Celestial Terata

"Monstrous" spirit folk with celestial or popular powers.

Ateixco

Jaguar-headed warrior people.
  • Lifespan : 200 years
  • Diet: Meat-heavy mortal fare
  • Habitat: Tropical rain forests
  • Socioeconomic Status: Oppressed
Jaguar-headed species who are renowned for their bravery. They stand about 6' tall and have spotted fur all over their bodies. They have the heads of jaguars and prehensile tails, but other than the fur, the rest of their bodies are human-like. Their eyes glow scarlet when they are up against an enemy more than 6 points higher than them in PRO, ATH, or STR.

When their eyes glow scarlet, they can see an enemy's weakness.

They are skilled fighters, hunters, and climbers. They have a keen sense of smell. Their prehensile tails can wield weapons or be used as an extra hand.

When up against an opponent who is more powerful than they are, and if that opponent is a true enemy - infernal or oppressive - they also gain powers based on their enemy's powers. This varies by opponent. It only takes effect once the enemy has used an active but innate ability.

Most ateixcos are born into sets of twins.

Ateixcos come from the far west where they live in a dangerous area dominated by foreign empires. Their culture is one of resistance and deep faith. They have a complex cosmological view that posits them as defenders of the world against great evils.

Twins are considered sacred in their culture, and those born into twins are granted special names, gifts, and celebrations, but also given much, much heavier responsibilities.

They pride themselves on their bravery and consider that there is nowhere too dangerous for them to go. As such, they have many legends of going into the afterlife, going into infernal realms, and so on. Those who are enslaved to the colonies, therefore, view the oppression they face there as a challenge to be faced bravely.

PRO 11 ATH 11 STR 10 AWA 9 Smell 10 WIL 8 PRS 8 STH 9

Gedhesuri

Maned folk empowered by honor.
  • Lifespan : 200 years
  • Diet: Common mortal fare
  • Habitat: Arid savanna
  • Socioeconomic Status: Oppressed
Large, maned beings with sharp fangs and claws. Gedhesuris stand 8' tall. They are broad-shouldered.

Gedhesuris are empowered by honorable behavior. They define this differently depending on culture, but once defined, it is imbued in them when they come of age. After this, their honor is known to all by the mane they grow (regardless of gender).

The longer their mane grows, the stronger, faster, and more formidable they become.

The main culture of the gedhesuris is one where honor is defined by living with honesty, integrity, and care for others. Most other gedhesuri cultures have some variation on this, ranging from codes of chivalry to complex spiritual beliefs, but in none of them is oppression, exploitation, abuse, sexual assault, or cowardice allowed.

If they lose their manes, they lose their powers, regardless of their honor.

They do not have to live by these codes, but if they don't, they won't grow more powerful.

In the colonies, they are usually there as slaves or the descendants thereof, and they face deep oppression. Resistance to that oppression is a matter of honor there, and thus, the Endruinite ruling class often shaves off their manes to weaken them intentionally.

PRO 9 ATH 9 STR 9 AWA 8 WIL 8 PRS 9 STH 7

Lampiada

Eye-covered beings.
  • Lifespan : 300 years
  • Diet: Light mortal fare
  • Habitat: Sky islands
  • Socioeconomic Status: Oppressed
Beings covered in eyes. Lampiadas have eyes on their arms, legs, shoulders, hands, feet, bellies, chests, backs, faces, necks, foreheads, and the backs of their heads. They otherwise look human.

Not all lampiadas are completely covered in eyes. Most have eyes in about half of the locations listed, though all have at least four eyes on their faces. They are always in pairs, though the pairs are not always next to each other. If they are not side by side, they will be on complementary locations, such as on each elbow or each knee, or each foot or each hand.

Other than their primary two eyes, all of their other eyes see on different spectrums. Some examples include the following:
  • Heat to cold
  • Sound to silence
  • Low light vision
  • Infrared
  • Ultraviolet
  • Gravitational
  • Infernal to celestial
  • Infernal to elemental
  • Fey to elemental
  • Fey to unaligned
  • Celestial to unaligned
  • Infernal to unaligned
  • Emotion
  • Thought
  • Soul
  • X-ray
  • Microscopic
  • Telescopic
  • Bent (around corners)
  • Relationships
And so on. Consult with the GM if you have other ideas. The only visions they cannot have are evil ones. Players will pick up to four different visions to have.

Lampiadas live on sky islands and keep watch for dangers to the world, along with other powerful species dwelling there. They live in small, egalitarian communities led by elders and spiritual leaders. They are quiet, studious, and introspective by culture, though they are also known for having colorful, translucent clothing.

Most of them living in the colonies have ended up there as slaves, used to advise powerful beings by using their visions.

PRO 8 ATH 8 STR 7 AWA 14 WIL 8 PRS 9 STH 7

Lapina

Kindly rabbit-eared people.
  • Lifespan : 120 years
  • Diet: Vegetarian
  • Habitat: Grasslands
  • Socioeconomic Status: Oppressed
Rabbit-eared, friendly folk. They stand about 4' tall, not counting their ears, which are usually between 3" and 12" more. They have buck teeth, rabbit's feet, and bushy tails. Their eyes glow blue, and they have two hearts.

Lapinas can magically bond with anyone who is a friend. They cannot do this without consent, but they can do it even if the friendship is unequal or one-way. However, it may be more difficult if the other person is insincere in their friendship. The bond allows them to know when their friend is in danger, wounded, sick, or lonely, and to gain bonuses to speed to go to them in these situations.

Lapinas have sensitive hearing. One in seven have supernatural good luck.

Local lapians are embedded in the native nations.

Lapinas live in small communities in wide grasslands. Their communities are tight-knit and bonded, and they use their bonds to keep the whole community safe and close together. They are friends to any who come to them, and they are known for being helpful to travelers. However, they are also easily tricked and exploited, and thus, they are often targets for enslavement and conquest.

In the colonies, their undefeatable good spirits are taken advantage of. They are deeply oppressed.

PRO 7 ATH 14 STR 6 AWA 9 WIL 8 PRS 10 STH 9

Miikoo

Celestial fish folk.

  • Lifespan : 200 years

  • Diet: Fish-heavy mortal fare

  • Habitat: Coastal regions

  • Socioeconomic Status: Oppressed

Miikoos are pale blue fish people with long spindly limbs, webbed hands and feet, and big sucker-like mouths. They stand about 7’ tall.

Miikoos can breathe underwater, are resistant to cold, and are unaffected by pressure changes. They purify waters they swim in, and they can make any water they carry in their webbed hands into celeste water, magical waters that provide protection, soul cleansing, and healing.

Miikoos live in coastal areas, usually in transitory or brackish waters. They live in communal settings where everyone is taken care of, providing protection and support for anyone who needs it. If someone come to them seeking to change their ways, they will take them into the waters to purify them. If they are insincere, the waters will burn them. If they are sincere, the waters will cleanse their souls and show them the way to redemption.

Colonizers view them as monsters to be destroyed.

PRO 7 ATH 8 Swim 10 STR 10 AWA 9 WIL 9 PRS 8 STH 7


Sionnach

Fox people.
  • Lifespan : 200 years
  • Diet: Meat-heavy fey fare
  • Habitat: Forests
  • Socioeconomic Status: Oppressed
Sionnachs are vulpine beings. They have fox-like faces and tails, red or grey fur, claws and fangs, and a third, glowing white eye in their foreheads. They stand about 5' tall. Sometimes, they have extra tails that end in glowing orange flames.

Sionnachs embody cunning. They can understand animals, teleport through the forest by entering one tree and exiting another (3 mile range), vanish three times per day, and create illusory selves by twitching their tails.

They have the ability to throw their voices and the ability to see through trees via their third eye.

They gain extra tails after a century of life, and it gains a flame after another 50 years. This extra tail extends their illusory powers, and the flame allows them to vanish twice more per day.

Sionnachs are protectors of their forests. They view interlopers as potential prey and will kill them without conversation unless the person brings them an offering. They live in small families that are devoted to their patch of forest together, with the parents being the default leaders. If there are multiple generations, the eldest lead.

Their culture is one of ritual and story. They treat the hunt as a special ritual of birth, death, and rebirth, and they base their entire culture around it. They know the story of every being they hunt, and they honor that story by telling it before, during, and after the hunt.

The prey is reborn after death by being used by the hunter. If it is improperly used, the prey will return to kill the hunter.

In the colonies, sionnachs are seen as monsters and hated. They are often enslaved or criminalized.

PRO 9 ATH 10 STR 8 AWA 9 WIL 8 PRS 9 STH 10

Tacuhlala

Ray-like beings that bring comfort and relief.
  • Lifespan: 120 years
  • Diet: Emotion and common mortal fare
  • Habitat: Space between worlds and their satellites
  • Socioeconomic Status: Oppressed
Tacuhlalas are hominids with large flaps of flesh that hang between their arms and torsos, creating a ray-like physical form. Their faces are stretched and have the manta ray-like lobes on their cheeks. Their eyes are small and black, and their bodies are dark grey. They have thin whip-like tails. They are about 7' tall.

Tacuhlalas have the ability to embrace people and infuse them with comfort and relief, a feeling of safety and closeness that eradicates worries, fear, weariness, and other painful emotions temporarily. As they do this, the tacuhlala absorbs some of the emotion as sustenance. While in this embrace, the person within it can be harmed by magical or physical attacks. The tacuhlala will take all damage for them. Their lobes can emit a soft light to let them see in darkness.

Living in the void of space, they are immune to cold, radiation, and they can can regulate their own internal pressure. They can move at incredible speeds when in outer space, but slow down signifcantly when they are closer to gravity.

Tacuhlalas live in clustered communities in the space between Shem and her moons, clinging to various small rocks and other orbitals. They have egalitarian communities that are led by elders. They fly to the moons often, seeking sustenance and friends. They are extremely closeknit and often work together on various crafts and art projects. They are hated by the colonials, seen as alien terrors.

PRO 8 ATH 8 STR 10 AWA 8 WIL 9 PRS 9 STH 7
Topic revision: r3 - 07 Sep 2025, SallyJaneBlack
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