.

Thaumari have the innate ability to understand the cultural context of drawn symbols. While they cannot read written language automatically, drawn, etched, or painted symbols that are not part of an alphabet can be generally understood by them.

Thaumari can absorb esoteric energies if they are directed at them. Ambient energies cannot be absorbed. Their ability to absorb esoteric energies has a limit - every thaumar has a capacity much the same as a human’s stomach does. They convert esoteric energies into sustenance.

The nations thaumari come from are academically focused, a culture of deep symbolism with great interest in various philosophies. They view study and debate as the highest activities. In their homelands, they have schools which make up the center of their culture. In the colonies, there is an affectation in the ruling classes that they are enlightened, and thus, they exploit the thaumari.

Some find work as tutors, teachers, or professors for the ruling class, but most are used for their more magical properties. They are enslaved or employed, but never part of the ruling class, no matter how much wealth they accrue. Few try to assimilate, but those who do find themselves met with scorn.

PRO 8 ATH 8 STR 7 AWA 11 WIL 11 PRS 7 STH 8

Zile

Fey mystics living in the isles.
  • Lifespan : 1,000 years
  • Diet: Fish-heavy mortal fare
  • Habitat: Tropical islands
  • Socioeconomic Status: Oppressed
Zile appear to be anthropomorphic beings with high foreheads and a variety of color skin hues (deep violet, light blue, merry green, rich tan, garish orange, or a combination thereof). They have fingers that are proportionately longer than one might expect from the size of their hands. They have hair on the fringes of their heads but not on top.

A zile’s laugh is infectious. Zile gain strength from alcoholic drinks with a certain amount of sugar in them. Rum is best. Though the drink does inebriate them, they recover more quickly. During their inebriation, they are physically stronger and faster.

From islands far from Endruin, zile are brought there usually by slavers. Many have gained freedom, however, and there is a small subculture within the slums of Haenor where they retain their cuisine, music, clothing, and other marks of their culture.

Most important to their culture is the Soulajman, a festival celebrating their species' survival in their homeland, which is repeated every year. It is a vast feast, party, and parade happening toward the end of winter. After the Soulajman, it is traditional for them to rest for forty days, but this is not possible in the colonies. Instead, they find subtle forms of rest they can engage in, doing less while still meeting the demands of the ruthless capitalist society they live in.

They are stereotyped as drunkards and inferiors by the ruling class, and that makes them subject to discrimination and hatred in society.

PRO 8 ATH 8 STR 9 AWA 8 WIL 8 PRS 11 STH 8
Topic revision: r2 - 01 Sep 2025, SallyJaneBlack
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